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==Plan==
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<picturecolumn>{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}</picturecolumn>
* add warning not to edit to every transcluded section
 
* Check data of Commission Explanation in Commission table
 
* check data for new titles and commissions
 
* Move stored procedures to page system
 
* Add documentation to work flow
 
  
* <s> Sort Roll of Honour shit.</s>
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Menu-Introduction
* <s>Update commission list to include follies </s>
 
* <s>Add nationality to recent election table for Imperial titles</s>
 
* <s>More all data pages to archive</s>
 
* <s>add title holder to sinecure, ministry and army</s>
 
* <s>Add commission output - "additional small donations"</s>
 
* <s>Create [[Election schedule]] page</s>
 
* <s>Edit election system to mandate character ID and default description</s>
 
* <s>Complete Table for [[:Category:Title]] page</s>
 
* <s>Need to update Election Results code - for this page [[383YE_Autumn_Equinox_Imperial_elections]]</s>
 
* <s>Add voting scores into Archive:All election results</s>
 
  
==Workflow Pages==
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* <s>Live-roleplaying</s>
* [[Archive:All_Commissions]]
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* <s>The Game</s>
* [[Archive:All_Commission_Payments]]
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* <s>The Setting</s>
* [[Archive:All_Election_Results]]
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* The Wiki
* [[Archive:Bourse Seats]]
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*Characters
* [[Archive:Current_Imperial_Titles]]
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*Combat??
* [[Election schedule]]
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*Costume
* [[:Category:Title]]
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*Children
* Update latest XXYear XX season Conclave Sessions page e.g. [[383YE Winter Solstice Conclave sessions]]
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*Events
* Update latest XXYear XXSeason Imperial elections page e.g. [[383YE Winter Solstice Imperial elections]]
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*Online Community
* Create latest Archive:Roll of Honour XXSeason XX Year - then update the [[Template:HonourLinks]] and the [[Imperial Roll of Honour]] page
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*Profound Decisions
* Create latest Archve:Paid Work XXSeason XX Year - if there is any data
 
  
 +
==Look and feel==
 +
The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.
  
===Accessibility – Possible Spoiler===
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The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.  
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
 
<tr><td>Combat Unlikely or Contained</td>
 
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>
 
  
<tr><td>Walking</td>
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The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look.  The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>
 
  
<tr><td>Light</td>
 
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
 
  
<tr><td>Smoke</td>
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==Wiki Extensions==
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
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* Tilde is the name of the unix editor that doesn't hate humanity - although it does hate humanity's eyes. But this is unix so you can't have it all.
 
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* Wikimedia tag extensions are located in the ImperialExtensions.php file which is here: /srv/www/htdocs/mediawiki-public/extensions
<tr><td>Mobility</td>
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* Css extensions are located in the site.css file which is here: /srv/www/htdocs/mediawiki-public/skins/ImperialWizard
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>
 
 
 
<tr><td>Accomodations Possible</td>
 
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
 
</table>
 

Latest revision as of 10:52, 6 May 2021

National Identity.jpg
Ten peoples, one nation.
National Identity.jpg
Ten peoples, one nation.
National Identity.jpg
Ten peoples, one nation.

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.


Wiki Extensions

  • Tilde is the name of the unix editor that doesn't hate humanity - although it does hate humanity's eyes. But this is unix so you can't have it all.
  • Wikimedia tag extensions are located in the ImperialExtensions.php file which is here: /srv/www/htdocs/mediawiki-public/extensions
  • Css extensions are located in the site.css file which is here: /srv/www/htdocs/mediawiki-public/skins/ImperialWizard