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Overview

This page lists all the details that are specific to this event. There is an additional page with event information which lists arrival and departure times and similar details that are common for all Empire events.

COVID

Please read the COVID safety guidelines carefully to make sure you understand what is required.

Departure

  • There are special arrangements for leaving site at the final event this year
  • Please make sure you follow the directions carefully - do not attempt to leave site by the normal route

There are special arrangements in place for this final event. As some of you will be aware leaving site at E2 and E3 has been affected by roadworks on the nearby A roads causing problems leaving the site and knock on congestion around site. We believe these are still in effect this weekend and there is also an event on at Silverstone which finishes soon after we do on Sunday. This means the usual exit roads and the normal campsite at the farm entrance are likely to be very busy.

Exit-Map.jpg
There is a new exit route for the final event to avoid congestion at Silverstone.

We have arranged for our participants to exit Dadford Farm by another exit. Follow the usual process and pack down before you bring your vehicle to your camp to pack it. This is really helpful and important to spread out the flow of traffic through the site and reduce congestion.

Everyone will then be exiting the site in the opposite direction to usual. You will go along the hardcore road past the Ridings (the long thin OOC camping field that runs along the track), past the little brick watchtower, past the end of the OOC camping area. This track extends past the big dairy and all the way down to the farm exit. Here you should turn right onto Welsh Road. Stay on this road and follow it all the way back to the A43.

Don't worry if that seems confusing, our excellent traffic team have everything planned out ready. We will have people signposting this exit and directing you where to go.

The pick-up point and route for the coaches remains unchanged for now, but please check on the day for the latest instructions.

IC News

See the winds of fortune and the winds of war for all the latest in-character developments throughout the Empire. An event schedule that shows the timings of in-character activities common to all Empire events is also available. There is also a list of upcoming Imperial elections

Battles

At the event we will be running two large battles, one Saturday morning and one Sunday morning. The large battles will follow the normal rules for battles; you may only participate in a single battle as your character and you must monster the other battle if you decide to participate in one. The sides for the battles will be chosen by the generals in the Muster of the Imperial Military Council on Friday night.

The Sentinel Gate opens at 11:00 - regardless of whether anyone is ready or not! If you are playing then make sure you arrive in plenty of time before this so your weapons can be checked.

If you are monstering, then you need to make your way to the monster area between 09:30 and 10:00 to give us time to get you into costume, made-up, and briefed. If you turn up after 10:30 you will be turned away.

Dusk

  • For this event we are defining dusk as beginning at 19:00 and ending at 20:00
  • No bow or crossbow use in Anvil after 19:55 or on quests that start after this time

Our bow safety rules prohibit the use of bows and crossbows after "dusk". At this event we are defining that point as 19:55 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts after this time.

The necromantic ritual Whispers through the Black Gate can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 19:00 and 20:00.

Site Map

The site map is below; the camp planner for each camp will have their own layout for their camp, showing where all the tents they know about are to be pitched. If you are bringing an IC tent, please make sure you contact your camp planner before the event to let them know what you are bringing. If you do not know where you are supposed to be camping, then please speak to the camp planner on arrival at your nation's camp.

Site Map

Toilets

Toilet blocks are marked on the map with a T symbol. The main blocks are the ones near Mhorish, near God, and in the OOC player field adjacent to the crew area. All the larger blocks of toilet and hygiene facilities that are located around the site are split into male, female, and gender-neutral toilets. All our participants are entitled to use the facilities that they feel most comfortable using. You must not challenge other participants when using the facilities.

Accessibility Camps

The areas marked with a wheelchair are the out-of-character camps that are for use by participants with additional accessibility needs. Please let the crew know if you need to camp or park here. There are five disabled toilet facilities, one near Monster, one near the showers, one near the drop-off point, one in the in-character area in the toilet blocks opposite Mhorish and one in the accessibility camp near Wintermark.

Drop Off Point

No vehicles are allowed on site after 18:00 on Friday as the game has started by this point. We have created a vehicle drop-off point near the main entrance to the League and Navarr camp. This is purely for vehicles that are not driving onto the site, but wish to park as close to the entrance as possible so that they can unload from here. You must move your vehicle from the drop-off point to the main camping/parking area once you have finished unloading your vehicle.

Traders

Several of our bigger traders are found in our Trade Court, which you can find in the OC area near GOD with most of our caterers and our new traders. The remainder will be sited in the IC area near the bar as usual.

We expect most of our traders from last year to return once again this year. You can find those who have already booked to attend below.

Trade Court

  • Chows Emporium Costume, leather gloves, products related to drinking, and accessories.
  • Darkblade Leather Stuff.
  • Eldritch Weapons and armour.
  • Having A Larp Costume, weapons, armour and LARP accessories.
  • Irregular Props - Weapons, shields and mage implements designed especially for Empire.
  • Krios Photography
  • Larp Inn Heroes are made from our wide selection of costume, leather goods, armour, and weapons.
  • Mandala Studios High quality latex prosthetics and masks tailor made for the Empire campaign.
  • Stardust Larpcraft Fantasy leatherwork, costume, and accessories with a sparkle.

IC Field

  • A.J Preece Larp Supplies
  • Battle Ready Hand-crafted leather goods.
  • Coelred Monger Suppliers of replica costume and artefacts.
  • Craeftigan Beautiful weapons and costume that are perfect for Empire.
  • Das Shoppe New and second-hand costume, leatherwork, weapons, props and furniture. Trade-ins welcome.
  • Gem’s Trading Co - Costumes and leatherwork. Fine quality tailored garments and LRP props. Also a wide range of hand made leather items and missile weapons supplied by Arrow Kaster available to order.
  • Gnosis
  • Hardy & Sweet Weapons and LARP supplies
  • Having A Larp Costume, weapons, armour and LARP accessories.
  • Honest Jim's Wandering Shop
  • Lamia Leather specialises in making leather armour, jackets, and accessories for LARP.
  • Lyon Leathers sell leather hides, animal furs, buckles and fittings, and also a small selection of belts and other leather goods.
  • McSkelly Leathers A fine range of high-quality custom-made leather goods.
  • Millstream Forge
  • Skian Mhor Latex weapons and props. Costume, armour, leatherwork, chainmail, tents, and all types of LRP supplies and essentials.
  • Umbra Armouries Custom leather goods.
  • Velvet Glove Costumes Costumes, make-up, prosthetics, jewellery with more to come!
  • Mhorish Good Food
  • Smokey Hole
  • PD Tavern (The Forge)

Caterers

A full list of caterers is available from the Food and Drink section of the General Details page.