The Empire uses spy networks to spy on barbarian territories and armies. There is only a small cost to build and upkeep a spy network but to operate them requires military units be assigned to support them, exactly as if the military unit were supporting an Imperial army. The more military units are assigned to a spy network, the more information about the territory is produced.
The Imperial Senate can pass motions to create a new spy network. There is no benefit to having two spy networks in a territory.
- Materials: 10 weirwood
- Time: 3 months to construct
- Labour: 2 crowns per wain
- Upkeep: 2 thrones per season
An Imperial spy network can only be constructed in a territory adjacent to a region controlled by the Empire. For example, to construct a new spy network in Hordalant the Empire would need to control one of West Ranging or Westwood in Liathaven or North Fens or Grey Fens in Bregasland.
It is not necessary to know the name of a territory to create a spy network there; the civil service will do their best to ensure it goes in the right place if at all possible.
Once complete any Imperial citizen can assign a military unit they control to support the spy network. The more military units that are assigned to operate a spy network, the more information is produced.
|5||An overview of the territory including the names of major settlements and any armies present.|
|10||Details of any fortifications in the area and the details of armies including their approximate fighting strength, the actions they are taking, and the names of any significant military commanders. More detail about the territory including an overview of trading links and connections to adjacent territories.|
|15||A thorough overview of the territory, enough to produce a detailed strategic map showing the locations of fortifications and any bourse resources present.|
The results are cumulative, so if 15 military units in total are assigned then the players receive all the benefits listed on the table.
A copy of the information gained is provided to every player who assigned a military unit to the spy network, along with the normal resources they would receive if they were supporting an army instead.
Upgraded military units are proportionally more effective. Each upgrade a military unit has adds the equivalent of 1/5 of an extra unit to the overall tally.
Decommissioning a Spy Network
While the Senate could simply stop paying the upkeep on the spy network, doing so reveals its location to the owners of that territory. Alternatively, the Imperial Senate can choose to pass a motion to decommission the spy network. This costs 5 Thrones and takes a season; during this time military units cannot be assigned to the spy network. At the end of the season, the spy network is clandestinely rolled up without the owner of the territory being any the wiser.
Current Spy Networks
This list shows all working spy networks located on the borders of the Empire. It was last updated following the Autumn Equinox 383YE.
Former Spy Networks
These spy networks are no longer active. This happens automatically if a network is decommissioned by the Imperial Senate but in some cases it is because the structure has been located and destroyed by barbarians.
- The Barrens - Destroyed by the Druj following the Summer Solstice 382YE
- Hordalant - Destroyed by the Jotun
- Mountains of the Moon - Dismantled by the people of Tsark following the Winter Solstice 382YE
- Verthandi - Decommissioned by the Senate