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[[Category:Summer Ritual]]
[[Category:Autumn Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:IC Text Required]]
[[Category:IC Text Required]]

Revision as of 15:33, 22 March 2013

Rules

Autumn Magnitude 9

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. The target characters, as well as a character with the weapon master skill, must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual targets up to three characters from the same banner. It requires the participation of a character who is part of that banner who has the weapon master skill. The target characters gain the ability to fight with one weapon type chosen from the list: one-handed spear, two-handed weapon, pole-arm or pike, chosen by the character who has the weapon master skill. Each target receives the ability to use the same weapon.

As long as they are enchanted, the targets experience a roleplaying effect; they feel a desire to stick together, fighting alongside each other and with the character who 'trained' them in their new combat skill.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner.

Additional Targets

This ritual can affect additional characters from the same banner. Every two additional characters increases the magnitude by 5. Additional characters must be present throughout.

Description

While this enchantment does not precisely turn a group of raw recruits into an elite fighting force, it is considered valuable for it's ability to grant soldiers the ability to quickly master a weapon favoured by their military unit so they can fight alongside them (or in some cases, specifically to gain the benefits of being bound to a magical standard such as Glory's Call or the Yeoman's Flag). It is especially favoured by Imperial orcs whose legions prefer to fight with a recognisable combination of weapons and armour, and in The Marches for allowing everyone the opportunity to take their place in a bill-block or pike-wall.

Some ritualists employ the effect of Barked Command of the Iron Serjant on themselves, forming a temporary banner with a skilled combatant and working the performance around their instructions. In Urizen where this ritual is often called Lesson of Shared Excellence the transfer of skills tends to be accompanied with more careful attention to stance and achieving the right feeling of centred discipline than on barking instructions at magicians as if they were green recruits on a parade ground.

Common Elements

The focus of this ritual is the character who acts in the role of the iron serjant. That person may be one of the ritualists, but is more commonly someone selected for both their martial ability and their capacity to convey their expertise to others. In The Marches or a League Free Company this is as often as not a boisterous drill sergeant or similar character, who runs the targets of the ritual through the use and care of the weapon while correcting their mistakes. The ritualists sometimes join this drill, or mark the targets and their weapons with runes or tokens. At the climax it is common for the targets and the iron serjant to share a drink or a toast to their eventual victory.

Oaths, toasts and rousing speeches are also common, as are recitation of songs favoured by soldiers while the weapon drill takes place. The ritual often focuses less on rousing the fighting spirit of the targets, and more on encouraging them to fight together and obey orders; invocation of Paragons and Exemplars of Loyalty are especially common, as is the use of the rune Lann.