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A character who is treated with Marrowort by a physick may ignore the roleplaying effects of any traumatic wounds they have received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by Marrowort. The benefits apply until the end of the entire battle that the character is in - effectively until the character leaves the battlefield and returns to Anvil or a similar location.
A character who is treated with Marrowort by a physick may ignore the roleplaying effects of any traumatic wounds they have received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by Marrowort. The benefits apply until the end of the entire battle that the character is in - effectively until the character leaves the battlefield and returns to Anvil or a similar location.


{{Category:Herb}}
{{Category:Herbs}}
[[Category:Rules]]
[[Category:Rules]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 15:31, 14 April 2016

Marrowort.jpg
Artwork by Emmanuelle Midmer

Description

The Marrowort plant grows in small patches, and in the wild is most commonly found around battlefields. Its stems are erect, branched in the upper section, and can grow to four-feet high. It has opposing, stalkless, ovate leaves, and has a naturally pale colouration. It flowers in Spring and early Summer, and the flower-buds and seed-pods alike are collected and crushed to produce a sticky, translucent oil.

Properly prepared Marrowort oil has valuable medicinal properties. Ingested it thickens the blood, slows the heartbeat, and speeds natural healing processes. In emergencies it can be applied directly to a serious wound to help seal it.

Rules

  • Can only be applied by a character with the physick skill.
  • Using 10 seconds of appropriate roleplaying the physick can allow a target to ignore the roleplaying effects of traumatic wounds until the end of the battle.

A character who is treated with Marrowort by a physick may ignore the roleplaying effects of any traumatic wounds they have received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by Marrowort. The benefits apply until the end of the entire battle that the character is in - effectively until the character leaves the battlefield and returns to Anvil or a similar location.

Common Herbs
Bladeroot
Cerulean Mazzarine
Imperial Roseweald
Marrowort
True Vervain