(Created page with "{{stub}} An enchantment is a persistent, beneficial magical effect, usually produced by a ritual. Any given target may only be under a single enchantment. If a new enchantme...")
 
No edit summary
Line 11: Line 11:
* A region, territory, nation or empire.
* A region, territory, nation or empire.
* In some cases, an enchantment can itself be the target for an enchantment - this is how rituals such as [[Strong Ox, Golden Sun]], [[Gathering the Harvest]] and [[Incantation's Mystic Mask]] work
* In some cases, an enchantment can itself be the target for an enchantment - this is how rituals such as [[Strong Ox, Golden Sun]], [[Gathering the Harvest]] and [[Incantation's Mystic Mask]] work
Some enchantments have very specific targets; for example [[Midwife's Recourse]] is an enchantment that targets an unborn baby rather than a pregnant character, but these are uncommon.


===Enchantment Duration===
===Enchantment Duration===

Revision as of 15:33, 11 March 2013

This is a placeholder page for content that PD are actively working on.

An enchantment is a persistent, beneficial magical effect, usually produced by a ritual.

Any given target may only be under a single enchantment. If a new enchantment is created on a target, it completely removes the earlier enchantment.

The most common examples of targets for enchantments include (but are not limited to):

Some enchantments have very specific targets; for example Midwife's Recourse is an enchantment that targets an unborn baby rather than a pregnant character, but these are uncommon.

Enchantment Duration

The majority of enchantments last either until the next sunrise, or until the start of the next Empire event that Profound Decisions runs.

In the former case, this is effectively until time-out at most events. The enchantment expires before time-in the next day.

An enchantment whose duration lasts until the start of the next Empire event run by Profound Decisions are usually referred to as lasting for a 'season'. The intent is that effect of rituals performed at one event can still be available for use during player events, but it also means that rituals cast at player events will end before the start of the next Profound Decisions Empire event.

Identifying Enchantments

The detect magic incantation will tell the caster what if a target is under an enchantment; the Realm that enchantment comes from; and the magnitude of the enchantment. Further information is a matter of deduction or using certain rituals that analyse enchantments.

Removing Enchantments

In almost all cases, the most recent enchantment is the only one that applies. A magnitude 50 enchantment affecting a target is removed by a magnitude 2 enchantment that affects the same target.