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==Description==
==Description==
The use of these rods on the battlefield is obvious. Various nations use common names for these rods to reference the fact that the [[Spell list#Paralysis|paralysis]] spell allows both the caster and the target to speak - for example in the [[The Brass Coast|Brass Coast]] they one might be called a ''Hakima's Argument''. In [[Varushka]] they are often called ''Volhov's Remark'' while in [[Urizen]] and [[Highguard]] they are often called ''Wizards' Warning''. All these names are based around the idea that a use for these rods is to render a target unable to move away from the magician for a short time, which the magician uses to give the target a piece of their mind. In a non-violent scenario, after all, it usually matters very little if both sides of a "discussion" are unable to move their bodies.
These rods are usually made from a length of rigid metal heavily treated with ambergelt. Their decoration frequently features spiders and snakes, creatures which use paralysing venom upon their prey. Some artisans with a taste for the exotic depict [[Legendary_beasts#Winged_Serpents|Jaculi]] on these rods. As these beasts are not native to the empire, the accuracy of some of these depictions has been called into question.


==Rules==
The use of these rods on the battlefield is obvious. Various nations use common names for these rods to reference the fact that the [[paralysis]] spell allows both the caster and the target to speak - for example in the [[The Brass Coast|Brass Coast]] they one might be called a ''Hakima's Argument''. In [[Varushka]] they are often called ''Volhov's Remark'' while in [[Urizen]] and [[Highguard]] they are often called ''Wizards' Warning''. All these names are based around the idea that a use for these rods is to render a target unable to move away from the magician for a short time, which the magician uses to give the target a piece of their mind. This usage seems to appeal particularly to drunken magicians - taking this rod to a tavern is seen as intending to start a fight.  
* '''Form:''' [[Magic overview#Rods|Rod]].
* '''Effect:''' Once per day when you cast the [[Spell list#Paralysis|paralysis]] spell you can do so without spending any mana.
* '''Materials:''' Crafting a quiet word requires nine measures of [[Materials#Ambergelt|amberbelt]], three measures of [[Materials#Beggar's Lye|beggar's lye]] and three measures of [[Materials#Iridescent Gloaming|iridescent gloaming]]. It takes one month to make one of these items.


[[Category:Magic Items]]
Ironically these implements are popular with both muggers and law enforcement as a means of restraining their targets while their comrades close in. The benefit is greater to the thief-takers, as they seldom care about the noise their targets might make, whereas robbers find their victim’s ability to scream highly inconvenient.
[[Category:Rods]]


==Rules==
{{Rods}}
* '''Effect:''' Once per day you can cast the [[paralysis]] spell as if you knew it and without spending any mana.
* '''Materials:''' Crafting a quiet word requires eight measures of [[Materials#Ambergelt|amberbelt]]. It takes one month to make one of these items.
<!--- Flavour text by Christopher Allen --->
<!--- Flavour text by Christopher Allen --->


<!-- References sympathy which is no longer a part of the game
<ic>The thief slipped past the hanging chimes and bells, their sonorous song a gentle sussuration that echoed back down from the vaulted ceiling above in a melange of metallic sound. The melody of the bells served him better than it did the Chapter's inhabitants, masking the padding of his feet across the stone floor as he made his way into the Magister's chambers. He moved slowly and with practiced discipline - sharp movement here would set the bells and chimes discordant, echoing his presence as clearly as any shouted alarm.
<ic>The thief slipped past the hanging chimes and bells, their sonorous song a gentle sussuration that echoed back down from the vaulted ceiling above in a melange of metallic sound. The melody of the bells served him better than it did the Chapter's inhabitants, masking the padding of his feet across the stone floor as he made his way into the Magister's chambers. He moved slowly and with practiced discipline - sharp movement here would set the bells and chimes discordant, echoing his presence as clearly as any shouted alarm.


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The Magister smiled. She could keep this up for quite some time.
The Magister smiled. She could keep this up for quite some time.


“So, since we have a little while before the cataphracts come to detain you, let me educate you about the legal consequences of thievery...”</ic>
“So, since we have a little while before the cataphracts come to detain you, let me educate you about the legal consequences of thievery...”</ic> -->

Latest revision as of 17:08, 24 September 2017

Description

These rods are usually made from a length of rigid metal heavily treated with ambergelt. Their decoration frequently features spiders and snakes, creatures which use paralysing venom upon their prey. Some artisans with a taste for the exotic depict Jaculi on these rods. As these beasts are not native to the empire, the accuracy of some of these depictions has been called into question.

The use of these rods on the battlefield is obvious. Various nations use common names for these rods to reference the fact that the paralysis spell allows both the caster and the target to speak - for example in the Brass Coast they one might be called a Hakima's Argument. In Varushka they are often called Volhov's Remark while in Urizen and Highguard they are often called Wizards' Warning. All these names are based around the idea that a use for these rods is to render a target unable to move away from the magician for a short time, which the magician uses to give the target a piece of their mind. This usage seems to appeal particularly to drunken magicians - taking this rod to a tavern is seen as intending to start a fight.

Ironically these implements are popular with both muggers and law enforcement as a means of restraining their targets while their comrades close in. The benefit is greater to the thief-takers, as they seldom care about the noise their targets might make, whereas robbers find their victim’s ability to scream highly inconvenient.

Rules

  • Form: Weapon. Takes the form of a rod. You must be wielding this implement to use its magical properties.
  • Requirement: You must have the magician skill to bond to this item.
  • Effect: Once per day you can cast the paralysis spell as if you knew it and without spending any mana.
  • Materials: Crafting a quiet word requires eight measures of amberbelt. It takes one month to make one of these items.