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Without the roads that criss-cross Varushka, it would not exist as a Nation but as a series of slowly declining, isolated settlements in a sea of darkness. The Vard built the first roads, connecting their settlements and allowing for trade and the movement of troops. Since joining the Empire, good quality roads have become more widespread, carving out safe passages through the deepest wilderness.

Building a road in Varushka is a task that involves dozens of workers and the soldiers to protect them. Roadbuilders practice a hearth magic of their own, following traditional methods to lay out the roads, and every hundredth stone is marked with a warding sigil. This hearth magic grants the roads in Varushka powerful protection. The Wolves of the forest cannot step onto the stone of a properly constructed Varushkan road, and on rare occasions merely touching the road can cause them to spontaneously ignite.

This protection allows trade and communication between the valleys of Varushka. It also means that a traveller who approaches “by the front door” (that is, along the road) is almost certainly not a monster, whereas a traveller who approaches “by the back door” (from the woods) is automatically suspect.

Settlements that are not connected by a proper stone road are not only difficult to reach, but likely to be more dangerous to approach. Settlements that are not even connected by tracks to the main networks of road are especially dangerous territory. The wagon raiders are the primary architects of settlements that are not connected by roads, but there are also said to be valleys in Varushka whose inhabitants have not left their homes in generations because they are cut off from the rest of the Nation by hungry monsters and remote locations.

The value of roads is mitigated slightly because the horrors that lurk in the shadows under the trees have learnt that roads mean people. Some monsters lurk near roads, trying to lure unwary travellers “off the beaten track” to their doom.