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==Rules==
==Rules==
{{Season|Day|12}}
{{Season|Day|19}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill.
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill.


During the ritual the target must be marked on one hand with a depiction of the rune [[Sular]], the rune [[Ophis]], or an open eye.
During the ritual the target must be marked on one hand with a depiction of the rune [[Sular]], the rune [[Ophis]], or an open eye.
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===Effects===
===Effects===
During the ritual, one of the target's palms must be painted, marked or tattooed with the [[Sular]] tune, the rune [[Ophis]], or a direct depiction of an open eye.
During the ritual, one of the target's palms must be painted, marked or tattooed with the [[Sular]] tune, the rune [[Ophis]], or a direct depiction of an open eye.


Three times during the duration of the [[enchantment]] the target can call [[Calls#REPEL|REPEL]] with a [[Weapons & armour#Rods|rod]] when they hit a target, following the rules for a [[Combat#Heroic Calls|heroic call]]. They can only make this call if the hand marked with the eye is free and open and the symbol is visible; it cannot be in a pocket, gloved or otherwise concealed; nor can it be in use holding anything (including a buckler or shield) or wielding any weapon or implement..
Whenever the target casts the [[repel]] spell, they may use it on two targets instead of one. They have only 10 seconds to deliver the second call of REPEL. They can only make this call if the hand marked with the eye is free and open and the symbol is visible; it cannot be in a pocket, gloved or otherwise concealed; nor can it be in use holding anything (including a buckler or shield) or wielding another weapon or implement. The only exception is that a character with the [[Magical_skills#Battle_Mage|battle mage]] skill ''can'' use this ability when wielding a [[Weapons_%26_armour#Staff|staff]].


If at any point the image on the palm is disrupted (such as by being washed away in rain), the effects of the ritual immediately end.  
If at any point the image on the palm is disrupted (such as by being washed away in rain), the effects of the ritual immediately end.  


{{Day Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 8. Additional characters must be present throughout.
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 15. Additional characters must be present throughout.
 
===Option===
{{Ritual Substitution|tempest jade|ingots}}


==Description==
==Description==
This ritual allows the target to wield mystic powers for a short time, provided they are prepared to honour a pact with the Day Eternal [[Kimus]] to present its sigil when they invoke the power to drive their opponents away. This ritual is not popular - the ability it provides comes at the cost of a great deal of versatility - but for the scholars of Day it sometimes provides much-needed battlefield effectiveness at minimal cost. Even though the target must keep one hand free, the power of the ritual comes from solid strikes with a rod, not direct spellcasting, so a magician under this [[enchantment]] can take to the battlefield in full harness should they wish ... provided they leave one gauntlet behind.
This ritual allows the target to channel mystic force, provided they are prepared to honour a pact with the Day [[eternal]] [[Kimus]] to bear its sigil, and present it when they invoke the power to drive their opponents away. This ritual is not massively popular - the ability it provides comes at the cost of some versatility - but for the scholars of Day it can sometimes provide much-needed battlefield effectiveness at minimal cost.  


This ritual sees most use among the [[Earl#Enchanter|enchanters]] of dawn, especially those who lack other battlefield spells and can wear full armour and still wield useful magical attacks.
The enchantment does not care ''how'' the magician performs the [[repel]] spell, only that they do. They might wield it through personal knowledge of the spell, or make use of a magic item such as a [[Storm Sceptre]], [[Stormweaver]], or [[Pugilist's Shillelagh]]. As soon as the spell is cast, it brings with it an echo, or resonance, that allows the magician to unleash a second identical effect on a second target within reach of their implement. The resonance fades quickly - there are only a few seconds to unleash the second spell - but for a battle mage in the thick of combat it can prove a great adjunct to their martial prowess.
 
The ritual is sometimes cast with the use of [[Materials#Tempest Jade|tempest jade]] as well as, or instead of, crystal mana. Such materials not only resonate with magical force (they are a major  component of many weapons related to driving foes away, shattering items, or knocking opponents down), but the tempest jade also has a resonance for divination and detection making it doubly valuable, and appealing, to Kimus.


==Common Elements==
==Common Elements==
In addition to the mark on the hand, the rune [[Ophis]] is often marked on the rod of the target.
In addition to the mark on the hand, the rune [[Ophis]] is often marked on the rod or staff of the target.
 
<!--- flavour. --->


[[Category:Day Ritual]]
[[Category:Day Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
<!-- NOTES
based off a combo of Moonsilver Doublet and a paired weapon whose name escapes me. COuld rework as REPEL version of UNENDING CASCADE
-->

Latest revision as of 13:34, 20 March 2023

Rules

Day Magnitude 19

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.

During the ritual the target must be marked on one hand with a depiction of the rune Sular, the rune Ophis, or an open eye.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

During the ritual, one of the target's palms must be painted, marked or tattooed with the Sular tune, the rune Ophis, or a direct depiction of an open eye.

Whenever the target casts the repel spell, they may use it on two targets instead of one. They have only 10 seconds to deliver the second call of REPEL. They can only make this call if the hand marked with the eye is free and open and the symbol is visible; it cannot be in a pocket, gloved or otherwise concealed; nor can it be in use holding anything (including a buckler or shield) or wielding another weapon or implement. The only exception is that a character with the battle mage skill can use this ability when wielding a staff.

If at any point the image on the palm is disrupted (such as by being washed away in rain), the effects of the ritual immediately end.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 15. Additional characters must be present throughout.

Option

Any caster who has mastered the ritual may choose to substitute tempest jade for crystal mana when contributing to it. Every 2 ingots of tempest jade spent counts as 1 crystal mana when contributing to the ritual.

Description

This ritual allows the target to channel mystic force, provided they are prepared to honour a pact with the Day eternal Kimus to bear its sigil, and present it when they invoke the power to drive their opponents away. This ritual is not massively popular - the ability it provides comes at the cost of some versatility - but for the scholars of Day it can sometimes provide much-needed battlefield effectiveness at minimal cost.

The enchantment does not care how the magician performs the repel spell, only that they do. They might wield it through personal knowledge of the spell, or make use of a magic item such as a Storm Sceptre, Stormweaver, or Pugilist's Shillelagh. As soon as the spell is cast, it brings with it an echo, or resonance, that allows the magician to unleash a second identical effect on a second target within reach of their implement. The resonance fades quickly - there are only a few seconds to unleash the second spell - but for a battle mage in the thick of combat it can prove a great adjunct to their martial prowess.

The ritual is sometimes cast with the use of tempest jade as well as, or instead of, crystal mana. Such materials not only resonate with magical force (they are a major component of many weapons related to driving foes away, shattering items, or knocking opponents down), but the tempest jade also has a resonance for divination and detection making it doubly valuable, and appealing, to Kimus.

Common Elements

In addition to the mark on the hand, the rune Ophis is often marked on the rod or staff of the target.