Rules

Summer Magnitude 20

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This spell is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The enchantment grants the target the ability to spend a hero point to call SHATTER with a great weapon.

They also experience a roleplaying effect: You feel an urge to protect those who cannot defend themselves by confronting anything that threatens them.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 15. Additional characters must be present throughout.

Description

This ritual is named for the exemplar of Courage Inga Tarn, whose miraculous strength and unquenchable spirit serve as an inspiration throughout the Empire. It allows an individual to shatter the shields and weapons of their opponents, leaving them vulnerable or impotent. It is most effective when used on someone who already possesses a reserve of inner strength, but might be useful to the wearer of a suit of Runeplate and it clearly valuable to the wielder of a Trollslayer's Crescent. If the chosen target has access to a stock of Philtres of War, they can get even more use out of the power this enchantment grants.

Other versions of this ritual exist; The Ruinous Blade is a similar ritual that is often used with greatswords or two-handed axes, while The Trollcrusher's Mattock is an old name for the ritual attributed to the Steinr runesmiths or Hahnmark.

Common Elements

This ritual often involves symbols of Courage, and invocations of physically powerful creatures such as bears, gryphons or dragons. Sometimes riven shields are used as a component, and the target may be encouraged to undertake a symbollic act of destruction as part of the performance such as breaking a board with fist or foot.

Verys, the run of might is commonly used with this ritual, either drawn on the arms of the target or on their two-handed weapon.