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You require both the [[Combat skills#Ambidexterity|ambidexterity]] and [[Magical skills#Magician|magician]] skills to bond to these items.
You require both the [[Combat skills#Ambidexterity|ambidexterity]] and [[Magical skills#Magician|magician]] skills to bond to these items.


<!--- Text attribution --->
<!--IC text contributed to by Harry Harrold-->
 
<ic>
 
Tassato was crowded, every street awash with revellers, and two gaudily costumed actors were taking wine at a street table.
 
"So: your rod and wand lose their enchantment in...."
 
"A week. Made just after the Festival last year. And yours?"
 
"Two months. And between us we have?"
 
"36 rings and two measures of ambergelt."
 
"Not the five of ambergelt, three of iridescent gloaming, and Prosperity knows how much dragonbone we need then?"
 
"No. Nor the six ingots of green iron..."
 
"That presents a problem..."
 
"Indeed."
 
'An apothecary's shop, some minutes later.'
 
"My good man, we are but humble actors, who leaven our poor work with minor magics. The leader of our poor troupe was mortified when a critic accused us of wallowing in the the third act of "The Captain, the Chamber and the Coin"  Wallowing! Pride damn him! A little short of pace perhaps, but the needs of the magic... Hearing this,  our director flew into such a fury, and sent us out into the busy street to fetch such poor materials as are required for a "Mantle of the Mountebank"
 
"A what?"
 
"You have not heard of it? Why, the most useful of robes for such as ourselves! Once we fetch our wardrobe mistress the requisites she'll run one up in a month, and our Captain's penultimate speech will be a mere minute! Not the two he needs now... Why the improvement to the scene will be immeasurable!"
 
"I have not. I'll check, but I have not..."
 
The apothecary turned and reached for a heavy book, the collected notes of years of study of the craft, and rumours and tales gathered from artisans across Empire.
 
"No, there's no mention of such a .... ah."
 
A sharp pain at his kidney, the trademan froze.
 
'Robbery'
 
 
 
'Enter a Thief-taker. Short fight. They're entangled.'
 
"Murder is such a foul word, and its penalty so severe... But that's simply a scratch, and with a lead of ten heartbeats? I doubt you'll find us..."
 
The other booted the back door of the shop, and the pair were away...
 
'An alleyway, some minutes later'
 
Panting a little, the pair removed their masks, stripped off their gaudy outer garments, revealing serviceable leathers underneath. Emptying the sack onto the alley-floor, one counted bags and ingots, while the other unfolded cloaks from the sack. Disguises
 
"Do you know, that feels better already. Back to our true selves. Time for a holiday, I believe. Some Company will be hiring, of a certainty. Shall we to a low tavern, the sort frequented by fighters and those who like to think of themselves as such?"
 
"To start a fight, and see who's watching?"
 
"Indupitably."
 
"The Cozido?"
 
"Where else?"
 
</ic>





Revision as of 22:36, 5 March 2013

This is a placeholder page for content that PD are actively working on.

Description

The binding threads are a weapon and an implement infused with magical power that allows the wielder to root an opponent to the spot, often with a great roar. Some wielders make a point of striking the opponent with both the weapon and the implement (usually a rod) simultaneously when they employ it's magic. They are a popular choice with warrior-magicians who work with Imperial magistrates, as well as with a number of Wardens and Dawnish war witches who especially appreciate the ability to keep a fast moving or fleeing opponent where they can get to it.

Rules

You require both the ambidexterity and magician skills to bond to these items.


Tassato was crowded, every street awash with revellers, and two gaudily costumed actors were taking wine at a street table.

"So: your rod and wand lose their enchantment in...."

"A week. Made just after the Festival last year. And yours?"

"Two months. And between us we have?"

"36 rings and two measures of ambergelt."

"Not the five of ambergelt, three of iridescent gloaming, and Prosperity knows how much dragonbone we need then?"

"No. Nor the six ingots of green iron..."

"That presents a problem..."

"Indeed."

'An apothecary's shop, some minutes later.'

"My good man, we are but humble actors, who leaven our poor work with minor magics. The leader of our poor troupe was mortified when a critic accused us of wallowing in the the third act of "The Captain, the Chamber and the Coin" Wallowing! Pride damn him! A little short of pace perhaps, but the needs of the magic... Hearing this, our director flew into such a fury, and sent us out into the busy street to fetch such poor materials as are required for a "Mantle of the Mountebank"

"A what?"

"You have not heard of it? Why, the most useful of robes for such as ourselves! Once we fetch our wardrobe mistress the requisites she'll run one up in a month, and our Captain's penultimate speech will be a mere minute! Not the two he needs now... Why the improvement to the scene will be immeasurable!"

"I have not. I'll check, but I have not..."

The apothecary turned and reached for a heavy book, the collected notes of years of study of the craft, and rumours and tales gathered from artisans across Empire.

"No, there's no mention of such a .... ah."

A sharp pain at his kidney, the trademan froze.

'Robbery'


'Enter a Thief-taker. Short fight. They're entangled.'

"Murder is such a foul word, and its penalty so severe... But that's simply a scratch, and with a lead of ten heartbeats? I doubt you'll find us..."

The other booted the back door of the shop, and the pair were away...

'An alleyway, some minutes later'

Panting a little, the pair removed their masks, stripped off their gaudy outer garments, revealing serviceable leathers underneath. Emptying the sack onto the alley-floor, one counted bags and ingots, while the other unfolded cloaks from the sack. Disguises

"Do you know, that feels better already. Back to our true selves. Time for a holiday, I believe. Some Company will be hiring, of a certainty. Shall we to a low tavern, the sort frequented by fighters and those who like to think of themselves as such?"

"To start a fight, and see who's watching?"

"Indupitably."

"The Cozido?"

"Where else?"