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==Ambidexterity==
==Ambidexterity==
This skills allows you to simultaneously wield two weapons up to 42” long each. Your opponent still only takes one hit per second at most if hit swiftly and repeatedly - even when using two weapons at once. It is not possible to wield two weapons at once without this skill. You cannot wield two weapons if either weapon is longer than 42”.  
This skill allows you to simultaneously wield two weapons up to 42” long each. Your opponent still only takes one hit per second at most if hit swiftly and repeatedly - even when using two weapons at once. It is not possible to wield two weapons at once without this skill. You cannot wield two weapons if either weapon is longer than 42”.  


==Marksman==
==Marksman==

Revision as of 12:40, 27 December 2012

Thrown

You may throw weapons of 8” or larger provided that it has been passed as safe for throwing. Throwing weapons may include axes and javelins, but you cannot throw shuriken, rocks or tiny throwing knives shorter than 8” long.

Ambidexterity

This skill allows you to simultaneously wield two weapons up to 42” long each. Your opponent still only takes one hit per second at most if hit swiftly and repeatedly - even when using two weapons at once. It is not possible to wield two weapons at once without this skill. You cannot wield two weapons if either weapon is longer than 42”.

Marksman

You may use a bow or crossbow. All missile weapons require both hands to fire, and do IMPALE automatically, with no need to call the effect.

Weapon Master

This skill allows you to wield one handed-spears, two-handed weapons, pole-arms and pikes.

OrcsCharging.jpg

Shield

Any character can use a buckler up to 15” in diameter. A character with this skill can use a larger shield; the maximum size for the shield is based on the shield shape discussed in the section on weapons, shields and armour.

A shield must be gripped by a handle held in the hand to protect the wearer. A shield that is simply strapped to the body does not protect the wearer. All blows that strike a slung shield are considered to hit the character wearing it.

Endurance

You gain 1 additional global hit each time you purchase this skill. The cost to purchase this skill increases by 1 pt each time you purchase this skill.

Fortitude

Normal characters bleed to death in three minutes if they are reduced to zero hits. Each time you purchase this skill the time taken for your character to bleed to death increases. The increase is one minute for the first level of fortitude purchased, two minutes for the second level and so on. The cost to purchase this skill increases by 1 pt each time you purchase this skill.