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This is a placeholder page for content that PD are actively working on.

Overview

There are many important noble houses, knightly orders, and weaver cabals in Dawn. Despite the number, only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). Their influence can wax and wane, and involvement in Imperial affairs is not always a reflection of their prominence within the nation itself. This page presents in-character information about the groups that attend, or have attended, Anvil — the kind of thing that someone who asked about them might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.

The majority of groups listed here are made up of player-characters. You should not create a character who is part of a group, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players' groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission. There are also a handful of prominent NPC groups included for completeness, but they are not intended for use by player characters.

Noble Houses

The noble houses of Dawn represent the best - and occasionally the worst - of what the nation has to offer.

Houses of Astolat

Houses of Semmerholm

Houses of Weirwater

Knightly Orders

The knightly orders dedicate themselves to the pursuit of glory over all other considerations.


Weaver Cabals

The weaver cabals master magic, maintaining a studied neutrality in the politics of the nation.

Other Groups

Contributing

Any player character group in Dawn can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to plot@profounddecisions.co.uk.

It should contain the following information:

  • Group archetype (noble house, weaver cabal, knightly order). If your group doesn't have one of these archetypes, it will be listed in the "other" section.
  • Territory and region where the groups lands are physically located. Noble houses have estates, but both knightly orders and weaver cabals will be tied to a physical location that serves as their base of operations. If you are a group in exile that has fled the Barrens you can mention that
  • A description of your groups heraldry, with an image if desired. All noble houses have heraldry, as do most knightly orders and weaver cabals.
  • If your group has specific colours, you can mention them here.
  • If your knightly order has a publicly known oath you can include it in this section, bearing in mind that the best oaths of this nature are short and pithy
  • The name of your earl if you are a noble house. If there is someone in your knightly order or weaver cabal that serves as the in-character leader of the group, you can mention them and their title here

You should also include up to 250 words of description, detailing the kind of things that other characters might know about your group. Have a look at the description for a noble house, or at the archetype pages for weaver cabals and questing knights for ideas on the kind of information that is useful. You must also include a few sentences of history, especially around the circumstances of the house's formation or origin.

Some other questions to consider include:

  • If you are a noble house, do you have a particular Test of Mettle for which they are known, or a noteworthy method of choosing their earl?
  • Are there one or more particular archetypes the group is particularly associated with, either noble of yeofolk? Obviously knightly orders will contain questing knights, and weaver cabals are expected to have weavers among their number, but is there a noteworthy archetype that might be unexpected or has a special role?
  • Does your group have a particular ambition which helps unify your members?
  • Is there anything notable about the lands you claim, or about the physical buildings that serve as your home?

Things to avoid include:

  • Too much worldbuilding detail — this represents information other characters may know about your house. It's not a place to define elements of the game world
  • Lists of character names — this isn't a place for getting your name on the wiki
  • Too much emphasis on the past — while it's useful to have a few lines of history, what matters in Empire is what your house does on the field at events

It's possible to update the information on this page over time (for example if your earl changes) with an e-mail to plot@profounddecisions.co.uk.