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When you create your character you can choose a single character archetype from those described for the nation on the wiki. Archetypes are completely optional, you don't have to have one but it tells us a lot about what you consider to be the main role of your character, and we use them when writing '''some''' plots. For instance, if we are going to write some plot involving combat in Urizen - then we might aim that plot at players who have told us they are playing a [[Urizen_military_concerns#Sentinels|Sentinel]]. If we're writing plot involving ritual magic in Dawn then we'll look at who is playing an [[Earl#Enchanters|enchanter]].
When you create your character you can choose a single character archetype from those described for the nation on the wiki. Archetypes are completely optional, you don't have to have one but it tells us a lot about what you consider to be the main role of your character, and we use them when writing '''some''' plots. For instance, if we are going to write some plot involving combat in Urizen - then we might aim that plot at players who have told us they are playing a [[Urizen_military_concerns#Sentinels|Sentinel]]. If we're writing plot involving ritual magic in Dawn then we'll look at who is playing an [[Earl#Enchanters|enchanter]].


It's possible that a character may be more than one role at once. A [[Wintermark political leadership|Wintermark Thane]] might also be a [[Wintermark_military_concerns#Grimnir|Grimnir]]. Archetypes are about the setting and your characterisation, there are no game rules for them, it is simply a shorthand for how you present your character and what you tell the world about yourself. In play you can make as much or as little of any archetypes that fit your character as you wish. But at character creation we ask you to pick the archetype that is '''most''' relevant for your character as that is what we need to know when looking for characters to involve in plot that is being written that would involve characters of that archetype.
It's possible that a character may be more than one role at once. A [[Wintermark political leadership|Wintermark Thane]] might also be a [[Wintermark_military_concerns#Grimnir|Grimnir]]. Archetypes are about the setting and your characterisation, there are no game rules for them, it is simply a shorthand for how you present your character and what you tell the world about yourself. In play you can make as much or as little of any archetypes that fit your character as you wish. But at character creation we ask you to pick the archetype that is ''most'' relevant for your character as that is what we need to know when looking for characters to involve in plot that is being written that would involve characters of that archetype.


[[Category:FAQ]]
[[Category:FAQ]]

Revision as of 09:30, 5 March 2015

Introduction

The following is a list of frequently asked questions that players have sent us. If you have any queries about Empire then it is worth checking the FAQs first, to see if the answer to your question is here. Otherwise email us at rules@profounddecisions.co.uk with any questions about the rules or empire@profounddecisions.co.uk with any other questions about the game. We'll answer as quickly as we can and we'll add your question to our FAQ if we think it is likely to be of interest to other players.

This section of the FAQ contains questions about nations. For questions about other parts of the game, please see the more general FAQ.

Can I play a mixed-nation character?

All players must choose a single nation for their character. Although a character may have changed nation, the nature of the setting means that they should use the culture, costume and characterization of the nation they are a member of now. This page about nationality gives more information about why characters in Empire are from a single nation.

Can we play a mixed-nation group?

At the event, the main field will be split into ten distinct camping areas, one for each of the nations and one for the Imperial Orcs. Nation is your primary source of identity and the key route into all the politics of the game, so any Marcher character that spends their time hanging around in the Dawnish camp is likely to be cut out of a significant portion of the game. For this reason alone we are actively discouraging mixed-nation groups and asking players to focus on creating a group that draws from one nation.

There are significant rules penalties for mixed-nation groups. Characters take the battlefield by nation, so you cannot take the battlefield and fight together as a group. You can't be part of the same sect and gain any religious benefits and you can't be part of the same coven and work together to perform rituals. In addition you cannot participate in the politics together as the politics of Empire is segregated on national lines.

All of these elements of the game have been deliberately designed to discourage players from playing in mixed nation groups, because we believe it is much more likely that players in mixed nations groups will have a very bad time. In addition to the significant rules penalties described above, you may be ostracized by your fellow players. If that happens you risk being cut out of the roleplaying of the camp, along with your inability to participate in the battles, rituals and politics of the Empire.

It is important to point out that the nations are all part of a single Empire - they might have political differences on many issues but they are fundamentally on the same side. As such it is perfectly reasonable to begin the game having existing alliances and contacts with groups in other nations. If half your friends want to come from Varushka and half want to play Winterfolk then we would advise you make two groups - one from each nation - and put links between them in your respective backgrounds. It's normal to have close friends and allies from other nations.

Can I play an Imperial Orc in the Marches?

Imperial orcs are the equivalent of a nation - they have their own camp, their own armies, their own generals and so on. Anyone planning to play an Imperial Orc should be based out of the Imperial Orc camp.

Can I be a Dawnish knight without being Dawnish?

No. To be knighted is to be a member of a Dawnish noble house - which means being a member of a Dawnish group - for which you must be Dawnish.

Can I be more than one archetype?

When you create your character you can choose a single character archetype from those described for the nation on the wiki. Archetypes are completely optional, you don't have to have one but it tells us a lot about what you consider to be the main role of your character, and we use them when writing some plots. For instance, if we are going to write some plot involving combat in Urizen - then we might aim that plot at players who have told us they are playing a Sentinel. If we're writing plot involving ritual magic in Dawn then we'll look at who is playing an enchanter.

It's possible that a character may be more than one role at once. A Wintermark Thane might also be a Grimnir. Archetypes are about the setting and your characterisation, there are no game rules for them, it is simply a shorthand for how you present your character and what you tell the world about yourself. In play you can make as much or as little of any archetypes that fit your character as you wish. But at character creation we ask you to pick the archetype that is most relevant for your character as that is what we need to know when looking for characters to involve in plot that is being written that would involve characters of that archetype.