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This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symtoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.
This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symtoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.


* '''Effect:''' Delays the effect of a traumatic wound.
* '''Effect:''' Allows the drinker to ignore the roleplaying effect of a traumatic wound.
* '''Recipe:''' One dram of [[Marrowort]] and one dram of [[Cerulean Mazzarine]].
* '''Recipe:''' One dram of [[Marrowort]] and one dram of [[Cerulean Mazzarine]].



Revision as of 12:24, 28 December 2012

Every apothecary knows how to mix these five essential preparations. They allow the drinker to gain medicinal aid without needing the personal attention of a physick.

Anodyne Embrocation

This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symtoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.

  • Effect: Allows the drinker to ignore the roleplaying effect of a traumatic wound.
  • Recipe: One dram of Marrowort and one dram of Cerulean Mazzarine.

Bloodharrow Philtre

A thin, slightly toxic elixir that harrows the blood of the one who drinks it. After a moment or two of agonising pain, the body is purged of venom.

  • Effect: Removes the venom condition.
  • Roleplaying Effect: Pain spreads rapidly through the body and the patient feels as if their blood is on fire. After a moment or two, the pain fades taking the effect of venom with it.
  • Recipe: One dram Imperial Roseweald and one dram of Cerulean Mazzarine

Elixir Vitae

This potent healing elixir captures the essence of True Vervain to restore health and vitality. It is a common preparation in the Empire, carried by warriors and healers alike, and many can identify the clear, slightly sticky liquid on sight.

  • Effect: Restores all lost hits.
  • Roleplaying Effect: A warm glow spreads quickly through the drinker's entire body, removing pain, revitalising the spirit and creating a sense of enormous wellbeing.
  • Recipe: One dram of True Vervain and one dram of Marrowort.

Feverfail Elixir

A thick, syrupy elixir that drives out the lingering effects of enervation. It is occasionally useful in treating symptoms that include excessive tiredness or dizziness.

  • Effect: Removes the weakness condition.
  • Roleplaying Effect: The elixir causes a spreading chill and feelings of nausea that incapacitate the drinker for a few moments. The effects clear as quickly as they arose leaving the.drinker revitalised.
  • Recipe: One dram of Bladeroot and one dram of Imperial Roseweald.

Ossean Balm

This unscented, gritty blue salve is used to rapidly restore a ruined limb. The treatment forms a thick crust over the damage limb, causing it to become stiff and immobile for a few moments, after which the damaged skin peels away to reveal fresh and undamaged material beneath.

  • Effect: This salve restores limbs that have been cleaved or impaled.
  • Roleplaying Effect: The limb to which this salve has been applied becomes stiff and immobile for a few moments, after which the damaged skin peels away to reveal fresh and undamaged material beneath.
  • Recipe: One dram of Cerulean Mazzarine and one dram of Bladeroot.