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  • by the rules for great weapons. Must be over 42” and up to 60” long You must hold the weapon in both hands Any character with the Weapon Master skill may
    18 KB (2,873 words) - 13:45, 31 March 2024
  • even when using two weapons at once. It is not possible to wield two weapons at once without this skill. You cannot wield two weapons if either is longer
    4 KB (537 words) - 18:22, 19 August 2023
  • Woodcutter's Axe (category Great Weapons)
    making these weapons in the form of heavy, thick bladed greatswords colloquially called Butterknives - a waggish reference to the way the weapons cut through
    2 KB (241 words) - 15:12, 20 May 2024
  • Magic items (section Weapons)
    instruments. Paired weapons and arcane weapons are a single magic item that consists of two one-handed weapons or a one-handed weapon and an implement respectively
    15 KB (1,985 words) - 15:03, 20 May 2024
  • Butcher's Cleaver (category Great Weapons)
    creatures such as the great white dire beast Penju), but also terrified their companions into fleeing. These weapons gained great popularity among the Imperial
    5 KB (901 words) - 14:13, 25 May 2024
  • Trollslayer's Crescent (category Great Weapons)
    such weapons are seen as so unruly that they may as well be cursed. Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use
    5 KB (773 words) - 15:10, 20 May 2024
  • Reaving Mattock (category Great Weapons)
    Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties. Requirement: You must have the Weapon Master
    1 KB (213 words) - 15:07, 20 May 2024
  • Captain's Command (category Great Weapons)
    Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties. Requirement: You must have the Weapon Master
    2 KB (219 words) - 15:11, 20 May 2024
  • Landsknecht's Zweihänder (category Great Weapons)
    Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties. Requirement: You must have the Weapon Master
    4 KB (206 words) - 15:13, 20 May 2024
  • Giant's Maul (category Great Weapons)
    Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties. Requirement: You must have the Weapon Master
    2 KB (266 words) - 15:09, 20 May 2024
  • Trollhammer (category Great Weapons)
    treat the weapon with caution until it is clear whether it is safe to wield in battle or not. Form: Weapon. Takes the form of a great weapon. You must
    2 KB (285 words) - 15:11, 20 May 2024
  • single blow with any great weapon that is between 48” and 60” long. You cannot use this skill with a weapon, even a great weapon, that is shorter than
    8 KB (1,257 words) - 16:00, 20 May 2024
  • Splintering Hammer (category Great Weapons)
    Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties. Requirement: You must have the Weapon Master
    2 KB (307 words) - 15:09, 20 May 2024
  • Dawn's Glory (category Great Weapons)
    commission great green iron poleaxes called Dawn’s Folly. Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical
    2 KB (316 words) - 15:08, 20 May 2024
  • with bows, thrown weapons, crossbows, one-handed swords, maces and axes, a variety of great weapons, shields of all sizes, siege weapons, daggers, staves
    11 KB (1,817 words) - 16:02, 20 May 2024
  • usually involves both the target and their great weapon. A ritualist might trace matching runes on weapons and warrior, or might anoint them with a mixture
    2 KB (323 words) - 15:59, 20 May 2024
  • armoured soldiers, divided into three classes. The first wield mighty great weapons with which they inflict devastating blows capable of hewing limbs and
    13 KB (1,815 words) - 12:47, 28 May 2024
  • his head like a raging bull. Woodcutting axes and stone hammers made great weapons. They took over the fort and held it against inumerable odds. The local
    15 KB (2,297 words) - 10:34, 8 April 2024
  • warrior the supernatural strength needed to smash such a shield with their great weapon. The personal enchantments that Winter creates are about resisting death
    12 KB (1,941 words) - 16:01, 20 May 2024
  • grants the target the ability to spend a hero point to call SHATTER with a great weapon. They also experience a roleplaying effect: You feel an urge to protect
    2 KB (340 words) - 16:04, 20 May 2024
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