Revision as of 14:46, 2 February 2013 by Rafferty (talk | contribs) (→‎Goosewhisper Infusion)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This is a placeholder page for content that PD are actively working on.

These mystic infusions grant those who inhale them supernatural insight. They are intended to be poured into hot water and the resulting steam drawn into the lungs, from where it's semi-narcotic effect flows throughout the entire body. Extensive use of these infusions can have a detrimental effect on the peace of mind of the user, and they are best employed sparingly.

These potions are, unsurprisingly, popular with the Kallavesi and with mystics of all nations. The modern recipes used to brew the infusions were refined over centuries in the swamps of Kallavesa, but the Navarr used similar preparations for centuries, and can claim the credit for first developing the Ravenwing infusion at the very least.

Magpie Infusion

This volatile blue oil dissolves quickly in warm water, or can be thrown directly onto hot coals or open flame to create a small cloud of strongly scented steam. Taken deep into the lungs, it allows the drinker to perceive magical auras, or gain an instinctive feel for the qualities of a ritual being performed nearby.

  • Effect: Inhaling the steam from this infusion grants the character the ability to use an effect similar to the detect magic incantation once during the next ten minutes without using any training or mana. This allows the drinker to discern the level and realm of an enchantment that a single target close enough to touch is under, or to discern the level and realm of a ritual that is being cast if they are close enough to hear the words of the ritual. A referee is required to gain this information.
  • Roleplaying Effect: The steam from the infusion has a numbing effect on the tongue and lips which can result in slurred speech. The drinker often finds themselves blinking rapidly, or suffering from watering eyes. While under the effect of the infusion any spell that the drinker hears being cast causes them to perceive dramatic displays of colourful light that can be quite distracting.
  • Recipe: Two drams of Cerulean Mazzarine.

Ravenwing Infusion

This pale red concoction produces a thick, lingering steam that hangs in the air for several moments unless actively inhaled. It causes a momentary dizziness, and then the individual who has partaken of it can perceive auras around living beings. Be closely examining these auras, the imbiber can potentially gain useful insights. The infusion also causes the user to have exceptionally vivid dreams for up to a full day after using it, and many mystics believe that there were hidden messages in those dreams, either hints of the future or insight into the nature of the skein.

Initially this preparation was of most use to mystics who interpreted the information gained from auras in various esoteric ways; several mystics. With the slow spread of the Imperial faith, Ephraim son of Miriam, a Highborn archivist that the preparation also allowed the user to perceive the effects of certain religious ceremonies, without the use of Liao.

  • Effect: Inhaling the steam from this infusion grants the character the ability to use the effect of the Insight skill once during the next ten minutes without needing any training or liao. This allows you sense if they are dedicated to one of the seven virtues, read any testimonies that have marked the soul and see any auras that are affecting them.
  • Roleplaying Effect: The drinker feels a sudden dizziness, and then loses all perception of colour; everything becomes visible in shades of grey for as long as the effects persist. The exception is that the drinker perceives colourful auras around living creatures, with the colour and intensity reflecting how the drinker feels about that person. The night after taking this infusion a character will have exceptionally vivid dreams.
  • Recipe: One dram each of Cerulean Mazzarine, Imperial Roseweald and Marrowort.

Goosewhisper Infusion

This midnight blue liquid hisses and bubbles when exposed to heat, and releases a cloud of shimmering barely visible steam. If it is inhaled deeply, a chill sensation emanates from the chest through the whole body. After a moment, the imbiber enters a hypnogogic trance during which they receive symbolic visions concerning important events. These are visions of things that may come to pass in the near future, or have recently occurred, or which are currently occurring. There is no way to focus these visions towards specific topics of interest.

  • Effect: Inhaling the steam from this infusion causes you to enter a trance during which you suffer a brief but intense vision. This vision is provided by a referee, and will contain information about things that are happening, have happened or may happen at the event. There is no way to direct this vision towards a specific topic. These visions are the same as those received from the Signs and Portents ritual; you will receive the same vision if you are part of that ritual, or have already performed it.
  • Roleplaying Effect: For around an hour after experiencing this infusion you see things out of the corner of your eye; anyone you are not looking at directly appears to be surrounded by a shimmering multicoloured halo. You tend to see things in symbollic ways, and may see weird images hanging around people you know, relating to how you feel about them. These effects are very pronounced if you are a member of the naga lineage.
  • Recipe: Two drams of Bladeroot and one dram of Marrowort.