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==Description==
==Description==
These simple robes are sometimes reinforced with mithril, silver or golden threads. They are relatively easy to create, but require painstaking attention to detail in preparing the embroidery that runs through them. While they were originally favoured by magicians who tend [[Resource overview#Personal Resource|mana sites]], they are increasingly popular with magicians who focus their magic on [[Magic overview#Spellcasting|spellcasting]] rather than ritual magic.  
<div style="float:right; width: 300px; clear: right;">{{CaptionedImage|file=Urizen Costume 74.jpg|align=right|caption=Invoking the charms woven into the fabric of this vestment, a [[Magical_skills#Magician|magician]] uses [[Game_items#Mana_Crystals|crystal mana]] to infuse themselves with additional magical power.|width=300}}</div>
These simple robes are sometimes reinforced with [[Materials#Common Metals|mithril, silver or golden threads]], and are usually made from [[Materials#Iridescent_Gloaming|rainbow silk]]. They are relatively easy to create, but require painstaking attention to detail in preparing the embroidery that runs through them. While they were originally favoured by magicians who tend [[mana site|mana sites]], they are increasingly popular with magicians who focus their magic on [[spellcasting]] rather than ritual magic. Although a piece of crystallised mana can be used to [[Spellcasting|cast any spell]], many magicians find this robe’s power gives them more versatility.


By invoking the simple charms woven into the fabric of the vestment, a magician can unwind the magical essence inside a piece of cyrstalised mana. The resulting energy is channelled through the precious metal embroidered into the robe, and infuses the wearer, restoring their personal ability to perform incantations.
By invoking the simple charms woven into the fabric of the vestment, a magician can unwind the magical essence inside a piece of crystallized mana. The resulting energy is channeled through the precious metal embroidered into the robe, and infuses the wearer, restoring their personal ability to perform incantations. Many users report a feeling of giddiness and some tingling during the process, but there has been no firm evidence that it is harmful in any way.
 
These robes are among the signature creations of the [[Weaver_cabal|Witch Weavers]] of [[Dawn]], particularly those who take up war magics later in their careers and need to make use of their ritual-focused resources. Since no obscure materials are needed, this pattern is often the first a witch weaver will learn, testing both their skill at embroidery and enchantment. [[Xun]], the [[runes|rune]] of transformation, is most commonly used along with its associated imagery of [[Mundane_beasts#Iridescent_Butterfly|butterflies]] or [[Legendary beasts#Winged Serpents|winged serpents]]. [[Navarr]] [[Navarr magical traditions#Vates|Vates]] also make use of these robes, more often in the form of decorated leather garments, preferring to draw their magic from within than from a crystal that might be dropped or lost when needed.
<!-- Descriptive text contributed to by Zoe McAuley-->


==Rules==
==Rules==
* '''Form:''' Robes.
{{Mage Robes}}
* '''Effect:''' Once per day you can consume a piece of crystallised mana to restore two points of spent personal mana..
* '''Effect:''' Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.
* '''Materials:''' Crafting a crystaltender's vestment requires no special resources. It takes two months to make one of these items.
* '''Materials:''' Crafting a crystaltender's vestment requires no special resources. It takes two months to make one of these items.


<!-- Flavour text by Dave Sheridan -->
<!--- IC text from Chris Edwards --->
<ic>The dance was demanding, but the dancer was strong. The Merchant Prince who had paid for it sat straight and sharp in her satin chair, her eyes knives which seemed to peel away the layers of metaphor and interpretation to reveal the magic beneath. Julianna knew her employer didn't trust her, and she knew why; the woman had hired Troupes to perform rituals for her before, and been stung by high charges for meagre effects. But Pride was her Virtue, and considerable was her skill, and Julianna had no intention of letting her employer down.
<ic>
 
"Addictive?  My dear sir, such rumours are plainly base slander, put about by those less accomplished in the arcane arts. It simply is not possible to become addicted to mana, no matter how much magical power one absorbs. Really, I assure you, the late Arbiter Vortis did not explode because he absorbed too much mana!  Clearly, he exploded because he forgot to carry forward a seven in his ritual calculations... I have said all I intend to say on the matter and I bid you a good morning."
Her robe shone and glittered in the faint candlelight, and the wide hem spun around her as she twirled. When she stopped, suddenly, it took a moment to catch up. She ceased tracing the intricate knots in the air with which she drew out her own reserves of power, and in poetic form she poured that power into the ritual.
 
Then she palmed the first crystal into her hand, and traced the runes that defined her employer's request.
 
Lann, the Bargain; the deal came first.
 
Sular, the Ship, to be protected from disaster.
 
Hirmok, Dominion; in this case, control of the waves beneath.
 
Pallas, Wealth, for the fine silks and spices that the Merchant of Sarvos had invested so much in.
 
A crystal dissolved into the air with each of the runes; the swift sword-strokes of Lann; the slow and billowing arc of Sular; the twin-handed arch of Hirmok; the expansive Pallas, crowned with its point. Between each, a few seconds of knot-twirling, symbolically capturing the crystal's magic.
 
Two more and the game was made. This was Julianna's big break; no Merchant Prince rewarded success quite like this one. Or punished failure like her.
 
Naeve, Hunger. Ambition that defined her employer. In the back of her mind, a chill arose.
 
Queros, Influence. These goods would play some greater part in the Dead Reckoning than simply the money they would make.
 
Two runes. One crystal.
 
Julianna hesitated. Had she dropped one? There, it glinted on the floor by her drummer's foot. She couldn't stop the dance any more than she could stop a tide, but the realisation of her error made her hand stutter for a moment. She had perhaps five seconds before the power dispersed uselessly, and Naeve was hungry.
 
It came to her just as her hands clapped at the end of the knot. It would be unorthodox, but her employer didn't know that.
 
She leant back and blew on the crystal as she traced the outer fang of Naeve in the air, the gesture meaningless to the magic but good showmanship. She concentrated - this much she could do mid-ritual - and blew on it again as she drew it down again. It glowed for a second, and she pressed it into the robe in the centre of her abdomen. It dissolved at the touch.
 
The robe took the crystal, stripped it apart, and fed it straight to her soul. Without its axes and its vertices, it was unbound and unconstrained. Power flowed through her like lightning, making her shudder, and blossomed in her soul. Perhaps it was the dance, but it felt quite improper.
 
Quickly she tied a portion of that power into her mental image of Naeve before her chance was lost. The experience of using the new robe was exhilarating, but failing to perform the ritual would be a far worse comedown.
 
Queros she traced with no crystal in her trembling hands.
 
And then she stopped, and just for a moment her head dropped in genuine exhaustion.
 
And then she straightened up and ran a hand through her short hair, and adopted a pose of utmost poise. "Your ship will not sink," she said, and the Prince looked as if she believed her.
 
</ic>
</ic>
[[Category:Magic Items]]
[[Category:Robes]]
[[Category:IC_Text_Required]]
[[Category:Descriptive_Text_Required]]

Latest revision as of 16:47, 7 April 2021

Description

Urizen Costume 74.jpg
Invoking the charms woven into the fabric of this vestment, a magician uses crystal mana to infuse themselves with additional magical power.

These simple robes are sometimes reinforced with mithril, silver or golden threads, and are usually made from rainbow silk. They are relatively easy to create, but require painstaking attention to detail in preparing the embroidery that runs through them. While they were originally favoured by magicians who tend mana sites, they are increasingly popular with magicians who focus their magic on spellcasting rather than ritual magic. Although a piece of crystallised mana can be used to cast any spell, many magicians find this robe’s power gives them more versatility.

By invoking the simple charms woven into the fabric of the vestment, a magician can unwind the magical essence inside a piece of crystallized mana. The resulting energy is channeled through the precious metal embroidered into the robe, and infuses the wearer, restoring their personal ability to perform incantations. Many users report a feeling of giddiness and some tingling during the process, but there has been no firm evidence that it is harmful in any way.

These robes are among the signature creations of the Witch Weavers of Dawn, particularly those who take up war magics later in their careers and need to make use of their ritual-focused resources. Since no obscure materials are needed, this pattern is often the first a witch weaver will learn, testing both their skill at embroidery and enchantment. Xun, the rune of transformation, is most commonly used along with its associated imagery of butterflies or winged serpents. Navarr Vates also make use of these robes, more often in the form of decorated leather garments, preferring to draw their magic from within than from a crystal that might be dropped or lost when needed.

Rules

  • Form: Armour. Takes the form of a robe. You must be wearing this robe to use its magical properties.
  • Requirement: You must have the magician skill to bond to this item.
  • Effect: Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.
  • Materials: Crafting a crystaltender's vestment requires no special resources. It takes two months to make one of these items.

"Addictive? My dear sir, such rumours are plainly base slander, put about by those less accomplished in the arcane arts. It simply is not possible to become addicted to mana, no matter how much magical power one absorbs. Really, I assure you, the late Arbiter Vortis did not explode because he absorbed too much mana! Clearly, he exploded because he forgot to carry forward a seven in his ritual calculations... I have said all I intend to say on the matter and I bid you a good morning."