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As the other cities of the Leagued joined with Temeschwar, they found that they were dealing with a different breed of criminal than their magistrates were used to. Violent, disciplined men and women who had been willing to stand up to the might of the boyars found little to fear in facing up to League justice. Reasoning that the rooting out of these criminals was a specialist task best suited to specialists, the Princes hired Varushkan bounty hunters to deal with the situation. Using fear and brutality, the bounty-hunters broke the criminals and scattered them back to their rat-holes. Over time this "Iron Harvest" was repeated again and again, until whole families of Varushkan bounty hunters moved to the League permanently, being absorbed into the culture of the city-states. In more recent times these well-established "Ironblood" families have turned to more civilised methods, leaving the more brutal end of bounty-hunting to the orcs.
As the other cities of the League joined with Temeschwar, they found that they were dealing with a different breed of criminal than their magistrates were used to. Violent, disciplined men and women who had been willing to stand up to the might of the boyars found little to fear in facing up to League justice. Reasoning that rooting out of these criminals was a specialist task best suited to specialists, the Princes hired Varushkan bounty hunters to deal with the situation. Using fear and brutality, the bounty-hunters broke the criminals and scattered them back to their rat-holes.
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Over time this "Iron Harvest" was repeated again and again, until whole families of Varushkan bounty hunters moved to the League permanently, being absorbed into the culture of the city-states. In more recent times these well-established "Ironblood" families have turned to more civilised methods, leaving the more brutal end of bounty-hunting to the orcs.</ic>


[[Category:Magic Items]]
[[Category:Magic Items]]
[[Category:Staffs]]
[[Category:Staffs]]

Revision as of 17:12, 9 January 2013

This is a placeholder page for content that PD are actively working on.

Description

The most cunning artificers create these staves so that they appear to be rigid chains of translucent amber or glass. The majority however take the form of a shaft of wood or metal wound around with amber or golden chains. They are sometimes favoured by bounty hunters and thief-takers who use them to hold fugitives in place so they can be arrested, or in battles with fast-moving skirmishers to pin them down and speed their eventual defeat.

Rules

  • Form: Staff.
  • Effect: Once per day when you cast the entangle spell you may do so without expending any mana.
  • Materials: Crafting an amberglass chain requires five measures of ambergelt and three measures of iridescent gloaming. It takes one month to make one of these items.

As the other cities of the League joined with Temeschwar, they found that they were dealing with a different breed of criminal than their magistrates were used to. Violent, disciplined men and women who had been willing to stand up to the might of the boyars found little to fear in facing up to League justice. Reasoning that rooting out of these criminals was a specialist task best suited to specialists, the Princes hired Varushkan bounty hunters to deal with the situation. Using fear and brutality, the bounty-hunters broke the criminals and scattered them back to their rat-holes.

Over time this "Iron Harvest" was repeated again and again, until whole families of Varushkan bounty hunters moved to the League permanently, being absorbed into the culture of the city-states. In more recent times these well-established "Ironblood" families have turned to more civilised methods, leaving the more brutal end of bounty-hunting to the orcs.