Revision as of 11:05, 23 August 2015 by Rafferty (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Overview

The world of Empire is divided up into territories, each of which is sub-divided into several regions. A region is an abstract division that represents a significant area of similar land. A region could be a large forest, many square miles of rolling hills, the area around a town or fortification, a marsh, an area of plains or farms or any number of other combinations of terrain and important features. A region might be large enough to contain a dozen villages, or represent the environs of a single large castle, or part of one of the great cities of the League.

Campaigns

  • A campaign involves all the armies in a territory
  • Whoever controls half the regions in a territory controls the territory

A military campaign takes place across a whole territory over the three months between events and it incorporates all the armies present in that territory. The movement of Imperial armies is defined by the territory they move to, and the outcome of a campaign is determined by the armies present in a territory.

Territories are divided into regions based on their geography and military significance. The winning side in a campaign will often gain control of a region as a result of their success. If the Empire controls more than half of the regions in a territory, then the territory is considered to be under Imperial control. If a Barbarian power controls more than half the regions then they control the territory. If no single power controls more than half the regions, then nobody controls the territory.

Regions

  • Armies can move anywhere in a territory
  • Armies may gain control of regions as a result of victory in a military campaign
  • It is twice as difficult to conquer a region that is not adjacent to a region in the territory that you control
  • Regions have special qualities that affects some rituals and some plot opportunities

An army can move freely within a territory as part of the orders issued by the general in command. However experienced generals should not that it is twice as difficult as normal to conquer any region that is not adjacent to another region in that territory that you control.

A region may have one or more special qualities that describe the terrain and the presence of notable geographic, magical, or historical features. These qualities are vital for some rituals but they can also affect opportunities available to the Imperial Senate.

Resources

  • A personal resource must be located in a specific territory
  • Personal resources are not affected until all the regions in a territory are lost

Resources controlled by characters are located in a territory (even military units and fleets have barracks or a home port). Although individual regions or the territory may be controlled by the barbarians, this does not affect the players with resources in that territory. If the entire territory falls into barbarian control - if the Empire loses control of all regions in a territory - then the production of all Imperial resources in the territory is reduced.

The Empire identifies where your character lives based on the location of their resource. If you change your personal resource for a resource in a new territory, the Empire assumes that you live in the new territory for purposes such as voting elibility.

Further Reading

Core Brief

Additional Information