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Despite - or perhaps because of - the warlike nature of life in Dawn, the children of yeoman and nobles alike are sheltered, indulged and encouraged to make the very most of their childhood. They are not expected to undertake apprenticeships or work for their parents until they are of age, but instead are allowed a great deal of freedom to play. It is a parent's responsibility to educate their children to a reasonable standard, and most can read, write, perform arithmetic and understand imperial and national history by adulthood.
Despite - or perhaps because of - the warlike nature of life in Dawn, the children of yeoman and nobles alike are sheltered, indulged and encouraged to make the very most of their childhood. They are not expected to undertake apprenticeships or work for their parents until they are of age, but instead are allowed a great deal of freedom to play. It is a parent's responsibility to educate their children to a reasonable standard, and most can read, write, perform arithmetic and understand imperial and national history by adulthood.


Play, however, is not unstructured, and children are encouraged to participate in games which develop skills they make need later in life. Particularly popular amongst the noble houses are games of war, where children learn how to correctly handle weapons, fight individually and in groups and learn to command troops in miniature. Minstrels often teach such things, using the tales of great heroes to inspire and structure the games.
Play, however, is not unstructured, and children are encouraged to participate in games which develop skills they make need later in life. Particularly popular amongst the noble houses are games of war, where children learn how to correctly handle weapons, fight individually and in groups and learn to command troops in miniature. Minstrels often teach such things, using the tales of great heroes to inspire and structure the games.
<quote>This page needs a selection of "things every child should know" as well as some reference to "pages" as a young live-roleplaying character concept</quote>


[[Category:Dawn]]
[[Category:Dawn]]
[[Category:Nations]]
[[Category:Nations]]

Revision as of 19:45, 16 July 2012

This is a placeholder page for content that PD are actively working on.

Despite - or perhaps because of - the warlike nature of life in Dawn, the children of yeoman and nobles alike are sheltered, indulged and encouraged to make the very most of their childhood. They are not expected to undertake apprenticeships or work for their parents until they are of age, but instead are allowed a great deal of freedom to play. It is a parent's responsibility to educate their children to a reasonable standard, and most can read, write, perform arithmetic and understand imperial and national history by adulthood.

Play, however, is not unstructured, and children are encouraged to participate in games which develop skills they make need later in life. Particularly popular amongst the noble houses are games of war, where children learn how to correctly handle weapons, fight individually and in groups and learn to command troops in miniature. Minstrels often teach such things, using the tales of great heroes to inspire and structure the games.

This page needs a selection of "things every child should know" as well as some reference to "pages" as a young live-roleplaying character concept