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If you are planning to pitch one or more tents in the in-character area at the event, you must let the camp planner for you nation know well beforehand. You need to contact the camp planner, either on facebook or by email, and let them know the number and size of any tents you are bringing.
If you are planning to pitch one or more tents in the in-character area at the event, you must let the camp planner for you nation know well beforehand. You need to contact the camp planner, either on facebook or by email, and let them know the number and size of any tents you are bringing.


Our camp planners are all members of the relevant nation Facebook group. They will post there before each event, to remind people to let them know what tents they are bringing. You can also conact them via their official Profound Decisions email accounts. All contact details are listed in the table to the right.
Our camp planners are all members of the relevant nation Facebook group. They will post there before each event, to remind people to let them know what tents they are bringing. You can also conact them via their official Profound Decisions email accounts. All contact details are below.
<!--
*  '''Are the first point of contact for players in each nation'''
* '''A source of plot in the nation'''
* '''Get players involved in the plot and in the politics of the nation'''
* '''Encourage the players to maintain the visual and thematic identity of each nation'''
* '''Are the radio operator in each camp'''


Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation.  
==Camp Setup==
* '''Your camp planner will show you where you can pitch your in-character tents when you arrive at the event'''
* '''You must make sure you camp in the indicated area'''
You must liaise with the camp planner once you arrive on site before you pitch any in-character tents. They will confirm where your tents should be pitched and how much space you have available. You must ensure that you keep your camp to the area designated by the camp planner.


The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They are part of the player support team and to try to help players get involved in the plot and also involved in the politics of the nation.  
==Camp Takedown==
* '''Camp planners will remind players pitching in the in-character area to clear their camp at the end of the weekend'''
* '''Your camp planner can provide advice on how to dipose of your rubbish and will have spare rubbish bags if you need them'''
You must make sure you clear all your rubbish at the end of the weekend and put it in one of the skips provided. Your camp planner will remind you to clear your camp before the end of the weekend. They can tell you where the skips are located and provide advice on the best way to dispose of your rubbish if you need any help. They also have spare refuse bags available if you need them to bag your rubbish.


They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.
==Current Camp Planners==
 
<fourpicture>
Some of the egregores are able to referee [[Create bond|bindings]] and [[rituals]]. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.
<div>Test 1</div><div>Test 2</div><div>Test 3</div><div> Test 4</div>
 
</fourpicture>
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation's elections - they may even vote, but their role is to support the nation, not to lead it.
 
Although any magician can open the [[Sentinel Gate]], to take an entire nation through requires an egregore to use their link to the nation to take them all through.
 
There is no way to apply to become an Egregore - PD considers carefully potential candidates for Egregores and approaches them as and when they need them, partly because the requirements for the different nations can be quite varied.
==Current Egregores==
<table>
    <tr>
        <td colspan="2" style="color: white; background-color: LightGray;">Nation</td>
        <td colspan="2" style="color: white; background-color: LightGray;">Egregore Name</td>
        <td colspan="2" style="color: white; background-color: LightGray;">OOC names</td>
    </tr>
    <tr>
        <td colspan="2">Brass Coast</td>
        <td colspan="2">[[Brass_Coast_Egregore|Dust, Flame and Glass]]</td>
        <td colspan="2">Linette Withers, Peter G, Elizabeth Simoens</td>
    </tr>
    <tr>
        <td colspan="2">Dawn</td>
        <td colspan="2">[[Dawn_Egregore|The Knight of Roses]]</td>
        <td colspan="2">Keeley Knight, Steve Alonso  </td>
    </tr>
    <tr>
        <td colspan="2">Highguard</td>
        <td colspan="2">[[Highguard_Egregore|Escon]]</td>
        <td colspan="2">Charlie Bretherick, Emma Rowden</td>
    </tr>   
    <tr>
        <td colspan="2">Imperial Orcs</td>
        <td colspan="2">[[Imperial_Orc_Egregore|Grud The Unshackled]] </td>
        <td colspan="2">Ed Thurlow, Chris Penney</td>
    </tr> 
  <tr>
        <td colspan="2">The League</td>
        <td colspan="2">[[League_Egregore|Guise]]</td>
        <td colspan="2">Jon Pam, Charlotte Barratt</td>
    </tr>  
  <tr>
        <td colspan="2">The Marches</td>
        <td colspan="2">[[Marches_Egregore|Jack-of-the-Marches]]</td>
        <td colspan="2">Kat Wheeler, Marc Fothergill</td>
    </tr> 
  <tr>
        <td colspan="2">Navarr</td>
        <td colspan="2">[[Navarr_Egregore|Liaven]]</td>
        <td colspan="2">Al Bevan, Kate Rogers </td>
    </tr>
  <tr>
        <td colspan="2">Urizen</td>
        <td colspan="2">[[Urizen_Egregore|Menos]]</td>
        <td colspan="2">Toni Badnall, Liam Spinnage</td>
    </tr>
  <tr>
        <td colspan="2">Varushka</td>
        <td colspan="2"> [[Varushka_Egregore|Mother Varushka]] </td>
        <td colspan="2">Simon Childs, Tansy Pye</td>
    </tr>
  <tr>
        <td colspan="2">Wintermark</td>
        <td colspan="2"> [[Wintermark_Egregore|Sulkavaris, Knower of Names]]  </td>
        <td colspan="2">Harry Morris, John Haynes, Emma Stanton</td>
    </tr>
 
</table>
 
===Brass Coast===
The spirit of the Brass Coast answers to three names, depending on the circumstance it may be [[The_Brass_Coast_culture_and_customs#Dust.2C_Flame_and_Glass|Dust, Flame, or Glass]]. As per tradition, the hosts of Freeborn egregore put aside their family name, taking the nation as family.<br>
'''Marcela i Erigo'''<br>
Marcela up among the traders and corsairs who berthed their ships in [[Madruga]] and [[Feroz]], dealing with travelers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening to the stories of other people. What is known is that she has an extensive family, including a younger brother, and many aunts and uncles; that she lived for a time as a [[corsair]] or sailor; that is no stranger to fighting; and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes. She also suffers from a persistent wound, received in her youth,  that occasionally flares up and incapacitates her for days on end.<br>
'''Sol i Riqueza'''<br>
Sol i Riqueza is one of the most recent hosts of the egregore spirit. A young [[hakima]] who has spent two decades years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].
<row-fluid>
{{CaptionedImage|file=EgregoreBrassCoast.jpg |caption=Marcela i Erigo (Linette Withers)|width=250}}
{{CaptionedImage|file=2018.09.24 Peter.jpg|width=250|caption=Mattias I Guerra(Peter G)}}
{{CaptionedImage|file=Elizabeth Simoens.jpg |caption=Maritza y Ruiloba y Guerra (Elizabeth Simoens)|width=500}}
</row-fluid>
 
===Dawn===
<row-fluid>
{{CaptionedImage|file=DawnEgregore.jpg|align=left|caption=Dawn: Keeley Knight|width=250}}
{{CaptionedImage|file=SteveAlonso.png|align=left|caption=Dawn: Steve Alonso|width=250}}
</row-fluid>
 
===Highguard===
<row-fluid>
{{CaptionedImage|file=Egregore Highguard Charlie Portrait.jpg|align=left|caption=Highguard;Charlie Bretherick|width=250}}
{{CaptionedImage|file=EmmaRowden.jpg|align=left|caption=Highguard;Emma Rowden|width=500}}
 
</row-fluid>
 
===Imperial Orcs===
<row-fluid>
{{CaptionedImage|file=Chris Penney.jpg|align=left|caption=Imperial Orc; Chris Penney|width=250}}
{{CaptionedImage|file=Ed2.png|align=left|caption=Imperial Orc; Ed Thurlow|width=500}}
</row-fluid>
 
===The League===
<row-fluid>
{{CaptionedImage|file=Egregore League Jon 2.jpg|align=left|caption=League: Jon Pam|width=250}}
{{CaptionedImage|file=LuggageCharlotte.jpg|align=left|caption=League: Luggage (Charlotte)|width=250}}
</row-fluid>
 
===The Marches===
<row-fluid>
{{CaptionedImage|file=Kit-the-mummer.jpg|align=left|caption=Marchers: Kathryn Wheeler|width=250}}
{{CaptionedImage|file=MarcFothergill.jpg|align=left|caption=Marchers: Marc Fothergill|width=250}}
</row-fluid>
 
===Navarr===
<row-fluid>
{{CaptionedImage|file=AlBevan.png|caption=Navarr: Al Bevan|width=250}}
{{CaptionedImage|file=KateRogers.jpeg|caption=Navarr: Kate Rogers|width=500}}
</row-fluid>
 
===Urizen===
<row-fluid>
{{CaptionedImage|file=Egregore Urizen Liam 2.jpg|align=left|caption=Urizen: Liam Spinage|width=250}}
{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall|width=250}}
</row-fluid>
 
===Varushka===
<row-fluid>
{{CaptionedImage|file=Egregore Varushka Si 2.jpg|align=left|caption=Varushka: Si Childs|width=250}}
{{CaptionedImage|file=Tansy.jpg|align=left|caption=Varushka: Tansy Pye|width=250}}
</row-fluid>
 
===Wintermark===
<row-fluid>
{{CaptionedImage|file=Egregore Wintermark Harry 2.jpg|align=left|caption=Wintermark: Harry Morris|width=250}}
{{CaptionedImage|file=JohnHaynes.jpg|align=left|caption=Wintermark: John Haynes|width=500}}
{{CaptionedImage|file=EmmaStanton.jpg|align=left|caption=Wintermark: Emma Stanton|width=250}}
 
</row-fluid>
{{Crewing Links}}
[[Category:Egregore]]
[[Category:The World]]
-->

Revision as of 22:58, 29 January 2022

Overview

Empire events are split into two areas, the out-of-character area which don't form part of the game and where you can use any tent and in-character area where the game takes place and where you can only use an appropriate in-character tent. The in-character area is sub-divided into ten distinct camps, one for each nation. If you are bringing an in-character tent, then you must camp with the other members of your nation.

Each nation has one or more camp planners, members of crew whose job is to plan the layout of each camp. Anyone who is planning to camp in the in-character area must speak to the camp planner to let them know how many tents they are bringing and how large they are. The camp planners use this information to create a camp plan for each nation, indicating where all their nation's tents will go.

When you arrive at the event you should find your camp planner and speak to them. They will be able to show you where your in-character tents should be pitched.

Camp Planning

  • If you are camping in-character, you must let the camp planner for your nation know
  • Camp planners can be contacted on facebook or by email
  • You need to tell your camp planner the number and size of any tents you are bringing

If you are planning to pitch one or more tents in the in-character area at the event, you must let the camp planner for you nation know well beforehand. You need to contact the camp planner, either on facebook or by email, and let them know the number and size of any tents you are bringing.

Our camp planners are all members of the relevant nation Facebook group. They will post there before each event, to remind people to let them know what tents they are bringing. You can also conact them via their official Profound Decisions email accounts. All contact details are below.

Camp Setup

  • Your camp planner will show you where you can pitch your in-character tents when you arrive at the event
  • You must make sure you camp in the indicated area

You must liaise with the camp planner once you arrive on site before you pitch any in-character tents. They will confirm where your tents should be pitched and how much space you have available. You must ensure that you keep your camp to the area designated by the camp planner.

Camp Takedown

  • Camp planners will remind players pitching in the in-character area to clear their camp at the end of the weekend
  • Your camp planner can provide advice on how to dipose of your rubbish and will have spare rubbish bags if you need them

You must make sure you clear all your rubbish at the end of the weekend and put it in one of the skips provided. Your camp planner will remind you to clear your camp before the end of the weekend. They can tell you where the skips are located and provide advice on the best way to dispose of your rubbish if you need any help. They also have spare refuse bags available if you need them to bag your rubbish.

Current Camp Planners

Test 1
Test 2
Test 3
Test 4