Ambassador to the Iron Confederacy
Overview
The Ambassador to the Iron Confederacy is an Imperial title It is an Imperial position appointed by the Imperial Senate. The Senate commissioned the construction in Sarvos of an embassy with the Iron Confederacy during the Spring Equinox 379YE. The embassy was completed shortly before the Summer Solstice 379YE, and Lukash Biessek von Temeschwar was appointed as the first ambassador. Rumour suggests that the Iron Confederacy expressed a preference for Lukash specifically.
Responsibilities
The ambassador is expected to represent the Empire in relations with the Iron Confederacy. They have all the responsibilities common to an Imperial ambassador.
Powers
Imperial Ambassador to the Iron Confederacy
The title has all the common powers of an ambassador: they receive a briefing, can receive a formal delegation, and may prepare a treaty.
Suranni Merchants
The embassy in Sarvos means that the ambassador enjoys the benefits of mercantile support from traders keen to curry their favour. As a ministry, this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
Total Money Spent | Production |
192 Rings | 6 Marrowort, 6 Green Iron, 4 Ambergelt, 2 Orichalcum |
720 Rings | 12 Marrowort, 20 Green Iron, 14 Ambergelt, 6 Orichalcum |
1440 Rings | 21 Marrowort, 34 Green Iron, 22 Ambergelt, 10 Orichalcum |
Appointment
The Ambassador to the Iron Confederacy is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.