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  • blanket woven from shadows. Those who keep to the roads and keep to the rules can travel safely. Those who choose their own path find that the rulers of
    2 KB (412 words) - 13:28, 14 June 2023
  • Materials (category Rules)
    Artisans use rare metals and natural materials to create magical items. Small amounts of these precious materials are produced by personal resources controlled
    11 KB (1,672 words) - 22:20, 16 March 2022
  • Enchantment (category Rules)
    magnitude 2 enchantment that affects the same target. The only exception to this rule is that an enchantment that has been made permanent with ilium is not replaced
    6 KB (894 words) - 12:19, 9 May 2023
  • Territory (category Rules)
    Each nation in the Empire is divided into a number of territories (which are further divided into regions). Each territory has its own distinct history
    6 KB (892 words) - 23:27, 26 February 2024
  • Magic items (category Rules)
    arms and legs. Likewise, magical mage armour must comply with the coverage rules for normal mage armour. Robes and vestments must be phys-repped with an article
    15 KB (1,989 words) - 12:50, 18 January 2024
  • Magical skills (category Rules)
    Imperial magicians can shape the fabric of the world. 2-point skill You must purchase this skill before you can take any other magical skills You are able
    7 KB (1,060 words) - 10:35, 28 May 2023
  • the Synod - sessions are subject to strict rules that determine who can speak and for how long. These rules are referred to as the three principles; the
    13 KB (1,914 words) - 18:36, 6 March 2023
  • Bands (category Rules)
    if your group plans to fight together at all) and ignoring the additional rules you can still submit details and background about it, even if it doesn't
    9 KB (1,579 words) - 14:21, 6 July 2022
  • Imperial army (category Rules)
    the Marchers' Shoulder to Shoulder) or have special rules that apply to them (such as the special rules that apply when Wintermark is fighting the Jotun)
    11 KB (1,379 words) - 10:34, 20 April 2024
  • Roleplaying effects (category Rules)
    strength. Combat Calls Weapons & Armour Game Items Stealing Roleplaying Effects Rules FAQ
    7 KB (1,090 words) - 21:19, 26 July 2022
  • Rituals (category Rules) (section Basic Rules)
    effective rank of the appropriate Realm lore skill, subject to the normal rules for effective skill. For example, A coven of three characters each with one
    9 KB (1,381 words) - 13:48, 26 June 2023
  • Business (category Rules)
    A business can represent almost any structure or property that could produce an income, such as inn, a smithy, a brothel, theatre or similar structure
    3 KB (421 words) - 15:33, 14 December 2023
  • Farm (category Rules)
    A farm can represent almost any type of farm or agricultural holding. It could be vineyards, orchards of fruit or more prosaically sheep, cattle or crops
    4 KB (520 words) - 15:33, 14 December 2023
  • Curse (category Rules)
    Many ritual curses are delivered with a damning indictment culminating in a terrible denunciation of their target. A curse is a persistent, harmful magical
    5 KB (816 words) - 18:45, 11 March 2024
  • positions, or sometimes national titles. They are governed by all the same rules as a normal Imperial title - you cannot hold more than one Imperial title
    4 KB (546 words) - 18:09, 20 April 2024
  • Fortification (category Rules)
    Sturdy castles and great stone walls protect the Imperial heartlands. The world of Empire is littered with walled settlements, fortresses, keeps, castles
    12 KB (1,051 words) - 15:29, 9 April 2024
  • Resource (category Rules)
    must obtain a new resource in the new territory. This follows the standard rules for changing resources above. The cost to change resource still applies if
    9 KB (1,402 words) - 19:52, 3 September 2023
  • Mine (category Rules)
    A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as
    3 KB (263 words) - 13:40, 1 February 2023
  • Orc (section Rules FAQ)
    to be part of a group that expects this degree of solidarity, with clear rules that lays out what behaviour is expected. Betrayal of the group is a unforgivable
    15 KB (2,358 words) - 12:54, 11 April 2024
  • Forest (category Rules)
    A forest represents an area of woodlands that are harvested to gain magical materials. It shouldn't be a farm or a garden - if that is what you want to
    3 KB (307 words) - 17:38, 7 April 2023
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