The portrait was part of the Tannhauser Collection, stolen by bandits in 342YE as it was being transported through Dawn towards Sarvos by the Tannhauser guild. It was said to have been imbued with magical powers by the eternal himself.
Sadogua, portrait by third century artist Umkehrkopf di Holberg.

Overview

This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.

I suggest you move along, there's nothing to see here :)

Oh! I do have a Patreon mind, which you can find here and a blog where I occasionally write about Empire stuff which is here.

Sidebar Code

<div style="float:right; width: 500px; clear: right;">

<div style="float:right; width: 300px; clear: right;">{{CaptionedImage|file=WingedMessenger.png|caption=''Name'' (does something). A [[Call Winged Messenger|Winged Messenger]] can be sent to her at (address).|align=right|width=300}}</div>

Image Codes

  • On the Left:

<div style="float:left; width: 400px; clear: right;">{{CaptionedImage|file=NAME|align=left|caption=I KNOW WRITERS WHO USE SUBTEXT AND THEY'RE ALL COWARDS.|width=400}}</div>

  • On the Right:

<div style="float:right; width: 400px; clear: left;">{{CaptionedImage|file=NAME|align=left|caption=I'M ONE OF THE FEW PEOPLE WHO HAS WRITTEN MORE BOOKS THAN THEY'VE READ.|width=400}}</div>

Gallery

<gallery heights=300 mode="packed">
and then
</gallery>

Anchors

{{anchor|anchorname}}

Colour Text

Or just use<div style="color: red;"></div>

Set text color by using <span style="color:#009999"> This is an example...</span> This is an example...

Set background color by using <span style="background:#00FF00"> This is an example...</span>

Set both by using This is an example...

  • Red: #ff0000
  • Lime: #00ff00
  • Yellow: #ffff00
  • White: #ffffff

Label Formatting

Default Success Warning Important Info

<label>Default</label>
<label type="success">Success</label>
<label type="warning">Warning</label>
<label type="important">Important</label>
<label type="info">Info</label>

Autogenerate Senate Progress

Nation overview

  • Drop the landing pages that are trying to do the same job as the dropdown menu
  • Instead they should contain text and information
  • "Play this nation if..."
  • Dawn groups The Marches groups

Synod Template

Judgement 5

  • Assembly:
  • Raised By:
  • Judgement:
  • Outcome:
  • Notes:

The Wiki

  • What is the wiki
  • how truth works - how we establish truth and the nature of reality
  • WInds
  • "FOIP"
  • Don't need to read it all
  • Contributions?
  • Wiki contributors facebook group
  • The important bits

The Empire

  • Mention the meritocracy a bit
  • The Empire calls any nation it is at war with "barbarians" while all other nations are considered "foreigners".

Other Stuff

  • Crime and punishment - don't be a dick

Retired characters at sanctioned events

Our rules cover our events. The baseline expectation is that sanctioned events operate to the same rules as PD events - because we think it's better if our players are not surprised if they attend such events. But organizers have used different rules at sanctioned events before now and very successfully (e.g. the hospital events).

So if an event organizer wanted to allow to retired characters then I'd expect them to discuss that with us during sanctioning. It's not something we'd always say no to - but we'd want to be happy with the way it was being dealt with - and be confident that they were aware of the potential for abuse at their event. In general I'd recommend against it for high-combat, high-threat events - but be less concerned for relaxed social events.

The Setting

  • Look at the top bar for segment titles
  • Fundamentally about the empire and what happens in it - we don't model the external factions in detail. External stuff exists to create interesting interactions in the Empire. This doesn't mean the EMpire is the most important place in the world IC, but it is OOC.
  • Ten nations - your character will be a member of one of those ten nations
  • Closed world - established setting - game overview
  • Six other magical realms - cosmology
  • Reincarnation is considered a fact, most religions accept it as true. the Way is the only official religion in the EMpire other nations have their own. Conflict ensues. No gods/no divine authorities.
  • People - unlike many fantasy games there are only a few sapient species - humans and orcs by far make up the majority - lineage exists
  • Not a medieval world - something about technology and society not being a trad medaevil setting
  • Gender/sexuality bias just doesn't exist - resist urge to use word coolthentic

Mandate Template

{{Mandate|mandate=Some text with exciting words and how much liao.|assembly=Varushkan National Assembly}}

Statement Template

{{SOP|statement=WORDS WORDS WORD.|Assembly=NAME OF ASSEMVLY|when=SEASON AND YEAR|by=PRIEST|vote=WHAT TO WHAT GREATER MAJROTIY}}

Emphasis Subheading Code

<span style="font-size: 1.2em; font-weight: bold;">Up to 5000</span><br>

Transcluding

<includeonly> My content </includeonly> <includeonly>{{:TARGET PAGE}}</includeonly>

Audiolink Template

{{Audio|link=URL}}

Replace Text

[[Special:ReplaceText]] BE REALLY FUCKING CAREFUL RAFF!

Collapsible Table

<table class="mw-collapsible mw-collapsed" ><tr><td style="background-color: LightBlue;">Double-sided Blade</td><td style="background-color: LightBlue;">Production</td></tr> <tr><td>7 crowns</td><td>3 doses of [[Double-sided_Blade#Warming_Armour|Warming Armour]]</td></tr> </table>

Limited TOC

<div class="toclimit-X">TOC</div> where X is largest number of "=" that appear in the TOC

See also: Help:Table_of_Contents

Item Table Template

<tr><td>[[NAME]]</td><td>POWER TEXT FROM ITEM PAGE</td><td style="text-align: center;">TIME</td><td style="text-align: center;">OR</td><td style="text-align: center;">TJ</td><td style="text-align: center;">GI</td><td style="text-align: center;">WS</td><td style="text-align: center;">AG</td><td style="text-align: center;">BL</td><td style="text-align: center;">DB</td><td style="text-align: center;">IG</td></tr>

Redicrect

#REDIRECT [[pagename]]

Cosmology

  • How creation is put together
  • Where the Realms are
  • The theory that the closer you get to the center of a realm the purer it gets - the Eternals live on the outsides because they are not pure. Pure eternals would be so one-note they couldn't really communicate with PCs very well etc etc

Links

Templates

Mirror of Perfection, Flame and the Flood, An Echo of Songs, and The Stargazer's Astrolabe

Dealing with Curses

Curse Removal
All the World in a Grain of Sand (Mag 30?) Transmogrification of the Soul's Echo (Mag 60)
Unfettered Anarchy (Mag 10) Transmogrification of the Soul's Echo (Mag 60)
Curse of Gangrenous Flesh (Mag 50) Amalgamation_of_Silver_and_Gold (Mag 70)
Curse of Decrepitude (Mag 50) Amalgamation_of_Silver_and_Gold (Mag 70)
Gnawing, Endless Hunger (Mag 20) "powerful rituals that remove hunger"
Dreamscape of the Endless Hunt (Mag 30) "powerful rituals that remove fear"
Wither the Seed (Mag 150) "a powerful ritual to restore fertility of around mag 200"
Like Water Through Your Fingers (Mag 30) "a powerful ritual to correct the vagaries of fate and chance"
Removal Effects
Transmogrification of the Soul's Echo (Mag 60)?) All the World in a Grain of Sand (Mag 30?), Unfettered Anarchy (Mag 10)
Amalgamation_of_Silver_and_Gold (Mag 70) Curse of Decrepitude (Mag 50), Curse of Gangrenous Flesh (Mag 50)

Introduction to spellcasting

As a regular spell, it takes ten seconds to cast detect magic on a target. You should make it very clear what the target is, by touching it or by waving or holding your hands over the target throughout. You may want to close your eyes, the better to focus your "magical sight", or examine the target from several angles. While many magicians perceive magical auras visually, you might want to roleplay that you perceive them using a different sense. You don't need to be a practitioner of the music of the spheres to "hear" magical auras as complex chords, for example. You might run your fingers over an item, or through the air above a character, "felling" the "shape" of the magic and speak in terms of a "texture" rather than a realm. A naga character in particular might enjoy demonstrating that lineage's discerning senses by "tasting" or "smelling" the aura in the air around the target (within the bounds of propriety, of course).

The use of a simple prop can make the casting of this easy spell especially memorable, especially when time is not of the essence. A Mystic might burn a herb or a stick of incense and inhale pungent smoke, while a Highborn magister might dab pure water on either eyelid or a League magician might study the target closely with a mirror to try and reveal it's true nature. Don't be afraid to interact with the target - turn the item over and over and study it carefully, or ask a character questions about how they feel or seemingly inconsequential details about their life.

It should be obvious you are casting a spell, and the easiest way to do this is through your spellcasting vocals. An easy way to do this is to vocalise what you are doing with phrases such as "Let my inner eye be opened," or "I seek answers from beyond the mundane world," or the like.

While the spell takes only ten seconds to cast, it can be very satisfying to continue the roleplaying even after the referee has delivered the result "uncovering" that information over the course of several seconds of revelation. Describing the spell in evocative terms - rather than simply describing it as a "magnitude such and such, of such and such realm" - can help make the experience of casting the spell more powerful. "This magic is warm, it's like it's alive, it almost has a heart beat - I think it is an enchantment drawn from the realm of Spring" or "This spear thirsts for blood, it's hungry, I think it wants to cut me ... I think it has the power to strike deadly, fatal blows but after it does so it's sated and has to sleep for an entire day" or "The tulpa of the spider seems to think that this ritual is Winter magic, and it's quite powerful - it's a little scared, to be honest with you ... and so am I."

No Return WOF

Under cut

Initial Temples Opportunity

EventDateOutcome
Opportunity to build temple to Balo and the Black Bull in the Empire in return for a temple to the "Seven Lords of Virtue" in Asavea Spring 380YE Temples built - eventually


Temple of Balo and the Black Bull

EventDateOutcome
Attempt to veto the building of the temple Spring 380YE Judgement 58 failed
Temple commissioned Summer 380YE Various synod judgements (14 and 46 passed) delayed completion of the temple until Spring 381YE
Issues arising during construction Winter 380YE Eventually completed
|Issues arising once it was complete Spring 381YE Various synod judgements (52, 75 and 91 passed)
When Grendel invaded Feroz, Imperial citizens took shelter in the temple Spring 383YE Citizens apparently smuggled out
Loss of Feroz to Grendel Winter 383YE Benefits of temple lost


Temple of the "Seven Lords of Virtue"

EventDateOutcome
Synod grudgingly endorsed construction Winter 380YE Judgement 3 (supporting it) passed, judgement 32 (condeming it) failed
Construction commissioned Winter 380YE Not completed to Winter 381YE, due to delays in construction of the Temple of Balo and the Black Bull
Opportunity to train Asavean priests Summer 382YE With synod approval, training began
Temple damaged Summer 383YE Wisdom assembly voted to destroy both temples; Judgement of Rewarding passed for the cost of repairs passed, but a Senate Commission is still needed before construction can begin

Sarcombe