(Workflow Pages)
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* <s>Add voting scores into Archive:All election results</s>
* <s>Add voting scores into Archive:All election results</s>
==Workflow Pages==
* [[Archive:All_Commissions]]
* [[Archive:All_Commission_Payments]]
* [[Archive:All_Election_Results]]
* [[Archive:Bourse Seats]]
* [[Archive:Current_Imperial_Titles]]
* [[Election schedule]]
* [[:Category:Title]]
* [[Archive:Imperial Lore Items]]
* [[Archive:Imperial Lore Rituals]]
* Update latest XXYear XX season Conclave Sessions page e.g. [[383YE Winter Solstice Conclave sessions]]
* Update latest XXYear XXSeason Imperial elections page e.g. [[383YE Winter Solstice Imperial elections]]
* Create latest Archive:Roll of Honour XXSeason XX Year - then update the [[Template:HonourLinks]] and the [[Imperial Roll of Honour]] page
* Create latest Archve:Paid Work XXSeason XX Year - if there is any data
===Accessibility – Possible Spoiler===
===Accessibility – Possible Spoiler===

Revision as of 13:03, 17 August 2020


  • Check data of Commission Explanation in Commission table
  • check data for new titles and commissions
  • Add documentation to work flow
  • * Move stored procedures to page system
  • Sort Roll of Honour shit.
  • Update commission list to include follies
  • Add nationality to recent election table for Imperial titles
  • More all data pages to archive
  • add title holder to sinecure, ministry and army
  • Add commission output - "additional small donations"
  • Create Election schedule page
  • Edit election system to mandate character ID and default description
  • Complete Table for Category:Title page
  • Need to update Election Results code - for this page 383YE_Autumn_Equinox_Imperial_elections
  • Add voting scores into Archive:All election results


Accessibility – Possible Spoiler

Combat Unlikely or Contained May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.
Walking You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.
Light Encounter takes place late at night and will be poorly illuminated.
Smoke Encounter will include significant use of smoke as an essential component of the encounter.
Mobility Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.
Accomodations Possible If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.