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==Rules==
==Rules==
{{Season|Autumn|24}}
{{Season|Autumn|20}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Ritual lore|Autumn lore]] skill.  
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Ritual lore|Autumn lore]] skill.  
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===Effects===
===Effects===
The target gains one effective rank of the [[Magical skills#Ritual lore|Autumn lore]] skill for purposes of performing rituals, subject to the [[Realm_Lore#Gaining_additional_ranks|normal rules for effective skill]]. <!--In addition, they gain the ability to trade valuable [[materials]] for additional power. When performing an Autumn ritual they have mastered, they can substitute ingots of [[materials#orichalcum|orichalcum]], [[materials#Weltsilver|weltsilver]], [[materials#tempest jade|tempest jade]], or [[materials#Green Iron|green iron]] for crystal mana. Every 2 ingots spent counts as 1 crystal mana when contributing to the ritual. -->


The target character experiences a shortlived [[roleplaying effect]]; they become dizzy and suffer from vertigo for a few moments.  
While the enchantment lasts the character experiences a [[roleplaying effect]]: ''you sense that people who want you to do something for them without offering appropriate recompense are trying to take advantage of you. It is difficult for you to engage in even the most trivial social interactions without seeing them in terms of an exchange of influence and favours.''


Once the dizziness passes, the target loses one rank of [[Magical skills#Ritual lore|Autumn lore]] and gains one additional rank of effective lore in another realm of their choice for purposes of performing rituals, subject to the [[Realm_Lore#Gaining_additional_ranks|normal rules for effective skill]].
If the target is a [[cambion]], the roleplaying effect is especially pronounced. A cambion may also choose to temporarily add to or increase the physical trappings of their lineage. These changes are temporary and do not last more than a few hours after the enchantment ends.  


{{Season Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 14. Additional characters must be present throughout. Characters who are targeted by the ritual may gain an additional rank in different realm lores.
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 15. Additional characters must be present throughout. Characters who are targeted by the ritual may gain an additional rank in different realm lores.


==Description==
==Description==


This ritual exchanges skill with Autumn magic for skill with the magic of another realm. It is rarely used on masters of Autumn magic themselves, unless they have a pressing need to diversify their abilities. It is most commonly used on ritualists who possess a modicum of Autumn lore but are specialists in other realms, or on generalist ritual casters who have a need to temporarily focus their attention in another realm.
This ritual exchanges skill with Autumn magic for skill with the magic of another realm. It is rarely used on masters of Autumn magic themselves, unless they have a pressing need to diversify their abilities. It is most commonly used on ritualists who possess a modicum of Autumn lore but are specialists in other realms, or on generalist ritual casters who have a need to temporarily focus their attention in another realm.
<!-- Unlike some similar rituals such as [[Fire in the Blood]] and [[Noble Mien of the Hawk Lords]], the enchantment only allows a magician to trade materials for power when contributing to a ritual they have mastered. Magical scholars suggest this is a consequence of the way that [[Autumn_magic#Creativity|creativity]] can create dissonance when working with [[Autumn magic]]. When [[Spring magic]] encourages spontaneity, and [[Summer magic]] delights in magicians taking risks, Autumn magic often favours a more rigid, considered approach to wielding power.
The enchantment makes up for this rigidity by offering greater opportunities to trade raw materials for magical power. When using ingots to power a ritual, the magician formally offers them in trade for the raw magical potential they can then forge into the finished magical effect. In a nod to rituals such as [[Ephisis' Scales]] or [[Before the Throne of Estavus]], the materials a magician will exchange for magical power are often placed in a sealed container and presented to Ephisis in return for the agreed upon magical affinity.-->


==Common Elements==
==Common Elements==
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[[Category:Autumn Ritual]]
[[Category:Autumn Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:Empowerment]]

Revision as of 19:13, 9 November 2017

This is a placeholder page for content that PD are actively working on.

Rules

Autumn Magnitude 20

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the Autumn lore skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains one effective rank of the Autumn lore skill for purposes of performing rituals, subject to the normal rules for effective skill.

While the enchantment lasts the character experiences a roleplaying effect: you sense that people who want you to do something for them without offering appropriate recompense are trying to take advantage of you. It is difficult for you to engage in even the most trivial social interactions without seeing them in terms of an exchange of influence and favours.

If the target is a cambion, the roleplaying effect is especially pronounced. A cambion may also choose to temporarily add to or increase the physical trappings of their lineage. These changes are temporary and do not last more than a few hours after the enchantment ends.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 15. Additional characters must be present throughout. Characters who are targeted by the ritual may gain an additional rank in different realm lores.

Description

This ritual exchanges skill with Autumn magic for skill with the magic of another realm. It is rarely used on masters of Autumn magic themselves, unless they have a pressing need to diversify their abilities. It is most commonly used on ritualists who possess a modicum of Autumn lore but are specialists in other realms, or on generalist ritual casters who have a need to temporarily focus their attention in another realm.


Common Elements

The ritual often involves some sort of symbolic exchange or balance. A target may begin with something representing their understanding of Autumn lore in one hand and transfer it to another hand, or they may trade it to one of the ritualists in return for a symbol of their new mastery. In other versions a rune representing Autumn magic, often Lann is inscribed on the skin and then replaced or washed away and a new rune connected to the new lore is applied.