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Rules

Winter Magnitude 14

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. The area to be enchanted with this ward must be clearly apparent to those within, and without, it's bounds.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual targets a building or well defined, walled area. It must be performed inside that location.

At the completion, the area is warded against undead creatures. An undead creature approaching the boundary is always aware that the area is warded; if it enters it is immediately weakened for as long as they remain in the area. Even undead creatures that are larger-than-man-sized will be weakened by the power of the ward if they are inside it.

When used inside a building, the ward protects the entire structure. Any openings in the structure - doors and windows especially - must be clearly marked with runes or symbols of warding. The building must be a reasonably permanent structure, preferably of wood or stone; the ritual will not work on a tent or other entirely similar structure.

For purposes of this ritual, a walled area must be composed of solid posts, preferably wooden. Posts should be placed at least three pace, and at most five paces, apart and protrude out of the ground at least three feet. The posts should be clearly visible, and ideally clearly marked as 'special' - carved or painted with runes for example.

As with anything you might be taking onto a battlefield, or that is likely to have people fighting around or near it, the phys-reps should be as safe as possible (no sharpened points, for example). Please do not tie rope between the posts; if it is not clear where the boundary is, you will need to use more posts.

The ward can be taken down by moving, removing or defacing the warding signs, but {{{1}}} cannot do so themselves. Assuming it is not interfered with, the ward stays in place until the duration expires.

The ward can be taken down by moving, removing or defacing the warding signs, but undead creatures cannot do so themselves.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner.

Description

a common practice is to do so with a fence, the Yoorn Rune painted on the wooden posts.

Clarify the "set it up in advance, cast it at need" element to prevent foolish wastes of mana

Touch on the most common things it protects against - husks, wights, wraiths, restless spirits, spectres. Volodny? Grim legionnaries

Common Elements

Use of Yoorn and the tower symbol of Vigilance.