mNo edit summary
Line 10: Line 10:
==Rules==
==Rules==
{{Mage Robes}}
{{Mage Robes}}
* '''Effect:''' When you cast the [[heal]] spell, you can do so in 5 seconds rather than 10 seconds.
* '''Effect:''' You can cast the [[heal]] spell with a few words of [[appropriate roleplaying]], rather than taking the standard 10 seconds. In addition, the casting is not interrupted if you or the target are attacked, or if the target makes an attack. You do not gain any additional knowledge of, or ability to cast, the heal spell. Other requirements of casting a regular spell do not change - you must still be capable of touching the target with your casting hand throughout the performance of the spell.  
* '''Materials:''' Crafting healer's attire requires eight ingots of [[Materials#Weltsilver|weltsilver]] and eight measures of [[Materials#Ambergelt|ambergelt]]. It takes one month to make one of these items.
* '''Materials:''' Crafting healer's attire requires eight ingots of [[Materials#Weltsilver|weltsilver]] and eight measures of [[Materials#Ambergelt|ambergelt]]. It takes one month to make one of these items.



Revision as of 08:12, 5 December 2015

Description

The cloth used to make these sturdy pieces of clothing is woven with weltsiver threads and stiffered with ambergelt resin - a type of cloth called trollsweave by the Winterfolk. The hems are often intricately decorated with the rune Rhyv, in the Varushkan style, symbolising both healing and the wearer’s sacrifice of more protective garb in favour of these robes. While other magical robes are often long and dramatic, these vests tend to be shorter to prevent them hindering the wearer on the battlefield when seconds can make all the difference in saving a life.

These valuable tunics are favoured by heroic magician-healers who move quickly through the heart of the battle in search of those hovering on the brink of death who cannot wait for the attentions of a chirurgeon. This ability, to pull a patient back from the very edge of life, has lead to the vest being called a “gravesnatcher’s shroud” in the League, and to skilled battlefield healers sometimes being called gravesnatchers.

Some scholars claim that the intense burst of Spring magic delivered through the use of these robes has a greater chance of causing the latent Briar lineage to manifest in a patient. Several notable Stargazers have publicly dismissed this theory, but those with strong prejudices against briars are leery about the use of this garment.

When combined with a Woundbinder wand, the two items together are sometimes called the warhealer's regalia or occasionally the chirurgeon's tools.

Rules

  • Form: Armour. Takes the form of a robe. You must be wearing this robe to use its magical properties.
  • Requirement: You must have the magician skill to bond to this item.
  • Effect: You can cast the heal spell with a few words of appropriate roleplaying, rather than taking the standard 10 seconds. In addition, the casting is not interrupted if you or the target are attacked, or if the target makes an attack. You do not gain any additional knowledge of, or ability to cast, the heal spell. Other requirements of casting a regular spell do not change - you must still be capable of touching the target with your casting hand throughout the performance of the spell.
  • Materials: Crafting healer's attire requires eight ingots of weltsilver and eight measures of ambergelt. It takes one month to make one of these items.
warhealer's regalia....

"But that can't have been the vest. They don't *do* that!"

"A trifling detail!"