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==Rules==
==Rules==
{{Season|Night|6}}
{{Season|Night|20}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} The character who controls the target [[Resource_overview|resource]] must be present throughout.
{{Casting time|2}} The character who controls the target [[Resource_overview|resource]] must be present throughout.

Revision as of 22:22, 13 March 2013

Rules

Night Magnitude 20

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. The character who controls the target resource must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual targets a single farm, forest, mine, business, herb garden, mana site or congregation

The target Resource overview is concealed from hostile forces. If the region or territory is conquered by barbarians, the resource is not automatically lost and production can still be claimed by the controlling character.

Magical means of divining information about the resource will only work if they are performed at an equal or higher magnitude. Lower magnitude divinations will merely detect the presence and magnitude of the Vale of Shadows enchantment in the region.

The effect of the ritual lasts for a year (until the start of the Profound Decisions Empire event four events from now). If the ritual is performed again at the end of the year, the resource will remain shrouded.

Additional Magnitude

You may choose to create a more powerful effect, which is harder to penetrate or remove. You may increase the magnitude of the ritual by any amount..

Description

This ritual uses Night magic to shroud a resource from the eyes of hostile forces. It does this through a combination of glamour to encourage enemies to not notice the resource, shadowy illusion and mirage that actively conceal the resource, and a subtle influence over chance and even the weather to ensure the area is cloaked in heavy rain or thick fog.

The ritual is a little risky; while it is difficult to penetrate, the presence of the Night magic may still attract unwanted attention. Still, when a barbarian army is rampaging across a region the risk is usually worth it, compared to losing control of the resource entirely. There are still believed to be a few resources in territories lost to the barbarians that are protected by this magic, but that have been largely forgotten by the outside world.

It is surmised by some scholars that the Feni use some variation of this ritual to conceal their settlements. There is no actual evidence for this - indeed, other scholars have pointed out that if it were the case then surely Imperial diviners would be able to detect the presence of the Vale of Shadows itself.

Common Elements

The ritual creates often involves a map of the resource to be enchanted, or items that come from that area. The map is often ceremonially burnt during the ritual, symbolically removing it from all maps. The ritual is often performed with ritualists in masks and cloaks, and is another one where the magicians begin in dim light and extinguish those lights as the ritual reaches a climax. Strong alcohol, powerful narcotics and incense are all used as components to create feelings of disorientation (the alcohol and drugs are not neccesarily consumed).

The runes Diras is often used with this ritual, sometimes in conjunction with Sular - although in such cases the Rune of discovery is usually inverted or destroyed as part of the ritual.