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Varushka is a wild land, a mixture of difficult hills, dark forests, unpleasent marshes and fast rivers. The terrain has helped shape the nation, and contributed to the relative isolation of its settlements.

Karov

The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to Temeschwar and north to more isolated valleys. Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – sovereigns.

Volodmartz

A mountainous area, Volodmartz is rich in timber and deep mines. The are compartively few vales here, and the boyars have a reputation for being particularly iron-fisted. Much more common are outposts, scattered across the brooding hills and growing rich from the mineral wealth they exploit. Both tend to be very well fortified, and not without reason. There are dark things in the Volodmatz mountains, and plenty of folk tales tell of malign horrors that burrow under them, emerging without warning to overwhelm the foolish. The Volodny had their old centre of power in Volodmartz, and it was here that Alderei the tyrant-boyar was defeated by the Imperial Army. The ruins of his stronghold still lie beneath the forest canopy.

Miekarova

Miekarova is more heavily forested than the rest of Varushka. It is known for its furs, for its hunting, and for its particularly harsh winters. Snow regularly falls here for up to six months in the year, and it is common for vales to be snowed-in during the darkest months. The wolves of Miekarova are especially savage, and every few years or so gather in great hordes that sweep down out of the north, threatening the unwary and causing widespread trouble until they are eventually dealt with.

Noted for beautiful painted caves beneath several of the larger ranges of hills, it was also the heart of Ushkan mysticism in the dim days long before the foundation of the Empire. It was in Miekarova that the Imperial Faith found its deepest roots in Varushka, and there are a number of vales here that surround churches and shrines to the Way. The priests here are especially vigilant against the dangers of the winter and the monsters that come with it, and many warden brotherhoods make a practice of spending their winters here to offer additional assistance.

With its mix of ancient mysticism, harsh winters and regular monstrous threats Miekarova makes a good setting for running plot-filled player events over winter.

Karsk (Lost)

This has always been a war-torn land. The scene of many vicious battles against the barbarians since before Varushka joined the Empire, it is scattered with fortresses, battlefields and ruins. It has an accursed reputation, and many stories refer to the "bloated crows of Karsk, grown fat from human flesh and suffering." At one time this territory was home to numerous merchant boyars who became rich capturing and enslaving orcs to work in the mines of Volodmartz. When the Imperial orcs joined the Empire and it became illegal to keep orcish slaves, the senator for Karsk was brutally murdered during a meeting with a dozen now-ruined Karsk boyars.

Karsk has been overrun by the enemy. After a period of escalating raids, the barbarian orcs invaded in large numbers in 368AE. In a series of surprise attacks they overwhelmed the border fortresses and pushed deep into the heart of the territory. The ferocity and sheer numbers involved in the assault took the Varushkans by surprise, and before the Empire could organize an effect counter-attack, Karsk had fallen.

Disturbing stories have come from Karsk since the barbarian incursion. There are still a few vales holding out against the barbarians, backed up by some Imperial forces, a cabal or two and a few brotherhoods of wardens, and scattered reports reveal that the invasion seems to have stalled. The details of what is going on are not clear; over the last year or so it has become clear that the invading orcs are fighting among themselves, and with some of the few remaining indigenous orcish bandit tribes. This is Varushka, where unexplained events have a habit of turning into dreadful disasters, and many eyes are turned on this territory.