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Overview

Feroz is the southernmost territory of the Brass Coast, and like Madruga has both isles and coastline. Here the climate is warm and humid, perfect for the cultivation of different plants. This is the home of the fabulous spice gardens of Feroz, a source of great revenue for the people of this territory. The seas are more treacherous here, and to the south and the west the barbarians constantly threaten by land. As a result many armed merchantmen patrol the seas, and groups of young warriors journey along the borders and into lost Segura, fighting skirmishes with the ever-encroaching foes.

Minor Settlements

Afar

Owned by the Hakima of the Guerra, a faraway place to practise the ritual magics that support the Freeborn. The air is quiet on the hills, the fires can be larger, magic more powerful, it is said. On nights when the most powerful magics are performed, you can see Afar for leagues.

Bramar

A trading port, its hinterland rich agricultural land, whose bountiful cornfields compete with Marcher grain in markets across the southern nations of the Empire.

Cazar

Built around a high-cliffed dock and is a fastness of the Freeborn corsairs, its safe harbour sheltering ships that scour the seas fermenting fear in the hearts of foreigner and barbarian alike.

Isle of the Osseini

So-named for the legendary malignant spirits who once plagued the island. The sutannir here are famed for their knowledge of the arts of exorcism. Foreigners claim the Isle is still home to those who have died at sea at the hands of the corsairs of Shantarim, but most Freeborn have no truck with such foolishness.

Joharra

Famed for its cloth and dye-work. It’s called the Rainbow by coastal sailors who mark their progress round the coast with first sight of the cloth hung out to dry.

Mora

Once simply a spice-market, but now arms itself against the expected march of barbarian armies from Segura. Refugees are common here: some supported by their families, others looking to work in the market. Many’s the once-powerful dhomiro trying to secure a future for their people. There’s enormous political pressure on the hakima, and through them the Brass Coast senators, to gather Imperial armies to recapture Anduz.

Oran

A thriving port, specialising in high-value products such as fine wines and spice mixes, and with cheaper dock fees than Siroc a number of entrepreneurs prefer to operate out of here. It’s future looks a little insecure with the loss of Anduz - the barbarians are nearer the famed Spice Gardens than is comfortable.

Shantarim

Brother-town to Cazar, and the competition between their captains fuels gossip and tales in paradors up and down the coast.

Places of Interest

The Spice-Gardens of Feroz

The spice-gardens are legendary - a set of heavily-walled enclosures covering several acres where the finest spices in the Empire are grown. A rich source of trade for whoever controls the gardens, they have changed hands between families only a handful of times in the last few centuries, and the bargaining leading up to that sale has gripped the whole nation.