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==Tincture of Windblown Dust==
==Tincture of Windblown Dust==
This dark red liquid has a sweet, dry fruity taste. It is powerfully warming, and inspires good feelings  . It can dramatically extend the time it takes the average individual to bleed to death. Sometimes called '''Priestsblood Tincture''' it has been common since pre-Imperial Days for priests, magicians and senators who must work in dangerous and lawless areas to drink a glass of this tincture first thing in the morning to help improve their survival chances. 


 
* '''Effect:''' You gain two ranks of the fortitude skill. The effect lasts until the next sunrise. This will give you two ranks of fortitude if you have no skill, or increase your number of ranks by two if you already possess the skill.  
* '''Effect:''' You gain two ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you two ranks of fortitude if you have no skill, or increase your number of ranks by two if you already possess the skill.  
* '''Roleplaying Effects:''' This tincture causes the imbiber to feel positive and optimistic, driving away feelings of worry, doubt and uncertainty.
* '''Roleplaying Effects:''' This tincture causes the imbiber to feel positive and optimistic.
* '''Recipe:''' One dram of [[Marrowort]] and two drams of [[Imperial Roseweald]].
* '''Recipe:''' One dram of [[Marrowort]] and two drams of [[Imperial Roseweald]].


===Tincture of Surging Flame===
===Tincture of Surging Flame===


'''Effect:''' You gain three ranks of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you three ranks of fortitude if you have no skill, or increase your number of ranks by three if you already possess the skill.  
'''Effect:''' You gain three ranks of the fortitude skill. The effect lasts until the next sunrise. This will give you three ranks of fortitude if you have no skill, or increase your number of ranks by three if you already possess the skill.  
'''Roleplaying Effects:'''
'''Roleplaying Effects:'''
'''Recipe:''' One dram of [[Marrowort]], one dram of [[Imperial Roseweald]] and two drams of [[True Vervain]].
'''Recipe:''' One dram of [[Marrowort]], one dram of [[Imperial Roseweald]] and two drams of [[True Vervain]].

Revision as of 17:05, 26 December 2012

This is a placeholder page for content that PD are actively working on.

The tinctures of the open sky are useful preparations that slow bleeding and help mitigate injury. They allow a severely injured warrior finds it easier to endure their wounds, granting valuable time for a healer or chirurgeon to reach them. More than one veteran is alive today because of one of these preparations, and they are often referred to as elixirs of lifekeeping as a consequence.

As tinctures, the herbs used to brew these potions are dissolved in a small amount of alcohol. Unlike the harsher [{Tinctures of the Deep Forest]], the tinctures of the open sky require a much weaker solution and usually possess a more mellow flavour.

These preparations add ranks of the Fortitude skill. Additional ranks never stack with anything else that grants additional ranks in the same skill.

Tincture of Sunlit Glass

This yellow-gold preparation is often more valued for it's ability to give a warrior a "rush" before a dangerous battle than for its ability to improve their ability to survive that battle.

  • Effect: You gain one rank of the fortitude skill. The effect lasts until sunrise or sunset, whichever comes first. This will give you one rank of fortitude if you have no skill, or increase your number of ranks by one if you already possess the skill.
  • Roleplaying Effects: The drinker feels a burst of optimism and positivity after consuming this tincture.
  • Recipe: One dram of Marrowort and one dram of Imperial Roseweald.

Tincture of Windblown Dust

This dark red liquid has a sweet, dry fruity taste. It is powerfully warming, and inspires good feelings . It can dramatically extend the time it takes the average individual to bleed to death. Sometimes called Priestsblood Tincture it has been common since pre-Imperial Days for priests, magicians and senators who must work in dangerous and lawless areas to drink a glass of this tincture first thing in the morning to help improve their survival chances.

  • Effect: You gain two ranks of the fortitude skill. The effect lasts until the next sunrise. This will give you two ranks of fortitude if you have no skill, or increase your number of ranks by two if you already possess the skill.
  • Roleplaying Effects: This tincture causes the imbiber to feel positive and optimistic, driving away feelings of worry, doubt and uncertainty.
  • Recipe: One dram of Marrowort and two drams of Imperial Roseweald.

Tincture of Surging Flame

Effect: You gain three ranks of the fortitude skill. The effect lasts until the next sunrise. This will give you three ranks of fortitude if you have no skill, or increase your number of ranks by three if you already possess the skill. Roleplaying Effects: Recipe: One dram of Marrowort, one dram of Imperial Roseweald and two drams of True Vervain.