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Coins

Coins have power on the Coast, as a portion of the luck and prosperity of their owner rubs off on the coins they carry. Many Freeborn traders keep a coin from a lucky deal, either in perpetuity or as their last coin, and they enjoy telling stories of how they acquired certain coins. There is a long-standing belief that giving a coin, especially a coin of note or significance to a person who is sick or ill, will help them to get better.

Clothing

Any clothing that is worn for a few years or more becomes invested with a person's soul, carrying a portion of their identity with them. Old worn clothes are usually burned, rather than given to the poor like in other lands, to avoid a person's self being lost or stolen. The exception is with children where families may keep a particular precious veil, or rich robe to deliberately pass on the spirt of a respected elder to a young family member.

Black cloth

Black cloth is the garment of the dead in Freeborn society, it carries you safely into death. Bodies are wrapped in black shrouds when they are buried but black cloth is dangerous to the living. A black gift is any gift of clothing or costume that is black in colour, it is sent as a calculated insult or curse to the recipient. Individuals who offend Freeborn sensibilities beyond the pale, find black ribbons nailed to their door, or even worse attached to their clothes, a sign that others wish them dead.

Dust, Fire and Glass

The egregore of Freeborn takes three forms depending on its mood. Dust appears as an older man or woman, often dressed in a patchwork robe. It works to remind the Freeborn of the importance of family. Fire usually appears as a Sutannir, encouraging parties and celebrations, and to inspire those going to war. Glass is the philospher, who appears swathed in pastel veils, to talk to the people about their soul and what it means to be Freeborn. In the past century, Glass has often appeared dressed as a Kohan.