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The world of Empire is divided up into territories, each of which is sub-divided into several regions. A region is an abstract division that represents a significant area of similar land. A region could be a large forest, many square miles of rolling hills, the area around a town or fortification, a marsh, an area of plains or farms or any number of other combinations of terrain and important features. A region might be large enough to contain a dozen villages, or represent the environs of a single large castle, or part of one of the great cities of [[the League]].
The world of Empire is divided up into territories, each of which is sub-divided into several regions. A region is an abstract division that represents a significant area of similar land. A region could be a large forest, many square miles of rolling hills, the area around a town or fortification, a marsh, an area of plains or farms or any number of other combinations of terrain and important features. A region might be large enough to contain a dozen villages, or represent the environs of a single large castle, or part of one of the great cities of [[the League]].


==Territories==
==Campaigns==
* A campaign involves all the armies in a territory
* Whoever controls half the regions in a territory controls the territory
A military [[war#campaigns|campaign]] takes place across a whole territory over the three months between events and it incorporates all the armies present in that territory. The movement of [[Imperial armies]] is defined by the territory they move to, and the outcome of a campaign is determined by the armies present in a territory.
A military [[war#campaigns|campaign]] takes place across a whole territory over the three months between events and it incorporates all the armies present in that territory. The movement of [[Imperial armies]] is defined by the territory they move to, and the outcome of a campaign is determined by the armies present in a territory.


Territories are divided into regions based on their geography and military significance. The winning side in a campaign will often gain control of a region as a result of their conquest. If the Empire controls more than half of the regions in a territory, then the territory is considered to be under Imperial control. If a Barbarian power controls more than half the regions then they control the territory. If no single power controls more than half the regions, then nobody controls the territory.
Territories are divided into regions based on their geography and military significance. The winning side in a [[War#Campaign|campaign]] will often gain control of a region as a result of their success. If the Empire controls more than half of the regions in a territory, then the territory is considered to be under Imperial control. If a Barbarian power controls more than half the regions then they control the territory. If no single power controls more than half the regions, then nobody controls the territory.
 
[[Resource|Resources]] controlled by characters are located in a territory (even fleets and military units have barracks and a home port). Although individual regions or the territory may be controlled by the barbarians, this does not affect the players with resources in that territory. If the entire territory falls into barbarian control - if the Empire loses control of all regions in a territory - then the production of all Imperial resources in the territory is [[Resource#Conquered_Territories|reduced]].


==Regions==
==Regions==
Regions are important for the orders issued by the generals. A region may have one or more [[keywords]] that describe the terrain and the presence of special features. These keywords automatically benefit whichever side controls the region, but the opposing side may also gain the benefit if they issue appropriate orders to attack the region.
* Armies can move anywhere in a territory
 
* Armies may gain control of regions as a result of victory in a military campaign
You can claim a keyword bonus in two ways – if you are directly fighting to try to conquer the region in question, or if your ‘side’ controls a region with that keyword in your territory. So if the Empire has conquered the Forest of Shadows, then an Imperial army with the forest keyword in that territory will gain the forest keyword bonus.
* It is twice as difficult to conquer a region that is not adjacent to a region in the territory that you control
 
* Regions have special qualities that affects some rituals and some plot opportunities
Keywords are activated under two conditions:
An army can move freely within a territory as part of the orders issued by the general in command. However experienced generals should not that it is twice as difficult as normal to conquer any region that is not adjacent to another region in that territory that you control.
* Your side controls the region with the keyword
* Your side attacks the region with the keyword


==Movement in a territory==
A region may have one or more special [[Region qualities|qualities]] that describe the terrain and the presence of notable geographic, magical, or historical features. These qualities are vital for some rituals but they can also affect [[Commission#Opportunities|opportunities]] available to the [[Imperial Senate]].
An army can move anywhere within a territory as part of the orders issued by the general in command. Experienced generals should note that the orders they issue for movements within a territory can affect the outcome. For example, if Castle Perilous is surrounded by four Druj armies then a Dawn army that pushes through to the castle will need to fight through the besieging force. This narrative does not affect the total casualties experienced by the Imperial forces in the territory - but it certainly would be reflected in the allocation of those casualties between the Imperial armies.


==Resources==
* A personal resource must be located in a specific territory
* Personal resources are not affected until all the regions in a territory are lost
[[Resource|Resources]] controlled by characters are located in a territory (even military units and fleets have barracks or a home port). Although individual regions or the territory may be controlled by the barbarians, this does not affect the players with resources in that territory. If the entire territory falls into barbarian control - if the Empire loses control of all regions in a territory - then the production of all Imperial resources in the territory is [[Resource#Conquered_Territories|reduced]].
{{Military Council Further Reading}}
{{Military Council Further Reading}}


[[Category: Rules]]
[[Category: Rules]]
[[Category: Military Council]]

Revision as of 22:42, 3 March 2015

Overview

The world of Empire is divided up into territories, each of which is sub-divided into several regions. A region is an abstract division that represents a significant area of similar land. A region could be a large forest, many square miles of rolling hills, the area around a town or fortification, a marsh, an area of plains or farms or any number of other combinations of terrain and important features. A region might be large enough to contain a dozen villages, or represent the environs of a single large castle, or part of one of the great cities of the League.

Campaigns

  • A campaign involves all the armies in a territory
  • Whoever controls half the regions in a territory controls the territory

A military campaign takes place across a whole territory over the three months between events and it incorporates all the armies present in that territory. The movement of Imperial armies is defined by the territory they move to, and the outcome of a campaign is determined by the armies present in a territory.

Territories are divided into regions based on their geography and military significance. The winning side in a campaign will often gain control of a region as a result of their success. If the Empire controls more than half of the regions in a territory, then the territory is considered to be under Imperial control. If a Barbarian power controls more than half the regions then they control the territory. If no single power controls more than half the regions, then nobody controls the territory.

Regions

  • Armies can move anywhere in a territory
  • Armies may gain control of regions as a result of victory in a military campaign
  • It is twice as difficult to conquer a region that is not adjacent to a region in the territory that you control
  • Regions have special qualities that affects some rituals and some plot opportunities

An army can move freely within a territory as part of the orders issued by the general in command. However experienced generals should not that it is twice as difficult as normal to conquer any region that is not adjacent to another region in that territory that you control.

A region may have one or more special qualities that describe the terrain and the presence of notable geographic, magical, or historical features. These qualities are vital for some rituals but they can also affect opportunities available to the Imperial Senate.

Resources

  • A personal resource must be located in a specific territory
  • Personal resources are not affected until all the regions in a territory are lost

Resources controlled by characters are located in a territory (even military units and fleets have barracks or a home port). Although individual regions or the territory may be controlled by the barbarians, this does not affect the players with resources in that territory. If the entire territory falls into barbarian control - if the Empire loses control of all regions in a territory - then the production of all Imperial resources in the territory is reduced.

Further Reading

Core Brief

Additional Information