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==Description==
==Description==
A ''troubadour's tunic'' or a ''sutannir's coat'' (in [[Dawn]] and [[The Brass Coast]] respectively) is a beautiful, ornamented priestly garment that empowers ceremonies to both laud the virtuous and mark the unvirtuous. In [[Highguard]] and parts of [[The League]] it is known as a ''chorister's vestment'' and is considered a fine piece of clothing for a priest with a strong presence and a rousing voice. Both [[Navarr]] and [[Varushka|Varushkan]] priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until they are ready to declare what they have learnt about the deeds of their fellows.
{{CaptionedImage|file=Chain and Surcote.jpg|title=This enchanted robe grants a devout wearer a great reserve of inner strength.|caption=These robes are often adorned with heraldry in [[Dawn]].|align=right|width=400}}
A ''troubadour's tunic'', ''templar's cuculla'', or a ''sutannir's coat'' (in [[Dawn]], [[Highguard]], and [[The Brass Coast]] respectively) is an ornamented priestly garment that helps the wearer connect with their inner reserves of passion and personal power. Both [[Navarr]] and [[Varushka|Varushkan]] priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until it is time for them to take action. Regardless of form, this vestment is heavily reinforced with pieces of [[Materials#Dragonbone|dragonbone]], which help to connect the priest to their own reserves of inner strength.


A troubadour's tunic appeals both to those priests who judge the behaviour of others, and those who wish to inspire and recognise the deeds of the faithful. There are some who are suspicious of priests who take it on themselves to mark the souls of others; while there are some sinister individuals who deserve that suspicion, there are many more priests who expound the value of recognition and encouragement rather than punishment.
The vestment generally appeals to two distinct priestly paths. More martial priests wear it beneath their armour when they take the battlefield, sometimes in conjunction with a weapon such as an [[Apprentice's Blade]], [[Thresher's Cudgel]], or [[Butcher's Cleaver]]. Others draw on the power it offers to help them endure dangerous [[roleplaying effects|urges]] or to [[Heroic skills#Get It Together|inspire]] and [[Heroic skills#Stay With Me|protect]] their allies.
 
As with many such [[magic items]] intended for the use of priests, a Troubadours Tunic is often [[hallow|hallowed]] to over additional spiritual strength to the wearer. Common choices include [[Auras of Prosperity#Hallowing of the Shepherd|Hallowing of the Shepherd]], the [[Auras of Courage#Hallowing of Isaella's Resolve|Hallowing of Isaella's Resolve]] or [[Auras of Courage#Hallowing of Ashwine's Rose|Ashwine's Rose]], or the [[Auras of Vigilance#Hallowing of the Unconquered|Hallowing of the Unconquered]].


==Rules==
==Rules==
* '''Form:''' [[Vestments]].
{{Vestments}}
* '''Effect:''' Once per day you may perform or contribute to a [[Religious skills#Testify|testify]] ceremony without expending any [[liao]]. You must be able to perform the testify ceremony to use this ability.
* '''Effect:''' You gain two additional [[Heroic skills#Hero Points|hero points]].
* '''Materials:''' Crafting a cowl of judgement requires seven ingots of [[Materials#Orichalcum|orichalcum]], three measures of [[Materials#Dragonbone|dragonbone]] and three measures of [[Materials#Beggar's Lye|beggar's lye]]. It takes one month to make one of these items.
* '''Materials:''' Crafting a troubadour's tunic requires seven ingots of [[Materials#Green Iron|green iron]], four measures of [[Materials#Beggar's Lye|beggar's lye]], five measures of [[materials#Iridescent Gloaming|iridescent gloaming]], and nineteen measures of [[Materials#Dragonbone|dragonbone]]. It takes one month to make one of these items.
 
You must possess the [[Religious skills#Dedication|dedicate]] skill to bond to this item.
 
[[Category:Magic Items]]
[[Category:Vestments]]
[[Category:IC Text Required]]
[[Category:Descriptive Text Required]]

Latest revision as of 16:10, 4 January 2024

Description

This enchanted robe grants a devout wearer a great reserve of inner strength.
These robes are often adorned with heraldry in Dawn.

A troubadour's tunic, templar's cuculla, or a sutannir's coat (in Dawn, Highguard, and The Brass Coast respectively) is an ornamented priestly garment that helps the wearer connect with their inner reserves of passion and personal power. Both Navarr and Varushkan priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until it is time for them to take action. Regardless of form, this vestment is heavily reinforced with pieces of dragonbone, which help to connect the priest to their own reserves of inner strength.

The vestment generally appeals to two distinct priestly paths. More martial priests wear it beneath their armour when they take the battlefield, sometimes in conjunction with a weapon such as an Apprentice's Blade, Thresher's Cudgel, or Butcher's Cleaver. Others draw on the power it offers to help them endure dangerous urges or to inspire and protect their allies.

As with many such magic items intended for the use of priests, a Troubadours Tunic is often hallowed to over additional spiritual strength to the wearer. Common choices include Hallowing of the Shepherd, the Hallowing of Isaella's Resolve or Ashwine's Rose, or the Hallowing of the Unconquered.

Rules

  • Form: Armour. Takes the form of a robe. You must be wearing these vestments to use their magical properties.
  • Requirement: You must have the dedication skill to bond to this item.
  • Effect: You gain two additional hero points.
  • Materials: Crafting a troubadour's tunic requires seven ingots of green iron, four measures of beggar's lye, five measures of iridescent gloaming, and nineteen measures of dragonbone. It takes one month to make one of these items.