Revision as of 17:56, 4 December 2015 by Rafferty (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Rules

Spring Magnitude 16

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target can cast heal and restore limb spells with a few words of appropriate roleplaying, rather than taking the standard 10 seconds. In addition, the casting is not interrupted if the caster or target are attacked, or if the target makes an attack.

The target does not gain any additional knowledge of, or ability to cast, spells they do not know. Other requirements of casting a regular spell do not change - the caster must still be unarmoured, and they must still be capable of touching the target with their casting hand throughout the performance of the spell.


The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 9. Additional characters must be present throughout.

Description

Where Fountain of Life allows a magician to perform healing spells, Hands of the Healer allows a magician who is already proficient with magical healing to use their spells more quickly, reducing the likelihood that they will be interrupted. The ritual accelerates the use of items such as the Acolyte's Mercy wand, or a Bloodwoven Braid, as well as the spells cast by a magician under their own power.

Common Elements

As with many healing rituals, blood and water are common elements. Washing the hands with water or wine is common, as are invocations using the names of famous or legendary physicians and healers. The firebird, which heals itself instantly with the power of flame; the herbs True Vervain or Cerulean Mazzarine; and the constellation of The Fountain are all popular images to use with this ritual.

Runes such as Rhyv or the rune of thought may also be evoked - the first in its role as the rule of healing as well as bloodhsed, the latter in its aspect as the rune that is concerned with education and mental skills.

Some Dawnish and Wintermark rituals paint the rune of majesty on the hands of the target, seeking to imbue them with consummate healing skill.