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==Overview==
==Overview==
The Wisdom of the Tenebrous Path is an [[Imperial title]] [[Construct_the_Tenebrous_Path|created by the Senate]] in Winter 383YE. The position of Wisdom is a [[sinecure]], producing [[Game_items#Mana_Crystals|mana crystals]] each season.
The Wisdom of the Tenebrous Path is an [[Imperial title]] awarded to a citizen of [[Navarr]] [[Construct_the_Tenebrous_Path|created by the Senate]] in Winter 383YE. The position of Wisdom is a [[sinecure]], producing [[Game_items#Mana_Crystals|mana crystals]] each season.
 
Following the Autumn Equinox 385YE '''Eurion Firekeeper''' funded a series of designs incorporating [[weltsilver]] to track the flow of the currents of mana flowing through the Tenebrous Path as part of the opportunity presented in the '''[[Shining_like_fire#Asymmetrical_Curves|Shining like fire]]''' wind of fortune.


==Responsibilities==
==Responsibilities==
The Wisdom of the Tenebrous Path has no particular responsibilities, they simply receive an income of valuable mana crystals each season. If the sinecure were to be threatened in any way, it would be the responsibility of the Wisdom to deal with those threats.  
The Wisdom of the Tenebrous Path has no particular responsibilities, they simply receive an income of valuable mana crystals each season. If the sinecure were to be threatened in any way, it would be the responsibility of the Wisdom to deal with those threats.  
==Powers==
==Powers==
===Bounty of Mana===
===Bounty of Mana===
The Wisdom of the Tenebrous Path has custodianship of a [[sinecure]]. They receive an income of 9 mana crystals each season.
The Wisdom of the Tenebrous Path has custodianship of a [[sinecure]]. They receive an income of 11 mana crystals each season.


==Appointment==
==Appointment==
The Wisdom of the Tenebrous Path is selected by unanimous decision of the [[Navarr]] [[general|generals]]. If a unanimous decision cannot be reached, the title may be appointed by the [[Imperial Military Council]] instead.
The Wisdom of the Tenebrous Path is appointed during the Autumn Equinox each year. It is selected by unanimous decision of the [[Navarr]] [[general|generals]]. If a unanimous decision cannot be reached, the title may be appointed by the [[Imperial Military Council]] instead.


The title can be held by any Navarr citizen. The Wisdom serves until the next scheduled election. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Navarr [[Assembly#The_National_Assemblies|National Assembly]], and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].
The title can be held by any Navarr citizen. The Wisdom serves until the next scheduled election. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Navarr [[Assembly#The_National_Assemblies|National Assembly]], and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].
==The Tenebrous Path==
The Tenebrous Path is made up of eight small halls clustered in a glade of young oak trees.  The main hall is larger than the others and primarily serves to welcome and introduce new visitors. At one end of the hall there is a statue of a [[changeling]] with a small plaque bearing the following "''Our oaths are our choice, given freely to walk the shadowed road to whatever end. Let your oath stand testimony to all that you are. A thorn once, always, until the very end.''" Each of the other halls serve as an academy dedicated to the study and understanding of warfare, with experienced [[thorn|thorns]] and [[Navarr_magical_traditions#Vates|vates]] on hand to offer advice and guidance.
The mana crystals that form in the [[mithril]] bowls of the Tenebrous Path are noted for their rich crimson colouration, which some [[Navarr_religious_beliefs|guides]] suggest should serve as a reminder for the cost of blood in war.


{{RecentElections|Wisdom_of_the_Tenebrous_Path}}
{{RecentElections|Wisdom_of_the_Tenebrous_Path}}
{{Responsibilities Expectation}}
{{Responsibilities Expectation}}
[[Category: Title]]
[[Category: Title]]
 
[[Category: Navarr]]
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Set into a glade of oaks lies the sinecure of the Tenebrous Path, a series of eight small thatched halls set into the grounds of blooming gardens spiralled with meandering paths. The halls operate as a Navarr Thorn Academy and are open to any wishing to improve their knowledge of War, guided by the insight of experienced Thorns, Vates and Guides. It is said that the dolomites of crystal mana that grow throughout the gardens glow for each drop of blood spilt in the hallowed halls, with the collected crystals often being rich crimson in colour. The Brand of the Tenebrous Path is chosen for their experience to provide counsel in War and at Anvil, elected yearly by the Generals of Navarr.
 
Each Hall is dedicated to learning about War, from the weapons practice hall of Courage to the silent Hall of the library of Wisdom. Whilst each Hall follows an evident martial pursuit, not all draw from the traditions of the Navarr, with students encouraged to learn from other imperial nations and their opponents. Of particular note is the Hall of Ambition, resembling a Urizen Sentinel school of arms, where Thorns are tested in skirmish tactics on maps of the Empire. Students of War will, in turn, pass through the forge of the Hall of prosperity, the infirmary of Loyalty, the eerie reliquary of Pride filled with specimens of Vallorn husks and the loathed Hall of Vigilance that tests each Thorn to the limit.
 
In each Hall stands statutes of famous fallen Navarr, often depicted in a moment of battle. Of particular note:
 
- The Founders Thorn and Navarr are shadowed figures in the Hall of Wisdom, blade meeting wand in ritual combat.
 
- Exemplar Isaella stands guard over the entrance to the Hall of Vigilance, her tear-stained face grimaced as her spear strikes down at any seeking entrance.
 
- Hero Dane Twofeet snarls his anger to the world, ignoring the broken spear shaft lodged in his side as he challenges the world with twin axes from the Hall of Pride.
 
- The Criminal Ban Shattersong laughs from the forge fire light to all seeking entrance to the Hall of Prosperity. Vigilant students often point out the hidden crossbow half hidden under Ban's Cloak whilst thrones lie scatted at his feet.
 
- Senator Tanwyn Ankarien watches the Hall of Ambition from her glittering eye, her sword uplifted to the heavens, her shield carved with the spire of Ankarien.
 
- Steadfast Rees Warbeast WayKeeper salutes his broken spear to those who train in the Hall of Courage. It is said that the hallowing of Permion never fades.
 
- General Merryn Ruis Farkas matches the gaze of all who enter the halls of Loyalty with a slight smirk, be their patient or student seeking to learn paths of herb law and medicine.
 
 
Lastly, at the entrance hall stands a statue of nameless Thorn bestrides a rock-strewn with fallen weapons, who bares a smile despite their many apparent wounds. Knife-eared, spear lowered in greeting, the Thorn beckons to all who enter with a blood-drenched hand. Curiously at least one of the broken weapons smashed beneath the Thorn's feet carries the sigil of the militia cloven in two, along with the tattered mark of the disbanded mercenaries of the Iron Raptors.  In a stark script, the statue's base reads, "Our oaths are our choice, given freely to walk the shadowed road to whatever end. Let your oath stand testimony to all that you are. A Thorn once, always, until the very end."
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Latest revision as of 19:52, 17 February 2024

Overview

The Wisdom of the Tenebrous Path is an Imperial title awarded to a citizen of Navarr created by the Senate in Winter 383YE. The position of Wisdom is a sinecure, producing mana crystals each season.

Following the Autumn Equinox 385YE Eurion Firekeeper funded a series of designs incorporating weltsilver to track the flow of the currents of mana flowing through the Tenebrous Path as part of the opportunity presented in the Shining like fire wind of fortune.

Responsibilities

The Wisdom of the Tenebrous Path has no particular responsibilities, they simply receive an income of valuable mana crystals each season. If the sinecure were to be threatened in any way, it would be the responsibility of the Wisdom to deal with those threats.

Powers

Bounty of Mana

The Wisdom of the Tenebrous Path has custodianship of a sinecure. They receive an income of 11 mana crystals each season.

Appointment

The Wisdom of the Tenebrous Path is appointed during the Autumn Equinox each year. It is selected by unanimous decision of the Navarr generals. If a unanimous decision cannot be reached, the title may be appointed by the Imperial Military Council instead.

The title can be held by any Navarr citizen. The Wisdom serves until the next scheduled election. They can be revoked by the General Assembly, the Navarr National Assembly, and by the Assembly of the Nine.

The Tenebrous Path

The Tenebrous Path is made up of eight small halls clustered in a glade of young oak trees. The main hall is larger than the others and primarily serves to welcome and introduce new visitors. At one end of the hall there is a statue of a changeling with a small plaque bearing the following "Our oaths are our choice, given freely to walk the shadowed road to whatever end. Let your oath stand testimony to all that you are. A thorn once, always, until the very end." Each of the other halls serve as an academy dedicated to the study and understanding of warfare, with experienced thorns and vates on hand to offer advice and guidance.

The mana crystals that form in the mithril bowls of the Tenebrous Path are noted for their rich crimson colouration, which some guides suggest should serve as a reminder for the cost of blood in war.

SummitElected
Autumn Equinox 385YEEurion "Mr Cambion" Firekeeper
Autumn Equinox 384YEGwennan Larksong

Recent Elections

This title is currently held by Eurion "Mr Cambion" Firekeeper; it will be reelected at Autumn Equinox 386YE. The table to the right shows the citizens who have been elected to hold this title in the years since Empress Britta died.

The Title in Play

The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.

These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.