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<quote by="Proposed: Morrow, Seconded: Skarsind ">To build a citadel in the region of Peregro, in the territory of Morrow, to stand watch over the border of Therunin where the Druj and vallorn hold sway. Also a disbursement of funds.</quote>
<quote by="Proposed: Morrow, Seconded: Skarsind ">To build a citadel in the region of Peregro, in the territory of Morrow, to stand watch over the border of Therunin where the Druj and vallorn hold sway. Also a disbursement of funds.</quote>
==Overview==
==Overview==
<div style="float:right; width: 180px; clear: left;">
[[File:TowerJacks_Colour.png|link=387YE_Spring_Equinox_Military_Council_orders#Towerjacks]]</div>
* Constructs a [[citadel]] in Peregro, Morrow as per the '''[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]''' wind of fortune
* Constructs a [[citadel]] in Peregro, Morrow as per the '''[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]''' wind of fortune
* Passed
* Passed
* This motion received support from the [[Towerjacks]] following the Spring Equinox 387YE


==Date==
==Date==

Revision as of 21:02, 12 July 2025


To build a citadel in the region of Peregro, in the territory of Morrow, to stand watch over the border of Therunin where the Druj and vallorn hold sway. Also a disbursement of funds.

Proposed: Morrow, Seconded: Skarsind

Overview

TowerJacks Colour.png

Date

  • Winter 386YE

Cost

  • Standard costs apply
  • 80 white granite
  • 240 crowns
  • Twelve months to complete

Progress

Outcome

  • Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked
  • The citadel takes 80% less damage when attacked but does not benefit from resupply
  • Citadels provide no benefit to other regions in the territory
  • Citadels do not remove the undefended penalty from a territory unless attacked directly
  • Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc.