Ambassador to Axos
The Ambassador to Axos is an Imperial title. It is an Imperial position appointed by the Imperial Senate.
After several years of wrangling, an embassy to the citadels of Axos was commissioned by the Imperial Senate during the Summer Solstice 380YE, and work began almost immediately in Urizen. Built in the port-town of Cargo, in Redoubt, construction was completed in a timely fashion and the Axou ambassador and their staff took residence shortly before the Autumn Equinox. With the opening of the embassy, the Axou in turn opened the port of Towers of Kantor to Imperial shipping. Closer ties between the two nations also saw a significant increase in the number of black-sailed vessels calling at Imperial ports not only on the Bay of Catazar, but also in Dawnish and Varushkan ports on the Semmerlak.
Imperial Ambassador to Axos
The embassy in Cargo means that the ambassador enjoys the benefits of mercantile support from traders keen to curry their favour. As a ministry, this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
|Total Money Spent||Production|
|8 Crowns||5 Beggar's Lye, 4 Orichalcum, 3 Tempest Jade, 3 Crystal Mana|
|30 Crowns||15 Beggar's Lye, 12 Orichalcum, 9 Tempest Jade, 9 Crystal Mana|
|60 Crowns||25 Beggar's Lye, 20 Orichalcum, 15 Tempest Jade, 15 Crystal Mana|
The Ambassador to Axos is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.