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[[Category:Senate]] [[Category:Senate Sessions]] [[Category:387YE Summer]]
[[Category:Winds of Fortune]][[Category:387YE Summer]][[Category:Recent History]][[Category:Military Council]]
<div style="float:left; width: 550px; clear: right;">{{CaptionedImage|file=Black_White_and_Red.png|caption=Shoulder to shoulder against the foe.|align=left|width=550}}</div>
==Overview==
==Overview==
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised.  
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we've given a Wind of War its own page; other military actions are discussed here.  


After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[387YE_Summer_Solstice_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters ''should'' know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].


Many motions (especially the [[commission|commissions]]) also have a ''Further Details'' section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It's important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online particularly using our forums and Facebook groups.


Following the mandate [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|enacted]] by '''Luca i Taziel i Riqueza''' after the Winter Solstice 385YE the number of commissions available has been reduced as the faithful have been convinced to withdraw their labour. This will continue until either the Imperial Senate uses a motion to assign fines from the magistrates to the Virtue fund or the [[Assembly#The_Virtue_Assemblies|Prosperity Assembly]] uses a clearly worded [[Statement of Principle]] upheld with a greater majority to encourage the faithful to once again take up their tools. More information can be found in the [[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]] wind of fortune.
All that said we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn't need a full battle campaign write-up.
==Along the Winding Road==
</table>
{| class="wikitable sortable mw-collapsible" style="width:400px; float: right; margin: 10px;"
|-
! Conflict !! Wind
|-
| [[Liathaven]]|| [[Axe-bite and ploughshare]]
|-
| [[Mournwold]] and [[Bregasland]]|| [[Shovels and spades]]
|-
| [[Therunin]]|| [[Willow and rain]]
|-
| [[Bay of Catazar]] || [[Long grass and stormclouds]]
|-
| [[Sarangrave]] and [[Zenith]] || [[Root and branch]]
|-
|}


==Treasury==
==Battle opportunities==
* Imperial treasury during this season announced by the civil service at TBC thrones.
Imperial prognosticators have identified several possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Imperial Military Council|Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment the full details of these opportunities are not clear; more information will be provided nearer to the event.


==Administrative Motions==
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.


===Elect Imperial Consul===
<table><td style="background-color: LightGray;">'''Territory'''</td><td style="background-color: LightGray;">'''Opportunity'''</td><td style="background-color: LightGray;">'''Location'''</td><td style="background-color: LightGray;">'''Opposition'''</td><td style="background-color: LightGray;">'''Day'''</td><td style="background-color: LightGray;">'''Learn More'''</td><td style="background-color: LightGray;">'''CS Briefing'''</td>
*'''Motion:''' Election of Imperial Consul.
<tr><td>[[Bregasland]]</td><td>Kill the Guardian</td><td>''Cinder Drove'', The Rushes</td><td>Jotun</td><td>Saturday</td><td>[[Shovels_and_spades#Breaking_Burhfæst_(Battle_Opportunity)|Breaking Burhfæst]]</td><td>[[:file:Breaking_Burhfæst.pdf|PDF Link]]</td></tr>
*'''Proposed:''' Speaker of the Senate
<tr><td>[[Liathaven]]</td><td>Destroy the Mechanism</td><td>''Far Steading'', West Ranging</td><td>Jotun</td><td>Saturday</td><td>[[Axe-bite_and_ploughshare#Tinker's_Tribute_(Battle_Opportunity)|Tinker's Tribute]]</td><td>[[:file:Tinker's_Tribute.pdf|PDF Link]]</td></tr>
*'''Notes:''' The title of [[Imperial Consul]] will be appointed at the Friday Senate session
<tr><td>[[Sarangrave]]</td><td>Break the Enchantment</td><td>''Palace Expanse'', Kroll</td><td>Druj</td><td>Sunday</td><td>[[Root_and_branch#Shine_a_Light_(Battle_Opportunity)|Shine a Light]]</td><td>[[:file:Shine_a_Light.pdf|PDF Link]]</td></tr>
<tr><td>[[Zenith]]</td><td>Poison the Sac</td><td>''Plantation of Tall Ferns'', Proceris</td><td>Druj</td><td>Sunday</td><td>[[Root_and_branch#A_Sackful_Of_Poison_(Battle_Opportunity)|A Sackful Of Poison]]</td><td>[[:file:A_Sackful_Of_Poison.pdf|PDF Link]]</td></tr>
</table>


===Elect Minister of Historical Research===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:300px; float: right; margin: 10px;"
*'''Motion:''' Election of the Minister of Historical Research.
|-
*'''Proposed:''' Speaker of the Senate
! Nation !! Force Weight
*'''Notes:''' The title of [[Minister of Historical Research]] will be appointed at the Friday Senate session
|-
| Brass Coast || 15
|-
| Dawn || 58
|-
| Highguard || 23
|-
| Imperial Orcs|| 5
|-
| League || 24
|-
| Marches || 28
|-
| Navarr || 55
|-
| Urizen || 12
|-
| Varushka || 16
|-
| Wintermark || 62
|}
-->
The sides for the battles will be chosen by the generals in the [[Muster]] of the [[Imperial Military Council]] on Friday night. Each of the two battles must have at least '''145''' and at most '''153''' force weight sent on it.


===Assign Madruga===
===Battle participation===
*'''Motion:''' Assign Madruga
If you have your own [[orc]] mask please do bring it along as we're keen to ensure we can field a force predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units, and should not include human combatants.
*'''Raised by:''' Speaker of the Senate
<!--
*'''Notes:''' This motion will be brought during the Saturday evening session unless a Senator raises an earlier motion to assign the territory.
* '''The Bregasland opportunity involves monstering as Jotun orcs. Due to the nature of this battle there will be ''_very_'' limited numbers of human yegarra roles.'''
We will ask the majority of player volunteers to take on the roles of Jotun orcs as normal. You can help by wearing any Jotun, Marcher, or Wintermark-style kit or armour you have, as well as any iconic Jotun weaponry, particularly axes, maces, and circular shields. You can find out more about the iconic Jotun look [[Jotun_look_and_feel|here]], but the key element for portraying the northern Jotun is leather and fur over maile as their iconic look.


===Redefine Advisor on the Vallorn===
* '''The Reinos opportunity involves monstering as Jotun orcs, human yegarra, and some Lasambrian Jotun.'''
We will ask the majority of player volunteers to take on the roles of Jotun orcs as normal. You can help by wearing any Jotun, Marcher, or Wintermark-style kit or armour you have, as well as any iconic Jotun weaponry, particularly axes, maces, and circular shields. You can find out more about the iconic Jotun look [[Jotun_look_and_feel|here]], but the key element for portraying the northern Jotun is leather and fur over mail as their iconic look. Lasambrian Jotun can be portrayed by incorporating elements of Freeborn kit or orange material alongside your normal monstering gear.


The following three motions will be brought on Saturday evening session, in an order chosen by the Speaker of the [[Vallornguard]]. If an earlier motion passes, the others will be withdrawn. If none of the three pass, then the position of [[Advisor on the Vallorn]] is [[Eight_for_a_wish#Role_of_the_Advisor |no longer able to be appointed]].  
* '''The Sarangrave opportunity involves forces composed primarily of Druj orcs'''
We will ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own [[orc]] mask please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look [[Druj_look_and_feel|here]], but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.
-->
'''IMPORTANT''' - we will '''not''' be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.


*'''Motion:''' To reassign the title of Advisor on the Vallorn, making it an Imperial title appointed by the Vallornguard sodality.  The title would no longer be responsible for protecting the Great Library of Hacynian; this duty will instead be transferred to the Singer of the Silence.
==Conjunctions==
*'''Raised by:''' Speaker of the Senate
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these ''[[Sentinel Gate#Conjunction|conjunctions]]'' involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.
*'''Notes:''' If this motion passes, the Advisor on the Vallorn becomes an Imperial title appointed by the [[Vallornguard]] and the [[Singer of the Silence]] becomes responsible for protecting the Great Library at Hacynian. The Advisor would retain the power to address the Senate and could be given additional powers, such as address the Military Council.


*'''Motion:''' To amend the title of Advisor on the Vallorn, to remove the ability to address the Senate and the responsibility to advise the Senate and protect the Empire. The title will instead gain the power to address the Vallornguard, and the responsibility to advise the sodality in their mission.
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians' goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.
*'''Raised by:''' Speaker of the Senate
*'''Notes:'''  If passed, the title holder would gain the power to make a single, short address during a formal meeting of the [[Vallornguard]] each summit, even if not themselves a member. They would remain custodian of the Great Library of Hacynian and appointment by Navarr Senators.  


*'''Motion:''' To amend the title of Advisor on the Vallorn, removing its power to address the Senate and its responsibility to advise the Senate and protect the Empire. The title will be renamed ''Custodian of Hacynian'', and its sole responsibility will be the oversight and protection of the Great Library at Hacynian.
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.
*'''Raised by:''' Speaker of the Senate
*'''Notes:'''  The renamed Custodian of Hacynian will remain a Navarr Senator appointed title and a respected authority on the vallorn and the history of Terunael, but will hold no legal powers. Their duties will focus entirely on safeguarding the Library and the invaluable lore it contains.


===Establish the Cat's Graces===
It's very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.
*'''Motion:''' Create the Imperial Sodality of The Cat's Graces. The sodality is dedicated to art and music. It holds the following to be true: Arts are for everyone to enjoy, no matter their skill; Virtue demands that we give a space for joy as well as for work; The value of a nation is judged by its culture as much as its might. The sodality therefore exists to: To promote and encourage the arts and creatives in Anvil and across the Empire; To encourage all people and nations, within and outside the Empire, to teach each other through their art; To hold social events to enjoy and promote the arts in Anvil and outside it. The symbol of the sodality is a cat holding a scroll. The Imperial title 'Maestro' will be elected by the sodality, with the responsibility to represent the Cat's Graces views to other parts of the Empire, to recruit new members, and to advance the sodality's goals and the members' interests.
===Friday===
*'''Raised by:''' Speaker of the Senate
<div class="alert">'''These times and numbers are subject to change until 18:00 on Friday</div>
*'''Notes:''' This motion will be brought at the Saturday 9pm Senate session. It requires a [[Senate_motion#Constitutional_Vote|Constitutional Vote]].
{|table class="wikitable sortable"
|-
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
| 18:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mournwold, Southmoor, Warthill Woods || '''Jedediah Boon''' || [[Shovels_and_spades#A_Matter_of_Property_(Mournwold)|Defeat the yegarra]]
|-
| 18:35 || 6 || 40 mins || {{Unlikely}} || Hahnmark, Wood Heath, Dunfrith || [[Guardian of Dunfrith]] || [[387YE_Summer_Solstice_winds_of_fortune#Blades_in_the_Mark_(Hahnmark)|Investigate the source of trouble]]
|-
| 18:45 || 15 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mournwold, Greensward, Honour's Rest Fields || [[Friar of Honour's Rest]] || [[Shovels_and_spades#On_Honour's_Fields|Kill the Ulvenwar]]
|-
| 19:00 || 70 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Liathaven, West Ranging, Halbera's Stockade || [[Seventh Wave|General of the Seventh Wave]] || [[Axe-bite_and_ploughshare#Bonds|Kill ''Halbera Strongarm'']]
|-
| 19:15 || 15 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mournwold, Greensward, Farstrider Approach || [[Bailiff of the Downs]] || [[Shovels_and_spades#Raindrops|Kill the Ulvenwar]]
|-
| 20:05 || 11 || 40 mins || {{Unlikely}} || Therunin, Eastring, Glimmerwater || ''Eanna Glimmerwater'' || [[When_I_met_you#Lights_in_the_Dark|Bask in the lantern]]
|-
| 20:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sermersuaq, Suaq Wastes, Typhawn's Pen || [[Banner-bearer of Atkonaroq]] || [[LINK|Kill ''Typhawn'']]
|-
| 21:00 || 65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Liathaven, Liath's Ring, Sigryn's Bawn || [[Champion of Ambition]] || [[Axe-bite_and_ploughshare#To_Surprise_Kings_and_Queens|Defeat the heralds]]
|-
|21:25 || colspan="6" |No bows or crossbows after this time
|-
| 21:30 ||65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Liathaven, Liaven's Glen, Freydi's Meadow || [[Autumn Hammers|General of the Autumn Hammers]] || [[Axe-bite_and_ploughshare#Another_Plan|Recover the construct]]
|-
| 22:45 || 100 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Miaren, Serenael, Seren Temple Building Site || [[Eternal Flame of Miaren]] || [[A_thousand_steps#A_Great_Dance_for_Seren_%28Conjunction%29|Ease the passing of the ghosts]]
|-
<!--| 23:00 || 50 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Territory, Region, Location || [[Title]] || [[LINK|Objective]]-->
|-
| 23:10 || 10 || 45 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Skallahn, Fareskov, The Dark Woods || '''Eerikki Korpi''' || [[LINK|Enter the dark woods of Fareskov on behalf of the Toad King]]
|-
|}


===Establish the Artisans Guild===
===Saturday===
*'''Motion:''' Create the Imperial Sodality of the Artisans Guild. The Imperial Artisans Guild holds the following to be true: Artisans and the items they create are valuable strategic resources for the Empire; Artisans deserve to be compensated fairly for their craft; Artisans are the citizens best placed to make decisions that affect artisanry. The Artisans Guild therefore exists to: Provide aid and guidance on artisanry across the Empire; Support and coordinate the efforts of artisans in the creation and innovation of magic items; Represent the Empire's artisans and support opportunities for them within our borders and beyond. The symbol is an anvil with the Xun rune. The title of Guildmaster of the Artisans will be amended to be elected by the sodality, and gain the responsibility to represent the Artisans Guild's views to other parts of the Empire, to recruit new members, and to advance the sodality's goals and the members' interests.
<div class="alert">'''These times and numbers are subject to change until 10:00 on Saturday</div>
*'''Raised by:''' Speaker of the Senate
{|table class="wikitable sortable"
*'''Notes:''' This motion will be brought at the TBC<!--Saturday 9pm--> Senate session. It requires a [[Senate_motion#Constitutional_Vote|Constitutional Vote]].
|-
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
| 14:30 || 65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Necropolis, Coursmouth, Broken Grove || [[Champion of Pride]] || [[Long_grass_and_stormclouds#A_Plan_Succeeds_(Necropolis)|Kill the servants of the Red God]]
|-
| 15:00 || 65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mareave, Icarion, The Courath's Hold || [[Citadel Guard|General of the Citadel Guard]] || [[Long_grass_and_stormclouds#Flags_(Mareave)|Defeat the ''Courath of Icarion'']]
|-
| 15:15 || 15 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Kallavesa, Kallavesa Marsh, Mjod’s Glen || [[Crow Keeper of the Rest]] || [[LINK|Defeat the coral husks]]
|-
| 15:30 || 70 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mareave, Fleisardh, Halkrin's Orchard || [[Champion of Prosperity]] || [[Long_grass_and_stormclouds#Expectations_(Mareave)|Defeat the Grendel and claim the cache]]
|-
| 15:45 || Cadets || 20 mins || [[Accessibility#Combat_Suitable_For_Cadets|Suitable for Cadets]] || Bregasland, Ottermire, Picklers Marsh || [[The Academy|Cadet Commander]] || [[LINK|Rescue the magicians]]
|-
| 17:00 || 70 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Therunin, Greenheart, The Untrod Wilds || [[Spear of the Seven]] || [[Willow_and_rain#Scent_of_Madness|Defeat the Druj]]
|-
| 17:30 || 80 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Brocéliande, Dark Ranging, Darkened Glade || [[Vallornguard#Speaker of the Vallornguard|Speaker of the Vallornguard]] || [[Eight_for_a_wish#Lose_the_Sun_(Brocéliande)|Kill the cult's leaders]]
|-
| 18:00 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Bendol, Ghulai's Rest || [[Knight of the Greenwood]] || [[Eight_for_a_wish#Portion_of_Wisdom_(Sarangrave)|Claim ''Vate's Shelter'']]
|-
| 20:00 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Zenith, Lustri, Danwyn's Path || [[Champion of Vigilance]] || [[Root_and_branch#Ideas_of_Importance_(Zenith)|Defeat the Druj]]
|-
| 20:15 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Miekarova, Mieriada, Painted Clearing || [[Miekarova|Senator for Miekarova]] || [[LINK|Defeat the cultists]]
|-
| 20:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Therunin, Eastring, Toxic Sward || [[Champion of Wisdom]] || [[Willow_and_rain#A_Veil_Hides|Defeat the heralds and the Druj]]
|-
| 20:45 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Skarsind, Estermark, Mormyk Woods || [[Shepherd of the Great Herd]] || [[LINK|Defeat the cultists]]
|-
| 21:00 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || The Barrens, The Bleaks, Last Battle's Field|| [[Keeper of the Last Battle]] || [[Root_and_branch#Hummingbird's_Secret_(The_Barrens)|Kill the Druj and the heralds of Arhallogen]]
|-
| 21:15 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, Dunhall Copse || [[Hahnmark|Senator for Hahnmark]] || [[LINK|Defeat the cultists]]
|-
|21:25 || colspan="6" |No bows or crossbows after this time
|-
| 00:00 || 5 || 40 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Mareave, Beoraidh, Black Sand Tower || [[Ambassador to the Grendel]] || [[LINK|Meet the visiting Grendel wind lord]]
|}
 
==Military Considerations==
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Autumn Equinox.
* '''Billeting:''' Any Imperial army can take the '''''[[Army_orders#Billet|Billet]]''''' order in [[Bregasland]], [[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]
* '''Dawn:'''
** Dawnish armies cannot take the '''''[[Army_orders#Cautious Advance|Cautious Advance]]''''' order or the '''''[[Army_orders#Give_Ground|Give Ground]]''''' order. [[Put_on_your_war_paint#Glorious_in_Victory.2C_Proud_in_Defeat|Link]]
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.
* '''Highguard'''
**Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]
* '''Imperial Orcs'''
** An Imperial Orc army can take the '''''Forge Hammers''''' order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]
* '''The Marches:'''
** Marcher armies cannot take the '''''[[Army_orders#Give_Ground|Give Ground]]''''' order. [[The_Marches_military_concerns#Army_Orders|Link]]
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]
* '''Urizen:'''
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.
**Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]
* '''Varushka:'''
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.
** Varushkan armies can take the '''''Hospitality of the Boyars''''' order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].
* '''Wintermark:'''
** Wintermark armies can take the '''''Fight with Honour''''' order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]
<!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.-->
Click ''Expand'' to see military considerations that are less relevant at the current time but are still active.
<div class="mw-collapsible mw-collapsed">
*'''Morrow:''' Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]
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Revision as of 14:44, 22 July 2025

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Shoulder to shoulder against the foe.

Overview

Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are opportunities, we've given a Wind of War its own page; other military actions are discussed here.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the Winds of Fortune is to make players aware of things their characters should know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of Anvil.

It should go without saying that we ask everyone to abide by the rules about online roleplaying with regard to the military campaign. It's important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online particularly using our forums and Facebook groups.

All that said we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn't need a full battle campaign write-up.

Along the Winding Road

Conflict Wind
Liathaven Axe-bite and ploughshare
Mournwold and Bregasland Shovels and spades
Therunin Willow and rain
Bay of Catazar Long grass and stormclouds
Sarangrave and Zenith Root and branch

Battle opportunities

Imperial prognosticators have identified several possible major conjunctions of the Sentinel Gate at the coming summit. The Military Council will muster on Friday night, and the generals will select two of them to be taken up by Imperial heroes. At the moment the full details of these opportunities are not clear; more information will be provided nearer to the event.

All battle opportunities are Combat Highly Likely environments.

TerritoryOpportunityLocationOppositionDayLearn MoreCS Briefing
BregaslandKill the GuardianCinder Drove, The RushesJotunSaturdayBreaking BurhfæstPDF Link
LiathavenDestroy the MechanismFar Steading, West RangingJotunSaturdayTinker's TributePDF Link
SarangraveBreak the EnchantmentPalace Expanse, KrollDrujSundayShine a LightPDF Link
ZenithPoison the SacPlantation of Tall Ferns, ProcerisDrujSundayA Sackful Of PoisonPDF Link
Nation Force Weight
Brass Coast 15
Dawn 58
Highguard 23
Imperial Orcs 5
League 24
Marches 28
Navarr 55
Urizen 12
Varushka 16
Wintermark 62

--> The sides for the battles will be chosen by the generals in the Muster of the Imperial Military Council on Friday night. Each of the two battles must have at least 145 and at most 153 force weight sent on it.

Battle participation

If you have your own orc mask please do bring it along as we're keen to ensure we can field a force predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player elite monster units (EMUs) are expected to monster as their barbarian orc units, and should not include human combatants. IMPORTANT - we will not be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.

Conjunctions

The Sentinel Gate also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these conjunctions involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.

For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians' goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.

Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting Detect Magic (Discover Conjunction) on the Sentinel Gate in the presence of a referee.

It's very important to pay attention to the accessibility note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are available both before and during the event. You can learn more about this on the accessibility page.

Friday

These times and numbers are subject to change until 18:00 on Friday
Time People Duration Combat Location Responsibility Overview/Link
18:30 60 20 mins Highly Likely Mournwold, Southmoor, Warthill Woods Jedediah Boon Defeat the yegarra
18:35 6 40 mins Unlikely Hahnmark, Wood Heath, Dunfrith Guardian of Dunfrith Investigate the source of trouble
18:45 15 20 mins Highly Likely Mournwold, Greensward, Honour's Rest Fields Friar of Honour's Rest Kill the Ulvenwar
19:00 70 20 mins Highly Likely Liathaven, West Ranging, Halbera's Stockade General of the Seventh Wave Kill Halbera Strongarm
19:15 15 20 mins Highly Likely Mournwold, Greensward, Farstrider Approach Bailiff of the Downs Kill the Ulvenwar
20:05 11 40 mins Unlikely Therunin, Eastring, Glimmerwater Eanna Glimmerwater Bask in the lantern
20:30 60 20 mins Highly Likely Sermersuaq, Suaq Wastes, Typhawn's Pen Banner-bearer of Atkonaroq Kill Typhawn
21:00 65 20 mins Highly Likely Liathaven, Liath's Ring, Sigryn's Bawn Champion of Ambition Defeat the heralds
21:25 No bows or crossbows after this time
21:30 65 20 mins Highly Likely Liathaven, Liaven's Glen, Freydi's Meadow General of the Autumn Hammers Recover the construct
22:45 100 20 mins Unlikely Miaren, Serenael, Seren Temple Building Site Eternal Flame of Miaren Ease the passing of the ghosts
23:10 10 45 mins Unlikely Skallahn, Fareskov, The Dark Woods Eerikki Korpi Enter the dark woods of Fareskov on behalf of the Toad King

Saturday

These times and numbers are subject to change until 10:00 on Saturday
Time People Duration Combat Location Responsibility Overview/Link
14:30 65 20 mins Highly Likely Necropolis, Coursmouth, Broken Grove Champion of Pride Kill the servants of the Red God
15:00 65 20 mins Highly Likely Mareave, Icarion, The Courath's Hold General of the Citadel Guard Defeat the Courath of Icarion
15:15 15 20 mins Highly Likely Kallavesa, Kallavesa Marsh, Mjod’s Glen Crow Keeper of the Rest Defeat the coral husks
15:30 70 20 mins Highly Likely Mareave, Fleisardh, Halkrin's Orchard Champion of Prosperity Defeat the Grendel and claim the cache
15:45 Cadets 20 mins Suitable for Cadets Bregasland, Ottermire, Picklers Marsh Cadet Commander Rescue the magicians
17:00 70 20 mins Highly Likely Therunin, Greenheart, The Untrod Wilds Spear of the Seven Defeat the Druj
17:30 80 20 mins Highly Likely Brocéliande, Dark Ranging, Darkened Glade Speaker of the Vallornguard Kill the cult's leaders
18:00 60 20 mins Highly Likely Sarangrave, Bendol, Ghulai's Rest Knight of the Greenwood Claim Vate's Shelter
20:00 60 20 mins Highly Likely Zenith, Lustri, Danwyn's Path Champion of Vigilance Defeat the Druj
20:15 20 20 mins Highly Likely Miekarova, Mieriada, Painted Clearing Senator for Miekarova Defeat the cultists
20:30 60 20 mins Highly Likely Therunin, Eastring, Toxic Sward Champion of Wisdom Defeat the heralds and the Druj
20:45 20 20 mins Highly Likely Skarsind, Estermark, Mormyk Woods Shepherd of the Great Herd Defeat the cultists
21:00 60 20 mins Highly Likely The Barrens, The Bleaks, Last Battle's Field Keeper of the Last Battle Kill the Druj and the heralds of Arhallogen
21:15 20 20 mins Highly Likely Hahnmark, Valasmark, Dunhall Copse Senator for Hahnmark Defeat the cultists
21:25 No bows or crossbows after this time
00:00 5 40 mins Unlikely Mareave, Beoraidh, Black Sand Tower Ambassador to the Grendel Meet the visiting Grendel wind lord

Military Considerations

Several territory pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several fortifications that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Autumn Equinox.

  • Billeting: Any Imperial army can take the Billet order in Bregasland, Mitwold, Mournwold, or Upwold. Link
  • Dawn:
    • Dawnish armies cannot take the Cautious Advance order or the Give Ground order. Link
    • The borders of the Barrens are patrolled by citizens of the territory as a result of the mandate enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.
  • Highguard
    • Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Imperial Orcs
    • An Imperial Orc army can take the Forge Hammers order whilst in Skarsind. Link
  • The Marches:
  • Urizen:
    • The borders of Morrow and Zenith are patrolled by citizens of the territory as a result of the mandate enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.
    • Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Varushka:
    • The borders of Ossium are patrolled by citizens of the territory as a result of the mandate enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.
    • Varushkan armies can take the Hospitality of the Boyars order whilst in Ossium. Link.
  • Wintermark:
    • Wintermark armies can take the Fight with Honour order. Link.
    • Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. Link
    • Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. Link

Click Expand to see military considerations that are less relevant at the current time but are still active.

  • Morrow: Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. Link