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==Rules==
==Rules==
{{Season|Day|9}}
{{Season|Day|15}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill.
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill.
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===Effects===
===Effects===
The target gains the ability to [[spellcasting|cast]] up to three spells as if they knew them. The spells are chosen during the ritual, and must be known to at least one character who [[Rituals#Contributors|contributes]] to the performance.


The target gains the ability to cast up to three [[Spell list|spells]] as if they knew them. The spells are chosen during the ritual, and must be known to at least one character who [[Magic overview#Contributors|contributes]] to the performance.  
They also experience a [[roleplaying effect]]: You feel an urge to increase your magical power and your knowledge of magic.  


{{Day Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 5. Additional characters must have the [[Magical skills#Magician|magician]] skill and be present throughout; each target receives the ability to cast the same spells.
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 11. Additional characters must have the [[Magical skills#Magician|magician]] skill and be present throughout; each target receives the ability to cast the same spells.


==Description==
==Description==
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Like [[Illuminate the Higher Mind]] and [[Transcendent Mastery]], this ritual imprints precise knowledge of how incantations are performed, their effects and limitations, into the mind of the target. By using that knowledge they can perform the spell 'by rote' and greatly increase their personal knowledge of magical incantations.
Like [[Illuminate the Higher Mind]] and [[Transcendent Mastery]], this ritual imprints precise knowledge of how incantations are performed, their effects and limitations, into the mind of the target. By using that knowledge they can perform the spell 'by rote' and greatly increase their personal knowledge of magical incantations.


The magical knowledge is more fragile than that granted by ''Illuminate the Higher Mind'' and erodes completely overnight. It allows a [[Groups#Covens|coven]] to focus their magical lore into a number of individual magicians, often with the intention of sending those individuals somewhere the coven as a whole are not going. It is rarely cast by a solo ritualist, although it would certainly be possible - the problem is that a ritualist powerful enough to perform the ritual solo rarely has a broad range of skills from which to choose. That said, there are several cases where a venerable [[Varushka magical traditions#Volhov|volhov]] or a [[Varushka religious beliefs|wise one]] has shared potent incantations with a young apprentice, or a staid [[Enchanter|earl]] has bestowed a surprising range of battlefield incantations on an ally.
<!--The magical knowledge is more fragile than that granted by ''Illuminate the Higher Mind'' and erodes completely overnight. -->It allows a [[Groups#Covens|coven]] to focus their magical lore into a number of individual magicians, often with the intention of sending those individuals somewhere the coven as a whole are not going. It is rarely cast by a solo ritualist, although it would certainly be possible - the problem is that a ritualist powerful enough to perform the ritual solo rarely has a broad range of skills from which to choose. That said, there are several cases where a venerable [[Varushka magical traditions#Volhov|volhov]] or a [[Varushka religious beliefs|wise one]] has shared potent incantations with a young apprentice, or a staid [[Earl|enchanter]] has bestowed a surprising range of battlefield incantations on an ally.


==Common Elements==
==Common Elements==
The ritual usually involves a symbolic transfer of knowledge between the character or characters who know the chosen spells, and the recipients. Often this mimics the master/apprentice or student/teacher relationships, and sometimes it involves the casting of the [[Spell list|invocation]] to be taught. In cases where there are multiple magicians 'donating' spell knowledge, each will give a short lecture or demonstration in turn while the rest of the [[Groups#Covens|coven]] counterpoint with chants or gentle music.  
The ritual usually involves a symbolic transfer of knowledge between the character or characters who know the chosen spells, and the recipients. Often this mimics the master/apprentice or student/teacher relationships, and sometimes it involves the casting of the spell to be taught. In cases where there are multiple magicians 'donating' spell knowledge, each will give a short lecture or demonstration in turn while the rest of the [[Groups#Covens|coven]] counterpoint with chants or gentle music.  


Further ideas might be found in the description of [[Illuminate the Higher Mind#Common Elements|Illuminate the Higher Mind]].
Further ideas might be found in the description of [[Illuminate the Higher Mind#Common Elements|Illuminate the Higher Mind]].
<!--- flavour. --->


[[Category:Day Ritual]]
[[Category:Day Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:IC Text Required]]
 
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Latest revision as of 13:58, 12 May 2022

Rules

Day Magnitude 15

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains the ability to cast up to three spells as if they knew them. The spells are chosen during the ritual, and must be known to at least one character who contributes to the performance.

They also experience a roleplaying effect: You feel an urge to increase your magical power and your knowledge of magic.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 11. Additional characters must have the magician skill and be present throughout; each target receives the ability to cast the same spells.

Description

Like Illuminate the Higher Mind and Transcendent Mastery, this ritual imprints precise knowledge of how incantations are performed, their effects and limitations, into the mind of the target. By using that knowledge they can perform the spell 'by rote' and greatly increase their personal knowledge of magical incantations.

It allows a coven to focus their magical lore into a number of individual magicians, often with the intention of sending those individuals somewhere the coven as a whole are not going. It is rarely cast by a solo ritualist, although it would certainly be possible - the problem is that a ritualist powerful enough to perform the ritual solo rarely has a broad range of skills from which to choose. That said, there are several cases where a venerable volhov or a wise one has shared potent incantations with a young apprentice, or a staid enchanter has bestowed a surprising range of battlefield incantations on an ally.

Common Elements

The ritual usually involves a symbolic transfer of knowledge between the character or characters who know the chosen spells, and the recipients. Often this mimics the master/apprentice or student/teacher relationships, and sometimes it involves the casting of the spell to be taught. In cases where there are multiple magicians 'donating' spell knowledge, each will give a short lecture or demonstration in turn while the rest of the coven counterpoint with chants or gentle music.

Further ideas might be found in the description of Illuminate the Higher Mind.