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* '''Effect:''' Once per day, you may spend a [[Heroic skills#Hero Points|hero point]] to call [[Combat#STRIKEDOWN|STRIKEDOWN]] with this weapon.
* '''Effect:''' Once per day, you may spend a [[Heroic skills#Hero Points|hero point]] to call [[Combat#STRIKEDOWN|STRIKEDOWN]] with this weapon.
* '''Materials:''' Crafting a thundering mace requires seven units of [[Materials#Tempest Jade|tempest jade]] and seven ingots of [[Materials#Green Iron|green iron]] It takes one month to make one of these items.
* '''Materials:''' Crafting a thundering mace requires seven units of [[Materials#Tempest Jade|tempest jade]] and seven ingots of [[Materials#Green Iron|green iron]] It takes one month to make one of these items.
<ic>"Correction, the magistrate <i>thinks</i> he has a stock of Thundering Maces in the locked chest in his basement, what he actually has is a pile of driftwood fished from the river.  I swapped those maces with Big Aldo, the quartermaster in the Greenapples free company, for a sack of officer's uniforms that were on their way to be laundered.  As you know, the Greenapples run security for the <i>Grandiose</i> playhouse, so we use those uniforms to infiltrate during their busiest time of day and make our way to the third floor, where the troupe keep their ritual paraphernalia.  Spiro here will run a <i>Bishop's Bloomers</i> wheeze to keep all the attention up front while Carlotta and I pick the locks make our way inside.  Once we get in then we swipe everything and leave a glove so they know it was the Flash Hand mob that done the job, before exiting via the stage door onto the waiting canal boat..."</ic>


[[Category:Magic Items]]
[[Category:Magic Items]]

Revision as of 14:46, 23 January 2013

This is a placeholder page for content that PD are actively working on.

Description

These weapons strike with incredible force. The tempest jade inlaid into the head and handle enhance the weapon's momentum and hurl the enemy to the ground - sometimes literally lifting them off the ground with the power of the blow before bringing them crashing back down to earth, prone and vulnerable. Many foes are unprepared for the mighty blow this weapon can strike, and the moment of fear and confusion coupled with their disadvantageous position makes them easy prey for any follow up strikes.

Several magistrates are known to maintain a small stock of these weapons, issued to trusted adjutants and investigators for the express purpose of preventing suspected criminals from evading capture. In some quarters, they may be called a Watchman's Rod or more informally a Culpritbane Cudgel.

Rules

  • Form: One-handed Weapon. Despite the name any one-handed weapon may be a thundering mace.
  • Effect: Once per day, you may spend a hero point to call STRIKEDOWN with this weapon.
  • Materials: Crafting a thundering mace requires seven units of tempest jade and seven ingots of green iron It takes one month to make one of these items.
"Correction, the magistrate thinks he has a stock of Thundering Maces in the locked chest in his basement, what he actually has is a pile of driftwood fished from the river. I swapped those maces with Big Aldo, the quartermaster in the Greenapples free company, for a sack of officer's uniforms that were on their way to be laundered. As you know, the Greenapples run security for the Grandiose playhouse, so we use those uniforms to infiltrate during their busiest time of day and make our way to the third floor, where the troupe keep their ritual paraphernalia. Spiro here will run a Bishop's Bloomers wheeze to keep all the attention up front while Carlotta and I pick the locks make our way inside. Once we get in then we swipe everything and leave a glove so they know it was the Flash Hand mob that done the job, before exiting via the stage door onto the waiting canal boat..."