This is a placeholder page for content that PD are actively working on.
This ritual is part of Urizen lore rather than Imperial lore.


Summer Magnitude 20

Urizen Lore

This ritual is part of Urizen lore rather than Imperial Lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a mine. The character who controls the target personal resource must be present throughout.

This spell is an enchantment. A target may only be under one enchantment effect at a time.


This ritual calls forth a band of koboldi from the depths of a mine. They form a powerful military unit under the control of the character who owns the target mine, and fight under that character's command during the coming season.

The target mine produces no special materials during the coming season; they are claimed by the eternal Adamant. At the end of the season production is returned to normal.

The military unit created consists of supernatural troops that can be assigned any of the tasks that a normal military unit can undertake. While they are effective at all these tasks, the warriors are especially well suited to defending a fortification and receive a five rank bonus (equivalent to an additional 100 fighting force) when they do so.

Additional Targets

This ritual can affect additional mines in the same territory. Each additional mine increases the magnitude by 15. The character who controls each mine must be present throughout the ritual, and each receives control of their own military unit.


The magic of this ritual is sufficient to summon heralds of Adamant even if the Imperial Conclave has declared enmity with the eternal but doing so not only has legal implications but is likely to anger the Throne of Stone.

The ritual loses all power and becomes useless if there is ever a season where there are no fortifications in Urizen territory. for purposes of the agreement only permanent fortifications created with white granite count - magical fortresses such as those created by Frozen Citadel of Cathan Canae do not count. The ritual's power might be restored by renegotiation with Adamant but it is by no means certain it would function the same way.



(OOC Note: Under most circumstances, the koboldi summoned during Profound Decisions events will, unfortunately, have to remain primarily as a downtime or plot resource rather than something that can be used on the field. At player events, this might not be the case; but we cannot commit to phys-repping koboldi at short notice nor can they be used in uptime battles due to their inability to pass the portal.)

Common Elements

The ritual often involves a map of the mine to be enchanted; in the case of the Urizen a map of the entire area may be studied, and that information woven into the invocation itself. Where possible the ritual is performed using materials that come from the mine in question although this is not a requirement. Other common features include minerals from the target area; valuable crystals of gemstones; symbols of Loyalty; or weapons and armour (or implements and mage armour), especially enchanted version of those items.

Unsurprisingly, the eternal Adamant is invoked as part of the performance.