Revision as of 09:20, 12 July 2012 by Rafferty (talk | contribs) (Basic text from core document)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Varushka is dangerous, and the dangers come in many shapes. Some of these shapes are familiar to the other citizens of the Empire. Disenfranchised or lazy men and women take to banditry, using the isolation of the Varushkan wilderness to create hidden settlements, raiding their neighbours and travelling caravans to sustain themselves from year to year. They are reviled as parasites by civilised Varushkans, and those bands that survive more than a few years tend to fall under the sway of dark forces.

There are orcs here who take advantage of that same isolation. These orcs tend to be the remnants of larger tribes defeated by the Varushkans, and while they are a threat they are rarely any more pressing than any other disenfranchised bandit gang. As with the bandits, the Varushkan orcs tend to make pacts with the horrors that lurk under the trees, sometimes becoming their agents.

The mundane dangers of Varushka pale beside the supernatural threats. The weakest and most common of these are termed “Wolves” by the Varushkans. They are hungry, instinctual horrors that seek to feast on living flesh. Ghouls and husks are common examples of Wolves. They tend to appear in large groups and besiege a valley, or fall on travellers in large numbers, but they can usually be driven off by strength of arms or cleverness. The primary task of the boyars and Schlacta is to keep the Wolves at bay.

A more powerful threat are the “Sovereigns.” A far cry from the instinctual terrors, these creatures are powerful and wilful individuals. Corrupt boyars empowered by sinister bargains, meddling Eternals and cunning conspirators such as the Volodya are all examples of Sovereigns. They are intelligent, patient and terrible. Sovereigns tend to be restricted to specific areas, and many of them labour under bindings or strictures that prevent them from preying on the Varushkans directly. While “Wolves” move freely, many Sovereigns tend to slumber in their lairs until external influences wakes them up. The actions of foolish bandits, thieves and roving orc bands are often blamed for wakening the more powerful Sovereigns, and many rules or restrictions in Varushka are designed to prevent people interfering with them and drawing their attention. Sovereigns sometimes work through agents who possess more freedom to operate outside their lairs. Wolves can rarely be reasoned with, but Sovereigns often present a civil mien and can be bargained with.

Midway between the Wolves and the Sovereigns in power are the shapechangers, the most common of whom are the Mora – strange bird-like creatures who can assume pleasing shapes to go among mankind or lure travellers to their deaths. The Mora can bypass many protections to visit human settlements, but by doing so they become tightly bound to the rules of hospitality and cannot directly act against gracious hosts.