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Overview

It is possible to create a magical effect without performing a formulaic ritual. Creating an impromptu magical effect is commonly referred to as performing spontaneous magic or less correctly as a spontaneous ritual. Spontaneous magic is difficult and costly, partly because it is not possible to master a spontaneous magic effect as a magician might with a formulaic ritual that is part of Imperial Lore. The advantage of spontaneous magic is the wide flexibility it gives a coven or master magician. With it, they can perform unique feats and explore the boundaries of magical theory.

Unlike a formulaic ritual, spontaneous magic is very rough-and-ready. A formulaic ritual has been carefully created and rigorously tested so that it can be reliably cast again and again. No such benefit exists when performing spontaneous magic. Many formulaic rituals include options such as using orichalcum in place of crystal mana or beggar's lye to reduce the magnitude. This is not possible with spontaneous magic; likewise, it is impossible to use ilium to to make a spontaneous ritual effect permanent.

It is not possible to simply create a spontaneous effect. Significant preparation is required during which a magician explores various theories, considers the techniques used to create other similar rituals, and tries to take into account the many variables that might effect the flow of magic during an impromptu performance. In addition to the time involved, a preparation requires ten mana crystals to create, although this magic is then available to perform the spontaneous ritual. The result of this investment of time and mana is an arcane projection.

A Winter Coven, Autumn Equinox, 378YE
Winter magic from a Kallevesa coven

Arcane Projection

  • An arcane projection is a magical text that contains the basis for a spontaneous magic effect
  • Only the magician or coven that holds the projection can attempt the effect
  • A projection is consumed once it is cast

An arcane projection is a magical text that contains the information and some of the power needed to create a spontaneous magic effect. The projection is essential for completing the magic; only the magician or coven that has possession of the projection can attempt the spontaneous effect described. The contributors must still have sufficient ranks to perform the effect, the projection merely allows them to make the attempt.

An arcane projection contains the power of the ten mana crystals that are used to create it. These are released when the spontaneous magic is performed, providing ten mana towards the casting of the ritual, but consuming the arcane projection in the process. If a spontaneous magic effect is higher than magnitude ten then the casters must provide the additional mana as normal, otherwise no mana is needed to perform the effect.

An arcane projection must incorporate numerous hearth magic effects beyond the magicians' control, such as magical tides, the seasons and the constellations. These effects are locked in when the arcane projection is created, so the preparation can be used at any time, however in some cases these effects will be fundamental requirements of the spontaneous effect. If the magician attempts to recreate the same effect later they may find that too many factors have changed and the effect can no longer be reproduced.

Preparing an Arcane Projection

  • It takes ten mana and one night to create an arcane projection
  • You must use your PD account to make a projection
  • If the effect is possible, the referee will tell you what magnitude it will be

Preparing an arcane projection is an arduous and expensive task that can only be attempted by a magician who has one or more ranks in the relevant realm. The magician must use their magical skills to calculate the magnitude of the effect they are trying to create. To do this requires the magician to incorporate ten mana crystals into the arcane projection being created.

It is possible to prepare more than one arcane projection at a time, or to prepare several possible variations of an effect, but each variation is considered to be its own projection; you must spend ten mana crystals for each projection you wish to create.

Any character with the relevant skill who has ten or more mana crystals in their character's inventory on the database can submit a request for an arcane projection automatically using their account. Log on to your account and the option to request a projection will be visible in the screen containing your character details.

If you wish to speak to a member of the ref team about a spontaneous ritual that you are considering then you can only do so at the event. Ask in GOD and we will find a referee who can talk to you if one is available, they can advise you on what is possible with the realm you are planning to use and warn you if they think the desired effect is likely to be powerful (and thus difficult to cast). At present we are not able to provide advice about arcane projections by email between events.

Arcane projections which are requested before the event will be available for collection in your pack at the start of the event. If you wish to request a projection during the event, then you will need to hand ten or more mana crystals to the GOD crew who will register them to your account. Once they have logged your mana crystals then you can use the computers in GOD to request the preparation. You will be able to collect the preparation from GOD the morning after you have submitted it, Provided you get your submission in before 9pm. Submissions after 9pm will be done on a best endevours basis, but may delayed until the next evening's batch.

In-character the night reflects the time required to perform the calculations needed for the projection. Out-of-character it gives our referee team the time they need to calculate the realm and magnitude of your ritual effect.

Details Required

  • You must select what realm of magic you are planning to use
  • It helps significantly if you provide a good in-character description of what you are attempting
  • It helps significantly if you provide a good description of what you would like the rules outcome to be
  • If you leave either element out, we will make them up
  • It does not help at all to provide the magnitude you think it will be

When you are planning a spontaneous magic effect, it is a significant help if you provide a good in-character description of what your character or coven would like to attempt. It is just as helpful if you provide a clear explanation of what you would like the out-of-character rules outcome to be. If you don't provide either of these two details then our team will make them up, and if they are very different to the ideals you had but didn't tell us this could result in an arcane projection that is not useful to you.

You cannot specify what magnitude you want the spontaneous effect to be. It is the job of the referee team to calculate the level of magnitude required. You must select one (and only one) of the realms of magic available to your character. Many magical effects are best produced with a single realm and some effects cannot be produced at all with the wrong realm.

Magnitude

  • All spontaneous magic effects have a magnitude exactly like a formulaic ritual
  • You cannot master a spontaneous magic effect

All spontaneous magic effects have a realm and magnitude exactly like a formulaic ritual. You must provide mana crystals equal to the magnitude of the ritual less the ten mana crystals used to make the projection. You must also have sufficient ranks in ritual lore amongst the participants to be able to use all the mana required to perform the ritual, exactly as if you were performing a formulaic ritual.

Further Reading