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[[Category:Urizen]]
This page represents the now-defunct [[army qualities|army quality]] of the [[Citadel Guard]], which has since been superseded by [[highest discipline]]
==Overview==
==Overview==
{{CaptionedImage|file=Citadel.jpg|align=right|width=300}}
{{CaptionedImage|file=Citadel.jpg|align=right|width=300}}
This is the additional quality the Urizen [[Urizen_military_concerns#The Army of the Citadel|Citadel Guard]] gained as a consequence of the [[Unmade trove]]. It cycles through six options over the course of six events, then comes back to the start. Once set in motion, the cycle can't be interrupted and continues to run forever. The cycle was begun during the Winter Solstice 379YE, appropriately enough with the technique of the [[#Technique of the Bond of Tears|Bond of Tears]].
This was the improved quality the [[Urizen]] [[Citadel Guard]] developed as a consequence of the [[Unmade trove]]. It cycled through five options over the course of five events, then came back to the start. Once set in motion, the cycle couldn't be interrupted and continued to run forever (in theory). The cycle was begun during the Winter Solstice 379YE, appropriately enough with the technique of the [[#Technique of the Bond of Tears|Bond of Tears]].


==Cyclic Resonance==
The power originally cycled through all six realms, but during the Autumn Equinox 382YE the eternal [[Sadogua]] "ate" the Night stage of the sequence as part of a boon offered to General Nicassia, permanently removing it from the sequence.
The ilium-infused mage armour and mage weapons have empowered the Army of the Citadel, known as the Citadel Guard, with additional opportunities to bring their magic to bear during a campaign.


This is an enhancement to our natural magical capabilities; it does not alter the ability of the general to empower ritual magic using the Law of Dominion.  
This quality incorporated all the benefits of the [[Army_qualities#Magic|magic]] quality.


Likewise, it does not impede our ability to gather crystal mana when undertaking arcane consolidation.
==Cyclic Resonance==
The [[ilium]]-infused mage armour and mage weapons empowered the Citadel Guard with additional opportunities to bring their magic to bear during a military campaign. This was an enchantment of their existing capabilities, and did not alter the ability to use the General as conduit for delivering magic, nor their ability to gather crystal mana when undertaking [[Army_qualities#Magic|arcane consolidation]].


The army is not attuned to a single realm – rather the energies tapped by the ilium-infused weapons and armour shift and change in a predicable cycle. The cycle should be familiar to any mage who has studied the night magic ritual Align the Celestial Net.
The energies tapped by the equipment from the unmade trove shifted and changed in a predicable cycle, one familiar to any mage who has studied the night magic ritual [[Align the Celestial Net]]. Through this cycle, Day leads to Winter, Winter leads to Spring, Spring leads to Night, Night leads to Summer, Summer leads to Autumn, and Autumn leads to Day again returning the cycle to its starting point. There seemed to be nothing that can be done to impede, speed up, slow down, or interrupt the cycle once it had been set in motion, meaning that the General was required to think carefully about how best to employ the techniques the quality offered.  


Day leads to Winter, Winter leads to Spring, Spring leads to Night, Night leads to Summer, Summer leads to Autumn, and Autumn leads to Day again returning the cycle to its starting point.
In each case, the General used the power of the appropriate realm by issuing appropriate orders. Each technique allowed a unique attacking order to be employed. There was no requirement that one of these orders be used; the army could still use arcane consolidation or any of the basic army orders.


The energies are implacable once the cycle begins; there seems to be nothing that can be done to impede it, speed it up, slow it down, interrupt it … the cycle will progress regardless. This means that the onus is very much on the General to take advantage of the advantages each realm provides through superior strategy.
In some cases, these techniques exceeded what was achievable with ritual magic alone. This was primarily due to the skill and experience of the combat magicians and ritualists who accompanied the army. They did not represent a single incidence of magic use but rather the careful and synchronised use of many magical effects over an entire season.


These powers clearly go beyond those achievable with ritual magic alone- they arise from the superior ability of Urizen magicians to harness and wield all sorts of magic with true excellence to achieve a specific end.
A word of caution – no other army in the world possessed mastery of cyclic resonance. Unexpected interactions between the five techniques and the power of [[enchantment|enchantments]], [[curse|curses]], or even the actions of other armies, were a constant consideration.


In each case, the General employs the power of the realm by issuing appropriate orders. Each order – the techniques that are employed by the army – requires the Citadel Guard to be actively seeking out opportunities to engage enemies. They are all aggressive, energetic orders that will precipitate armed engagements if enemies are present.
==Benefits==
The magicians and artisans of the Citadel Guard provided a constant benefit to the force, allowing it to help with the targetting of rituals and to take the arcane consolidation order. In addition, the powerful benefits of cyclic magic meant that one additional technique was available to them each event. These techniques followed each other in strict rotation; each technique allowed the army the option of issuing a unique order that season.


There is of course no requirement to draw on the realm-aligned powers in any given season. This is especially important given the need that any army faces to be resupplied from time to time.
===Magic===
* '''[[Rituals]] that target a [[territory]] may be performed using the general of the Citadal Guard as a focus'''
* '''Can use the ''Arcane Consolidation'' order when [[army orders#Defending|defending]]'''
The Citadel Guard contains many magicians, and soldiers trained to fight alongside magicians and help with the targeting of powerful rituals. If they are defending a territory then they can provide a bounty of crystal mana to their general for use in creating helpful [[enchantment|enchantments]].


The six techniques are summarized here, along with the assessment of what effect they will have during a campaign. Part of the process of disseminating the ilium-infused mage armour has been to train our magicians in the techniques for harnessing the resonances and ways they can be used to supplement their existing magical abilities – as well as working with the sentinels to prepare methods for combining the additional magic with more mundane tactics and strategies.
<box>'''Arcane Consolidation'''
* '''The Citadel Guard generates mana crystals based on the number of victory points generated.'''
* '''Does not change army strength, casualties inflicted or casualties suffered.'''
The army concentrates on making magical preparations, shoring up their reserves of mana crystals and seeking out nearby sources of magic. A portion of this bounty in the form of mana crystals was passed to the army general so that they can make the most appropriate use of it.</box>


Once the general has decided on where the cycle will begin, it will be a matter of perhaps six hours to set it in motion and the order granted by the chosen first resonance will be available durng the coming campaign months.  
<box>'''Ritual targeting'''<br>
The Citadel Guard contains many specialized magicians and magical experts. The general of the army can serve as a focus for any ritual that targets a territory, replacing the requirement for that ritual to be performed at a [[regio]] in the target territory. This only works for rituals targeting the territory where the army was currently on campaign. The general must be present throughout the ritual. Examples of rituals that can be empowered in this way might include [[Frozen Citadel of Cathan Canae]] (although the target territory must still contain a suitable region), or a [[curse]] such as [[Rivers Run Red]] or [[Naeve's Twisting Blight]].</box>


A word of caution – no other army in the world possesses mastery of Cyclic Resonance. There may be unlooked for interactions between these techniques and the power of enchantments, curses, or even the actions of other armies, that we cannot take into account so we must be prepared for occasional unlooked for results when employing these strategies.
==The Six Techniques==
===Technique of the Celestial Key===
===Technique of the Celestial Key===
* Resonance of the Day Realm
* Resonance of the Day Realm
* Preceded by: Autumn; Succeeded by: Winter
* Preceded by: Autumn; Succeeded by: Winter
* Allows use of the Enlightened Scrying attacking order
* Allows use of the Enlightened Scrying attacking order
Day resonates strongly with the symbols of divination and revelation. Even the merest apprentice beginning their journey to magical masters learns first how to divine the nature of magic before ever they touch it. There are few secrets hidden to the great masters of the Day realm. With this technique, binding the resonance of day to support the art of gathering and sorting information, the magi of the army can accumulate an awe-inspiring amount of intelligence in a short time.
Day resonates strongly with the symbols of divination and revelation. Even the merest apprentice beginning their journey to magical masters learns first how to divine the nature of magic before ever they touch it. There are few secrets hidden to the great masters of the Day realm. With this technique, binding the resonance of day to support the art of gathering and sorting information, the mages of the army can accumulate an awe-inspiring amount of intelligence in a short time.
<box>'''Enlightened Scrying'''
<box>'''Enlightened Scrying'''
*'''The army generates a map of the territory they are in.'''<br>
*'''The army generates a map of the territory they are in.'''<br>
*'''Casualties inflicted by this army are decreased by two fifths.'''<br>
*'''Casualties inflicted by this army are decreased by two fifths.'''<br>
*'''The ability of this army to capture territory is decreased by a fifth.'''
*'''The ability of this army to capture territory was decreased by a fifth.'''
This attacking order uses divination magic to discover extensive details about the territory within which the army is campaigning. In addition to the map of the territory, it provides details similar to those acquired by a spy network including the location and size of fortifications, details of regions, and the presence of any actively operated bourse resource. </box>
This attacking order uses divination magic to discover extensive details about the territory within which the army was campaigning. In addition to the map of the territory, it provides details similar to those acquired by a spy network including the location and size of fortifications, details of regions, and the presence of any actively operated bourse resource. </box>


===Technique of the Bond of Tears===
===Technique of the Bond of Tears===
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* Preceded by: Day; Succeeded by: Spring
* Preceded by: Day; Succeeded by: Spring
* Allows use of the Winter's Mantle attacking order.
* Allows use of the Winter's Mantle attacking order.
Winter resonates with symbols of cruelty and survival. It preserves, but for all great powers of the winter magic there is a cost to be paid. At the same time that magic averts harm to the Citadel guard and allows them to press forward, their suffering falls on the allies of the army who take the injuries that might otherwise have crippled Urizen magicians. The technique is of limited value unless there is another allied army present to take any losses the Citadel Guard might otherwise suffer.
Winter resonates with symbols of cruelty and survival. It preserves, but for all great powers of the winter magic there was a cost to be paid. At the same time that magic averts harm to the Citadel guard and allows them to press forward, their suffering falls on the allies of the army who take the injuries that might otherwise have crippled Urizen magicians. The technique was of limited value unless there was another allied army present to take any losses the Citadel Guard might otherwise suffer.
<box>'''Winter's mantle'''
<box>'''Winter's Mantle'''
*''' The ability of this army to conquer territory is increased by a fifth.'''
*''' The ability of this army to conquer territory was increased by a fifth.'''
*''' If the army is fighting alongside any allied army, then all casualties received by this army are divided up between the other allied armies'''
*''' If the army was fighting alongside any allied army, then all casualties received by this army are divided up between the other allied armies'''
Winter preserves, but not without a cost. With powerful enchantments, crippling injuries are averted – but must be suffered somewhere. The army can afford to press forward to victory, secure in the knowledge that for a short time at least any losses will fall on their allies rather than themselves.</box>
Winter preserves, but not without a cost. With powerful enchantments, crippling injuries are averted – but must be suffered somewhere. The army can afford to press forward to victory, secure in the knowledge that for a short time at least any losses will fall on their allies rather than themselves.</box>


===Technique of the Transcendent Claw===
===Technique of the Transcendent Claw===
* Resonance of the Spring Realm
* Resonance of the Spring Realm
* Preceded by: Winter; Succeeded by: Night
* Preceded by: Winter; Succeeded by: Autumn
* Allows use of the Onrushing Storm attacking order.
* Allows use of the Onrushing Storm attacking order.
Spring resonates with symbols of destructive energy unleashed, with both storms and natural erosion by plants and weather. By channelling this resonance, the walls of a fortification can be overwhelmed either by a slow green tide or with devastating weather phenomenon.
Spring resonates with symbols of destructive energy unleashed, with both storms and natural erosion by plants and weather. By channelling this resonance, the walls of a fortification can be overwhelmed either by a slow green tide or with devastating weather phenomenon.
<box>'''Onrushing Storm'''
<box>'''Onrushing Storm'''
*'''The army must be attacking a region in a territory containing a named fortification or else the order defaults to cautious advance. The fortification need not be in the region being attacked, and this order will not cause it to be involved directly in the campaign.'''
*'''The army must be attacking a region - that was in a territory that contains a named fortification - or else the order defaults to cautious advance. The fortification need not be in the region being attacked, and this order will not cause it to be involved directly in the campaign.'''
*'''All casualties inflicted by this army are directed at the named fortification.'''
*'''All casualties inflicted by this army are directed at the named fortification.'''
This order damages and potentially destroys a fortification; it is especially powerful in that it can be used from a distance – the Citadel Guard do not need to engage the fortification and can indeed be involved in a campaign in an entirely different part of the territory.</box>
This order damages and potentially destroys a fortification; it was especially powerful in that it can be used from a distance – the Citadel Guard do not need to engage the fortification and can indeed be involved in a campaign in an entirely different part of the territory.</box>


===Technique of the Shadowed Threshold===
===Technique of the Shadowed Threshold===
This technique was removed by the [[eternal]] [[Sadogua]] during the Autumn Equinox 382YE at the request of General Nicassia.
<!--
* Resonance of the Night Realm
* Resonance of the Night Realm
* Preceded by: Spring; Succeeded by: Summer
* Preceded by: Spring; Succeeded by: Summer
* Allows use of the Walk hidden paths attacking order.
* Allows use of the Walk hidden paths attacking order.
Night resonates with symbols of myteries, secrecy, obfuscation, and inspiraction. Binding the resonance and weaving night magic, the army can evade sight in a limited way, and take advantage of hidden or perilous routes through dangerous territory. One use for this power might be to pass through an area infested with vallorn without attracting it's attention.
Night resonates with symbols of mysteries, secrecy, obfuscation, and inspiration. Binding the resonance and weaving night magic, the army can evade sight in a limited way, and take advantage of hidden or perilous routes through dangerous territory. One use for this power might be to pass through an area infested with vallorn without attracting its attention.
<box>'''Walk Hidden Paths'''
<box>'''Walk Hidden Paths'''
*''' During this season, the army can move through one territory, regardless of whether it is in Imperial Control, without stopping.'''
*''' During this season, the army can move through one territory, regardless of whether it was in Imperial control, without stopping.'''
*''' If the army uses this ability to pass through a territory containing an enemy force then the ability of this army to capture territory is increased by one-fifth.'''
*''' If the army uses this ability to pass through a territory containing an enemy force then the ability of this army to capture territory was increased by one-fifth.'''
Any effect that would harm or impede travel through the chosen territory is greatly reduced in effect and may be nullified. This attacking order allows the army to move through a named territory as part of their normal movement while avoiding dangers such as enemy armies.</box>
Any effect that would harm or impede travel through the chosen territory was greatly reduced in effect and may be nullified. This attacking order allows the army to move through a named territory as part of their normal movement while avoiding dangers such as enemy armies.</box>-->


===Technique of the Mountainous Ascent===
===Technique of the Mountainous Ascent===
* Resonance of the Summer Realm
* Resonance of the Summer Realm
* Preceded by: Night; Succeeded by: Autumn
* Preceded by: Spring; Succeeded by: Autumn
* Allows the use of the Irresistible Spear attacking order.
* Allows the use of the Irresistible Spear attacking order.
Summer resonates with symbols of prowess and triumph. This technique allows the army to identify key strategic objectives, and helps to secure those objectives, allowing the army to quickly establish safe camps. At the same time, summer magic is used to infuse temporary fortifications to grant them extra strength, providing tactically significant locations which can serve as centres from which the army to expand outwards.
Summer resonates with symbols of prowess and triumph. This technique allows the army to identify key strategic objectives, and helps to secure those objectives, allowing the army to quickly establish safe camps. At the same time, summer magic was used to infuse temporary fortifications to grant them extra strength, providing tactically significant locations which can serve as centres from which the army to expand outwards.
<box>'''Irresistible Spear'''
<box>'''Irresistible Spear'''
* The army suffers no penalty to victory points generated to capture a region which is not adjacent to a controlled region in the same territory.'''
* '''The army suffers no penalty to victory points generated to capture a region which was not adjacent to a controlled region in the same territory.'''
Summer magic strengthens and supports the army allowing it to swiftly establish a beachhead in a new territory, or to make an unexpected strike deep into enemy controlled areas.</box>
Summer magic strengthens and supports the army allowing it to swiftly establish a beachhead in a new territory, or to make an unexpected strike deep into enemy controlled areas.</box>
===Technique of the Coiling Chain===
===Technique of the Coiling Chain===
* Resonance of the Autumn Realm
* Resonance of the Autumn Realm
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Autumn resonates with symbols of travel, communication, and binding. Channelled and focused, magicians warp synchronicity and serendipity to interfere with the command structure of opposing armies, impeding their ability to coordinate. The lingering effects of the magic warp the ability of enemy soldiers to move away.
Autumn resonates with symbols of travel, communication, and binding. Channelled and focused, magicians warp synchronicity and serendipity to interfere with the command structure of opposing armies, impeding their ability to coordinate. The lingering effects of the magic warp the ability of enemy soldiers to move away.
<box>'''Raise the Glass Labyrinth'''
<box>'''Raise the Glass Labyrinth'''
'''* Opposing armies or navies may only move one territory in the season following the one in which this order is taken.'''
* '''Opposing armies or navies may only move one territory in the season following the one in which this order was taken.'''
This attacking order weaves autumn magic around opposing armies, entangling them with a barrage of curses that interfere with the chain of command in subtle ways. It also creates a cumulative warping of chance that makes it difficult for them to withdraw or advance.</box>
This attacking order weaves autumn magic around opposing armies, entangling them with a barrage of curses that interfere with the chain of command in subtle ways. It also creates a cumulative warping of chance that makes it difficult for them to withdraw or advance.</box>

Latest revision as of 16:06, 31 August 2023

This page represents the now-defunct army quality of the Citadel Guard, which has since been superseded by highest discipline 

Overview

Citadel.jpg

This was the improved quality the Urizen Citadel Guard developed as a consequence of the Unmade trove. It cycled through five options over the course of five events, then came back to the start. Once set in motion, the cycle couldn't be interrupted and continued to run forever (in theory). The cycle was begun during the Winter Solstice 379YE, appropriately enough with the technique of the Bond of Tears.

The power originally cycled through all six realms, but during the Autumn Equinox 382YE the eternal Sadogua "ate" the Night stage of the sequence as part of a boon offered to General Nicassia, permanently removing it from the sequence.

This quality incorporated all the benefits of the magic quality.

Cyclic Resonance

The ilium-infused mage armour and mage weapons empowered the Citadel Guard with additional opportunities to bring their magic to bear during a military campaign. This was an enchantment of their existing capabilities, and did not alter the ability to use the General as conduit for delivering magic, nor their ability to gather crystal mana when undertaking arcane consolidation.

The energies tapped by the equipment from the unmade trove shifted and changed in a predicable cycle, one familiar to any mage who has studied the night magic ritual Align the Celestial Net. Through this cycle, Day leads to Winter, Winter leads to Spring, Spring leads to Night, Night leads to Summer, Summer leads to Autumn, and Autumn leads to Day again returning the cycle to its starting point. There seemed to be nothing that can be done to impede, speed up, slow down, or interrupt the cycle once it had been set in motion, meaning that the General was required to think carefully about how best to employ the techniques the quality offered.

In each case, the General used the power of the appropriate realm by issuing appropriate orders. Each technique allowed a unique attacking order to be employed. There was no requirement that one of these orders be used; the army could still use arcane consolidation or any of the basic army orders.

In some cases, these techniques exceeded what was achievable with ritual magic alone. This was primarily due to the skill and experience of the combat magicians and ritualists who accompanied the army. They did not represent a single incidence of magic use but rather the careful and synchronised use of many magical effects over an entire season.

A word of caution – no other army in the world possessed mastery of cyclic resonance. Unexpected interactions between the five techniques and the power of enchantments, curses, or even the actions of other armies, were a constant consideration.

Benefits

The magicians and artisans of the Citadel Guard provided a constant benefit to the force, allowing it to help with the targetting of rituals and to take the arcane consolidation order. In addition, the powerful benefits of cyclic magic meant that one additional technique was available to them each event. These techniques followed each other in strict rotation; each technique allowed the army the option of issuing a unique order that season.

Magic

  • Rituals that target a territory may be performed using the general of the Citadal Guard as a focus
  • Can use the Arcane Consolidation order when defending

The Citadel Guard contains many magicians, and soldiers trained to fight alongside magicians and help with the targeting of powerful rituals. If they are defending a territory then they can provide a bounty of crystal mana to their general for use in creating helpful enchantments.

Arcane Consolidation
  • The Citadel Guard generates mana crystals based on the number of victory points generated.
  • Does not change army strength, casualties inflicted or casualties suffered.
The army concentrates on making magical preparations, shoring up their reserves of mana crystals and seeking out nearby sources of magic. A portion of this bounty in the form of mana crystals was passed to the army general so that they can make the most appropriate use of it.
Ritual targeting
The Citadel Guard contains many specialized magicians and magical experts. The general of the army can serve as a focus for any ritual that targets a territory, replacing the requirement for that ritual to be performed at a regio in the target territory. This only works for rituals targeting the territory where the army was currently on campaign. The general must be present throughout the ritual. Examples of rituals that can be empowered in this way might include Frozen Citadel of Cathan Canae (although the target territory must still contain a suitable region), or a curse such as Rivers Run Red or Naeve's Twisting Blight.

Technique of the Celestial Key

  • Resonance of the Day Realm
  • Preceded by: Autumn; Succeeded by: Winter
  • Allows use of the Enlightened Scrying attacking order

Day resonates strongly with the symbols of divination and revelation. Even the merest apprentice beginning their journey to magical masters learns first how to divine the nature of magic before ever they touch it. There are few secrets hidden to the great masters of the Day realm. With this technique, binding the resonance of day to support the art of gathering and sorting information, the mages of the army can accumulate an awe-inspiring amount of intelligence in a short time.

Enlightened Scrying
  • The army generates a map of the territory they are in.
  • Casualties inflicted by this army are decreased by two fifths.
  • The ability of this army to capture territory was decreased by a fifth.
This attacking order uses divination magic to discover extensive details about the territory within which the army was campaigning. In addition to the map of the territory, it provides details similar to those acquired by a spy network including the location and size of fortifications, details of regions, and the presence of any actively operated bourse resource.

Technique of the Bond of Tears

  • Resonance of the Winter Realm
  • Preceded by: Day; Succeeded by: Spring
  • Allows use of the Winter's Mantle attacking order.

Winter resonates with symbols of cruelty and survival. It preserves, but for all great powers of the winter magic there was a cost to be paid. At the same time that magic averts harm to the Citadel guard and allows them to press forward, their suffering falls on the allies of the army who take the injuries that might otherwise have crippled Urizen magicians. The technique was of limited value unless there was another allied army present to take any losses the Citadel Guard might otherwise suffer.

Winter's Mantle
  • The ability of this army to conquer territory was increased by a fifth.
  • If the army was fighting alongside any allied army, then all casualties received by this army are divided up between the other allied armies
Winter preserves, but not without a cost. With powerful enchantments, crippling injuries are averted – but must be suffered somewhere. The army can afford to press forward to victory, secure in the knowledge that for a short time at least any losses will fall on their allies rather than themselves.

Technique of the Transcendent Claw

  • Resonance of the Spring Realm
  • Preceded by: Winter; Succeeded by: Autumn
  • Allows use of the Onrushing Storm attacking order.

Spring resonates with symbols of destructive energy unleashed, with both storms and natural erosion by plants and weather. By channelling this resonance, the walls of a fortification can be overwhelmed either by a slow green tide or with devastating weather phenomenon.

Onrushing Storm
  • The army must be attacking a region - that was in a territory that contains a named fortification - or else the order defaults to cautious advance. The fortification need not be in the region being attacked, and this order will not cause it to be involved directly in the campaign.
  • All casualties inflicted by this army are directed at the named fortification.
This order damages and potentially destroys a fortification; it was especially powerful in that it can be used from a distance – the Citadel Guard do not need to engage the fortification and can indeed be involved in a campaign in an entirely different part of the territory.

Technique of the Shadowed Threshold

This technique was removed by the eternal Sadogua during the Autumn Equinox 382YE at the request of General Nicassia.

Technique of the Mountainous Ascent

  • Resonance of the Summer Realm
  • Preceded by: Spring; Succeeded by: Autumn
  • Allows the use of the Irresistible Spear attacking order.

Summer resonates with symbols of prowess and triumph. This technique allows the army to identify key strategic objectives, and helps to secure those objectives, allowing the army to quickly establish safe camps. At the same time, summer magic was used to infuse temporary fortifications to grant them extra strength, providing tactically significant locations which can serve as centres from which the army to expand outwards.

Irresistible Spear
  • The army suffers no penalty to victory points generated to capture a region which was not adjacent to a controlled region in the same territory.
Summer magic strengthens and supports the army allowing it to swiftly establish a beachhead in a new territory, or to make an unexpected strike deep into enemy controlled areas.

Technique of the Coiling Chain

  • Resonance of the Autumn Realm
  • Preceded by: Summer; Succeeded by: Day
  • Allows use of the raise the glass labyrinth attacking order

Autumn resonates with symbols of travel, communication, and binding. Channelled and focused, magicians warp synchronicity and serendipity to interfere with the command structure of opposing armies, impeding their ability to coordinate. The lingering effects of the magic warp the ability of enemy soldiers to move away.

Raise the Glass Labyrinth
  • Opposing armies or navies may only move one territory in the season following the one in which this order was taken.
This attacking order weaves autumn magic around opposing armies, entangling them with a barrage of curses that interfere with the chain of command in subtle ways. It also creates a cumulative warping of chance that makes it difficult for them to withdraw or advance.