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Current Fortifications

FortificationNationTerritoryRegionLevel
Beacons of WintermarkWintermarkHahnmark and Kallevesa 0
Aleksandra's WatchVarushkaKarskLestasny1
Court of the White FountainUrizenRedoubtOptarion1
Far Striders WatchThe MarchesMournwoldOre Hills1
Fort BraydonThe Brass CoastKahramanBraydon's Jasse1
Forte FidelisThe MarchesMitwoldGolden Downs1
GrimholdVarushkaMiekarovaPerumaki1
La Redotta ReziaThe LeagueTassatoTassato Mestra1
Our Lady of PrideThe LeagueSarvosForacci1
Salt GuardThe Brass CoastMadrugaSiroc Plains1
The Eastern GuardThe MarchesUpwoldBirchland1
The WillImperial OrcsSkarsindSkogei Glens1
Walls Of CargoUrizenRedoubtLimus1
Remember ExileHighguardReikosBroken Ride2
TemeschwarThe LeagueTemeschwarHanuri2
The Adamant GateDawnSemmerholmEstmure2
The Silent SentinelHighguardCasineaMareholm2
The Castle of ThornsDawnAstolatWithy3
HolbergThe LeagueHolbergHolfried4

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Accessibility – Possible Spoiler

CategoryStatus
Combat Unlikely or Contained May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.
Walking You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.
Light Encounter takes place late at night and will be poorly illuminated.
Smoke Encounter will include significant use of smoke as an essential component of the encounter.
Mobility Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.
Accomodations Possible If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.