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===The Seventh Wave===
===The Seventh Wave===
While the core of the Seventh Wave is heavily armoured champions, it is supported by a number of unconquered, scouts, skirmishers and magicians. The army makes great use of mixed-arms tactics, supporting shield-and-sword with bow, or bow with pole-arm and pike. They receive a small bonus in a [[Military keywords#Skirmish|number of situations]].  
While the core of the Seventh Wave is heavily armoured champions, it is supported by a number of unconquered, scouts, skirmishers and magicians. The army makes great use of mixed-arms tactics, supporting shield-and-sword with bow, or bow with pole-arm and pike. They are extremely [[Keywords#Disciplined|disciplined]], capable of facing down even the most fearsome opponents.  


The second Highborn General leads the Seventh Wave, and is appointed (or re-appointed) at the Autumn equinox each year.
The second Highborn General leads the Seventh Wave, and is appointed (or re-appointed) at the Autumn equinox each year.

Revision as of 20:14, 23 July 2013

“We are the thunder on the earth, we are the steel tide that drowns the foe.”

Highguard has a military heritage of which it is justly proud. Most Highborn serve with one of the two Highborn armies as part of their “coming-of-age”. This service is considered necessary to the formation of Highborn character, and maintains the connection between the people of today and their warrior ancestry. Most skills can be put to use in a military context, although those serving as medics, quartermasters and ancillary troops do not earn as much respect as their more warlike colleagues.

Most Highborn return to their chapter after leaving the army. The most skilled soldiers become part of the elite guards that protect the chapter against barbarians and other threats. These warriors, called guardians, train daily with their brethren learning to fight as a unit in close formation. Chapters outfit their guardians with weapons and armour and most provide a surcoat adorned with the chapter’s heraldic device, usually in black and white or similarly contrasting colours. Some groups of guardians choose to specialise, training to become cataphracts or unconquered, in line with the oldest martial traditions of the Highborn.

In the earliest days of Highguard, the cataphracts rode into battle on mighty warhorses, devastating their enemies with shield and lance. Today the horses are gone, but the cataphracts remain, embodying a warrior tradition that embraces the highest virtues of the Imperial Faith. Heavily armoured, they serve as living standards, encouraging and supporting those who fight alongside them with their commitment to achieving victory. The best of them burn with fervour, filling them with righteous fury when they face the enemies of the Empire in close combat. Likewise, when an army must fall back, it is the cataphracts who guard the retreat.

The counterpart to the cataphracts are the unconquered. These skilled warriors undertake scouting missions, employ sabotage and terror as weapons to weaken their foes, and seek out specific targets on a battlefield. In contrast to the archers and skirmishers of many other nations, the unconquered favour medium armour and short bows, and are not shy about engaging in close combat with hand weapons if the tides of battle make retreat-and-fire an unappealing option.

The unconquered are used to operating with a high level of autonomy, often behind enemy lines or in unknown territory. Despite this independence, the best of them know that they operate as one part of a larger plan, that their duty is to ensure that the forces they accompany achieve victory. Unconquered who arrogantly assume they can win the day all by themselves generally meet unpleasant ends.

Highborn generals and soldiers alike embrace the concept of a vigilant war. This principle teaches that strong defences and pre-emptive strikes are the most effective way to curtail an enemy’s ability to be an aggressor, minimising the impact on civilians, and making it the most practical and moral solution to the matter of war. On the battlefield their troops work together to utterly overwhelm their enemies as quickly as possible, cataphracts driving them from the field while the unconquered deny them any chance to regroup and counter-attack.

Imperial Armies

Highguard fields two imperial armies; the Granite Pillar and the Seventh Wave.

The Granite Pillar

The champions of the Granite Pillar are usually arrayed in heavy armour with shield and sword, supported by cataphracts and martially inclined magisters. They practice tactics designed to emphasise their resilience, and are always accompanied by military chaplains who dedicate themselves to supporting and blessing the soldiers, helping them to remain focused on the battlefield and highlighting the virtues of Loyalty, Courage and Pride.

The first Highborn General leads the Granite Pillar army, and is appointed (or re-appointed) at the Summer solstice each year.

The Seventh Wave

While the core of the Seventh Wave is heavily armoured champions, it is supported by a number of unconquered, scouts, skirmishers and magicians. The army makes great use of mixed-arms tactics, supporting shield-and-sword with bow, or bow with pole-arm and pike. They are extremely disciplined, capable of facing down even the most fearsome opponents.

The second Highborn General leads the Seventh Wave, and is appointed (or re-appointed) at the Autumn equinox each year.