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{{CaptionedImage|file=TemeschwarBishop.jpg|title=Status, power and faith|caption=Bishop Lukáš Výšniaus iš Temeschwar of the Church of Enduring Flame|align=right|width=350}}
 
<quote-right by="Bishop Armand, Private Letters">If you give me six lines written by the hand of the most honest of men, I will find something in them which will hang him.</quote-right>
 
== Introduction ==
== Introduction ==
Bishops represent the clergy and religious leaders of League society. They have embraced the truth and power of [[The Way]] and the [[Imperial Synod]]. Each has a church and is responsible for the spiritual guidance of a congregation of lay citizens, as well as playing an active part in the Synod.


Bishops represent the clergy and religious leaders of League society. They have embraced the truth and power of The Way of Virtue and [[Religion|The Imperial Synod]]. Each has a Church and is responsible for the spiritual guidance of a congregation of lay Citizens, as well as playing an active part in the Synod.
==Religious Heritage==
 
Religious heritage in the League is both derived from, and a rebellion against, the more inflexible and stuffier approaches of [[Highguard|Highguard's]] [[chapter|chapters]] and [[Highguard_religious_beliefs#Wayfarers|wayfarers]]. Whilst still respecting, and recognising, the importance and reality of Virtue, the bishops of [[The League]] understand the importance and reality of power too.
== Religious Heritage ==
 
Many Bravos start as ruffians, thugs and even petty criminals on the streets of the League cities. They come to the attention of a [[Free Company]] or [[Carta]] through a combination of bravado and raw talent. Aping the attitudes of the Free Companies, gangs of aspiring Bravos engage in fights and acts of petty vandalism and disobedience. Some end up dead, some end up falling foul of the law and some are lucky enough to attract the attention and patronage of a Carta or Company. Even those who fall afoul of the law may find themselves in a Free Company - it is a common punishment for unruly men and women with some level of chutzpah to be "sentenced" to life as a soldier of the League.
 
Men and women are known for their swagger. Their behaviour is loud and "laddish" - they drink, carouse and fight among themselves when they are off duty. They are not simply thugs - they are unruly and boisterous, but they reserve their violence for each other and members of rival Free Companies. When they are on the field, an element of this ''braggadocio'' remains, but it is tempered by the seriousness of war.
 
The behaviour of off-duty Bravos is seen as an useful safety valve - an opportunity for fighting men and women to blow off a little steam. They often refer to being "at liscence" - they literally are given permission by their commanding officer to squander their money gambling, drinking and whoring as long as they remember that they are representing the honour of their Free Company. As long as nobody is killed or permanently maimed, and as long as property damage is kept within managable limits, the rest of League society tends to turn a blind eye.
 
This unruly, swaggering behaviour serves a dual purpose. In addition to relaxing or blowing off steam, it serves as an advertisement for the Free Company. If a drunken brawl results in one Free Company trouncing the bravos of another, the victors are more likely to win lucrative contracts. By the same token, if a Bravo murders someone or shows disrespect for the rules, it reflects badly on the entire Free Company and the likelihood of employment is reduced. In a way, it is a military expression of the same drive that causes other citizens of the League to engage in displays of wit and savoir faire - it keeps them sharp, and leaves others in no doubt as to their skills.
 
In many cases, the reputation of a band of Bravos is enough to ensure that their employer is untroubled. In part, a Free Company is often paid to ''be'' larger than life, and even Bravos stationed in a city to protect the interests of a  Merchant Prince are likely to spend some time being seen, and ensuring everyone remembers their reputation and skill with casual violence.
 
If a band of Bravos - or more than one band - damages property or possessions, it is traditional for their commanding officer to ensure that all losses are covered in cash by the next evening. Provided the payment is forthcoming, Magistrates are generally not involved. If more than one band of bravos is involved, it is traditional for each company to offer full payment, meaning that when two Bravos smash up an inn or brothel, the owner ends up with twice as much money as the damage that has been done, further discouraging the populace from complaining about the behaviour of the bravos.
 
All of this can occasionally cause problems when a Free Company comes into contact with a military unit from another Nation. Soldiers and warriors from outside the League are often unaware of the unwritten rules of Bravo behaviour and mistake an invitation to a brawl for a serious threat to life and limb.
 
== Creating Bishop Characters ==
Bravos are fighting men and women, first and foremost. The most common way to play a bravo is to design a [[Free Company]]. Free Companies move around, and so Bravos may come from any part of the League, or even beyond. A Bravo is likely to still feel some loyalty to their "home" city however, and balancing loyalty to your city and your Free Company could create interesting tension for your character.
 
Almost all Bravos fight. Younger Bravos tend to focus on combat skills, while officers and older Bravos may pick up a few other areas of interest.  


Free Companies often include members who are not Bravos, especially medical characters, and is likely to have at least one character who handles contracts and money. These characters may or may not buy into the Bravo lifestyle.
There are many routes an individual may take to become a bishop. For some, they simply follow in the footsteps of their parents with their congregations learning to respect their wisdom, much as they have done for generations before. Other more entrepreneurial bishops have invested in a location, perhaps having identified a holy place or relic, and used their charisma and connections to draw a congregation to that location. Some such bishops are even given support by a guild.


It is possible to play a Bravo who is not part of a Free Company. The swagger and ''bragadoccio'' of the Bravos is adopted by warriors all ovewr the League, and the personal guards of a Merchant Prince or Bishop, the streetwise protectors of a band of Mountebanks or even the boisterous "stage hands" of a Troupe of magicians can all be interesting options for a Bravo.
Regardless of how the status is attained, it is fiercely and jealously guarded. bishops understand that perception is everything, and so many ensure to present themselves in the finest manner, with civility and style - though of some bishops it has been said that their compliments can sometimes cut more deeply than a bravo's blade. In the sea of the imperial faith, the bishop is a shark.
<quote-right by="Bishop Armand of the League Assembly">If you give me six lines written by the hand of the most honest of folk,<br>I will find something in them which will hang them.</quote-right>
{{CaptionedImage|file=Oberon.jpg|align=left|width=300|caption=Bishops are powerful and influential figures.}}


== Playing Bishops ==
==Creating a bishop==
Bravos are expected to be boastful, larger-than-life characters, who display a cocky and swaggering attitude. They squander their money gambling and having a good time, and take advantage of the informal attitudes of the League to cause a little trouble. They brag about their successes, sometimes exaggerating them out of all proportion, and disparage the achievements of other soldiers to goad them into a fight. At the same time, though, they know on some level that they only get away with this because it is lareglly harmless, and because they make up for any bad feelings they might cause by being relatively disciplined soldiers when it comes to the crunch.
Bishops are powerful and influential figures who are responsible for the spiritual leadership of congregations of League citizens. The best way to play a bishop is to select a religious downtime resource which will represent a church, tomb, pilgrimage site or other holy location wherein the bishop can administer guidance and direction to the laity. These congregations can be in any part of the League, even if the bishop elects to travel extensively leaving day-to-day matters to junior clerics.


Being able to provide the rough and dirty insult that sparks off a fight between rivals is a valuable skill for a bravo, but there is a line between having fun and being offensive. The violence that bubbles below the surface of a Bravo should still be used as an excuse to roleplay with others rather than slip into out-of-character bullying.  
There is no actual requirement for a bishop to know any of the liao ceremonies, as such rituals are not actually required to give sound counsel. Some bishops elect to sell the liao allocated to their holy site so that they may use the funds to further the worth of the faith in more practical ways. Others find that the liao ceremonies are an important part of exerting social pressure.


The idea that the Bravos are walking advertisements for their Free Companies extends even to those who are part of other group structures - by displaying the right attitude, you drawn attention to your Merchant Prince, Troupe or Bishop. By the same token, if you are a criminal it reflects badly on your companions.
Bishops may operate alone or as part of a larger group. Within a group of bishops, one or more is usually nominated as their leader or spokesperson given the title of archbishop. Such groups may also include junior priests, who know liao ceremonies but have no congregation, as well as other League folk who have dedicated their lives to The Way.


The Bravo should rarely pass up an opportunity to show off. Actively challenge other Bravos to contests of physical prowess and combat skill, and feel free to extend this attitude to warriors from other Nations. If you discover that a certain bunch of Marcher yeomen likes to sit at a certain table in the bar, occupy it with your friends and challenge them to make you move. If you find out that a certain Dawnish knight likes a quiet cup of tea at a Highguard teahouse, crash his party and see if his companions have the stones to ask you to leave.  
A Bishop may choose to graciously grant their patronage to a guild or a free company, though never as a common member or bravo. Doing so is usually a calculated act. Such a patronage can enhance the status and reputation of both the group and the bishop, provided that the conduct of each reflects well on the other.
{{CaptionedImage|file=BishopYnez.jpg|title=The Bishops of the League are elegantly pragmatic in their faith|caption=Bishop Ynez di Caricomare|align=right|width=300}}
==Playing a bishop==
For a bishop of the League, perception and reputation are important concerns. The clergy of the League are no less competitive than any bravo or merchant prince, but success is measured by profile and influence. A celebrated bishop is far more likely to be asked to conduct a state funeral or be consulted by senators. Yet, for all that they are a prominent part of a Faith that extols individual Virtue, bishops of the League are perhaps more likely than most to take a pragmatic approach to the Virtues, accepting that - sometimes - the ends justifies the means.  


When it comes to the battlefield, keep the attitude but remember that at the end of the day you need to survive and defeat your enemies to be taken seriously.
It is possible to play a less-competitive bishop with no interest in politics, machinations and status. Such bishops are important to the more politically-minded and may be courted for the support and resources they can provide. After all, a bishop who commands the attention of other bishops, whether courting or courted, must indeed be a force to be reckoned with.


Some of the early scenes from ''The Three Musketeers (1973)'' film between the musketeers and the Cardinal's Men capture the spirit of competing Bravos, as do any number of other military-themed films featuring larger-than-life characters full of machismo up to and including the space-station brawls in ''Starship Troopers'' or the rough interplay of the marines in ''Aliens''.
For inspiration of figures who have walked the tightrope of religious credibility with political acumen and ruthlessness, some good examples are Jeremy Irons' portrayal of Rodrigo Borgia, various interpretations of Cardinal Richelieu from The Three Musketeers, and Abbot Hugo from the Robin of Sherwood TV series.


[[Category:Religion]]
[[Category:The League]]
[[Category:The League]]
[[Category:Nations]]
[[Category:Archetype]]

Latest revision as of 17:22, 14 May 2022

Status, power and faith
Bishop Lukáš Výšniaus iš Temeschwar of the Church of Enduring Flame

Introduction

Bishops represent the clergy and religious leaders of League society. They have embraced the truth and power of The Way and the Imperial Synod. Each has a church and is responsible for the spiritual guidance of a congregation of lay citizens, as well as playing an active part in the Synod.

Religious Heritage

Religious heritage in the League is both derived from, and a rebellion against, the more inflexible and stuffier approaches of Highguard's chapters and wayfarers. Whilst still respecting, and recognising, the importance and reality of Virtue, the bishops of The League understand the importance and reality of power too.

There are many routes an individual may take to become a bishop. For some, they simply follow in the footsteps of their parents with their congregations learning to respect their wisdom, much as they have done for generations before. Other more entrepreneurial bishops have invested in a location, perhaps having identified a holy place or relic, and used their charisma and connections to draw a congregation to that location. Some such bishops are even given support by a guild.

Regardless of how the status is attained, it is fiercely and jealously guarded. bishops understand that perception is everything, and so many ensure to present themselves in the finest manner, with civility and style - though of some bishops it has been said that their compliments can sometimes cut more deeply than a bravo's blade. In the sea of the imperial faith, the bishop is a shark.

If you give me six lines written by the hand of the most honest of folk,
I will find something in them which will hang them.

Bishop Armand of the League Assembly
Oberon.jpg
Bishops are powerful and influential figures.

Creating a bishop

Bishops are powerful and influential figures who are responsible for the spiritual leadership of congregations of League citizens. The best way to play a bishop is to select a religious downtime resource which will represent a church, tomb, pilgrimage site or other holy location wherein the bishop can administer guidance and direction to the laity. These congregations can be in any part of the League, even if the bishop elects to travel extensively leaving day-to-day matters to junior clerics.

There is no actual requirement for a bishop to know any of the liao ceremonies, as such rituals are not actually required to give sound counsel. Some bishops elect to sell the liao allocated to their holy site so that they may use the funds to further the worth of the faith in more practical ways. Others find that the liao ceremonies are an important part of exerting social pressure.

Bishops may operate alone or as part of a larger group. Within a group of bishops, one or more is usually nominated as their leader or spokesperson given the title of archbishop. Such groups may also include junior priests, who know liao ceremonies but have no congregation, as well as other League folk who have dedicated their lives to The Way.

A Bishop may choose to graciously grant their patronage to a guild or a free company, though never as a common member or bravo. Doing so is usually a calculated act. Such a patronage can enhance the status and reputation of both the group and the bishop, provided that the conduct of each reflects well on the other.

The Bishops of the League are elegantly pragmatic in their faith
Bishop Ynez di Caricomare

Playing a bishop

For a bishop of the League, perception and reputation are important concerns. The clergy of the League are no less competitive than any bravo or merchant prince, but success is measured by profile and influence. A celebrated bishop is far more likely to be asked to conduct a state funeral or be consulted by senators. Yet, for all that they are a prominent part of a Faith that extols individual Virtue, bishops of the League are perhaps more likely than most to take a pragmatic approach to the Virtues, accepting that - sometimes - the ends justifies the means.

It is possible to play a less-competitive bishop with no interest in politics, machinations and status. Such bishops are important to the more politically-minded and may be courted for the support and resources they can provide. After all, a bishop who commands the attention of other bishops, whether courting or courted, must indeed be a force to be reckoned with.

For inspiration of figures who have walked the tightrope of religious credibility with political acumen and ruthlessness, some good examples are Jeremy Irons' portrayal of Rodrigo Borgia, various interpretations of Cardinal Richelieu from The Three Musketeers, and Abbot Hugo from the Robin of Sherwood TV series.